ThunderStorm: Lightning energy

by AivanF

Thunderstorm is coming! Build lightning rods to protect yourself or to tame this mighty element of nature by capturing divine amount of electricity or attacking biter beasts. Supports SE planets. WIP, even more fun will be added!

Content
1 year, 2 months ago
1.1
519
Combat Environment Power

Changelog

Version: 1.0.15
Date: 2023-10-06
  Bugfixes:
    - Sometimes artillery towers and arty distance research didn't work correctly – fixed this! Feels much more powerful now :)
    - SE: no more crashing when a planet's surface get removed.
  Balance:
    - SE: removed lightnings from cryonite planets.
Version: 1.0.14
Date: 2023-09-28
  Features:
    - Startup setting for scaling artillery towers power capacity.
  Balance:
    - Increased overall lightnings catch probability for all rods and handlers.
  Info:
    - Some smaller fixes for arty and sounds.
Version: 1.0.13
Date: 2023-09-15
  Features:
    - GUI to control lightning artillery strength!
  Balance:
    - Increased damage of lightning levels 4 and 5.
    - Higher base catch probability.
    - Larger default artillery attack distance.
    - Simplified lightning rod reciped for IR3, so it's made of bronze instead of iron.
  Bugfixes:
    - Fixed crash when a surface with lightnings is destroyed, e.g when you clean SE planet.
Version: 1.0.12
Date: 2023-08-14
  Bugfixes:
    - Fixed missing natural lightnings. Strange that no one reported it...
Version: 1.0.11
Date: 2023-08-07
  Optimizations:
    - Extended border of no lightning nearby map ends.
    - Moved out chunks cache from the save file to reduce it's size, but seems like the difference is meaningless.
  Balance:
    - Added a setting for starting lightning power level to make fire (default is 3), to reduce pollution and burning out forests.
  Gui:
    - Changed order of lightning artillery items/recipes to make it more clear.
Version: 1.0.10
Date: 2023-08-07
  Bugfixes:
    - Fixed crash due to wrong lua modules loading order.
Version: 1.0.9
Date: 2023-08-06
  Features:
    - Many technologies to research!
    - Console commands to set lightning artillery strike & bombarding levels, see mod description web page.
    - Surface editing commands are now restricted to admins only.
    - Early thunder artillery startup setting (allows lightning handler to attack).
  Balance:
    - Many things changed to make the challenge more fun!
Version: 1.0.8
Date: 2023-08-05
  Bugfixes:
    - Fixed error when HR is on.
Version: 1.0.7
Date: 2023-08-05
  Bugfixes:
    - Fixed error with SE: 1. wrong sci-pack name, 2. missing func export.
  Balance:
    - Fixed too dangerous lightnings: 1. a bit higher capture rate, 2. missed lightnings get slightly reduced damage.
Version: 1.0.6
Date: 2023-08-05
  Features:
    - Lightning is artillery!!! Added Tesla & Zeus towers with remote control for strikes and bombarding.
    - I understood how to make arbitrary damage.
  Other:
    - Refactored scripts structure, bugs possible.
Version: 1.0.5
Date: 2023-07-14
  Bugfixes:
    - Fixed error on new game with SE
  Features:
    - Also a couple of new settings for mods compatibility: enable/disable other surfaces detection, recipes changing for new ingredients from other mods. Currently Space Exploration only, but more overhaul mods can be easily added!
    - A couple of game commands for manual control of lightnings over surfaces, see mod page for more info.
  Optimizations:
    - New startup setting to reduce rate of lightnings calculations
Version: 1.0.4
Date: 2023-07-09
  Features:
    - Created Mighty Heaven Handler
  Graphics:
    - New pretty structures images! Higher and small resulutions included. Spent more days in Blender...
Version: 1.0.3
Date: 2023-07-08
  Graphics:
    - New animated lightnings! Spent 3 days in Blender :D
Version: 1.0.2
Date: 2023-07-06
  Major Features:
    - SE planets support! Many settings to adjust lightning beheviour for different surfaces.
  Features:
    - Added light on strikes, nice for nights. Animated fade out would be nice to add...
    - More settings options to customise experience and performance.
  Optimizations:
    - There is never too much of optimization! Especially when you have many planets with thousands of chunks to process (:
Version: 1.0.1
Date: 2023-07-05
  Optimizations:
    - Highly improved UPS performance for megabases and further SE integration.
Version: 1.0.0
Date: 2023-07-04
  Info:
    - Initial release by AivanF!
  Locale:
    - English 🇬🇧
    - Russian / Русский 🇷🇺