Currently the Ion Cannon deals a flat amount of damage(depending on the startup setting); I was wondering if it was possible to make it scale with the laser/explosion/etc Damage Researches? I'm mostly asking because my friends and I are playing with ERM, which scales the health of the bases to levels, where the Ion Cannon just tickles them at default settings. I know changing the startup setting can mitigate this, but it would be nice to be able to use resources to do this.