Small changes concerning balance, gameplay, or graphics.
Version: 2.0.0 Date: 2024-11-26 Uploaded by: - Pi-C Info: - Update to Factorio 2.0. TODO: - Make circuit-network connectors for green/red wires on different positions, so that both wires are visible if a lamp is connected to another entity with red and green wires.
Version: 1.1.2 Date: 2022-03-22 Uploaded by: - Pi-C Info: - Ingredients of the recipe for big inlaid lamps have been reworked completely (requiring now normal inlaid lamps instead of vanilla lamps, among other things), and the tech has become more expensive as well (requires optics, automobilism, and concrete). But inlaid lamps now come with some resistances against physical damage, fires, and explosions. Compatibility: - Added conflict with "Schall Lamp Contrast". That mod changes the vanilla lamp into inlaid lamps, while we keep the vanilla lamp in the game and create inlaid lamps in addition to it. As our recipes require lamps, this will look awkward (product + other ingredients --> product). Changes: - Removed vehicle_impact_sound as it makes no sense for entities that won't be damaged by vehicle impact. - Changed recipe for inlaid lamps. They now require concrete instead of stone. - Changed recipe for big inlaid lamps. They now require inlaid instead of normal lamps, concrete instead of stone, plus copper wire and electronic circuits. - Changed prerequisites of inlaid-lamp tech to optics, automobilism, and concrete. Yes, that's more expensive -- but inlaid lamps are really useful only when you have cars and could crash into normal lamps. - Added resistances (physical, fire, and explosion damage, all 20/30) to normal and big inlaid lamps. - Migrated recipe ("flat-lamp-c"-->"flat-lamp") and technology ("flat-lamp-t"-->"flat-lamp") for inlaid lamps.
Version: 1.1.1 Date: 2021-11-13 Uploaded by: - Pi-C Info: - Inlaid lamps are a good protection against driving accidents. They are not really necessary before you've researched automobilism. With this update, inlaid lamps will be available much later than before, and use an entirely different recipe. So beware: updating may break existing games! Changes: - The recipes now require a lamp, stone bricks, and steel plates. - Added "steel-processing" to the technology prerequisites. - Added a simple prerequisite check to on_configuration_changed. If a prerequisite tech has not been researched yet, inlaid lamps will be un-researched. - The big lamp takes up four times as much space as the small one. Therefore, it should require more ingredients, have more health points, and consume more energy than the small version -- and it does now!
Version: 1.1.0 Date: 2020-11-25 Uploaded by: - Pi-C Info: - Updated for Factorio 1.1
Version: 0.1.9 Date: 2020-08-19 Uploaded by: - Pi-C Info: - Updated for Factorio 1.0 Changes: - Fixed that the mod settings menu would be messed up if somebody decided to run this mod alongside "Inlaid Lamps 2" (which is based on this mod) for some obscure reason. - Icons of entities and items are now 64x64
Version: 0.1.8 Date: 2020-03-24 Uploaded by: - Mathematician Changes: - Update for 0.18; Nothing new
Version: 0.1.7 Date: 2019-09-30 Uploaded by: - Mathematician Changes: - Russian localization by Dragonling (thanks for Pi-C for pointing it out)
Version: 0.1.6 Date: 2019-09-28 Uploaded by: - Mathematician Changes: - German localization by Pi-C - Fixed energy usage calculation bug - Tech description changed: we actually have plural 'lamps' since 0.1.3
Version: 0.1.5 Date: 2019-09-16 Uploaded by: - Mathematician Changes: - Made 2x2 lamp consume twice as much energy and doubled its light size - Adjusted collision box for 2x2 lamp - Adjusted collision flags for both lamps - Fixed color mapping; Dectorio only loads its custom color mappings during the data-final-fixes stage - Changed dependency on Dectorio to be completely silent, as it only borrows its color mappings after the mod loads
Version: 0.1.4 Date: 2019-05-03 Uploaded by: - Mathematician Changes: - New icon for 2x2 lamp - Changed order in menu - Optional energy consumption calculation. Now, if checked in settings, inlaid lamp consumes energy proportionally to size and intensity - Fixed circuit connection glow position - Changelog (this file) added
Version: 0.1.3 Date: 2019-05-02 Uploaded by: - Mathematician Changes: - Now 2x2 inlaid lamp included. Symmetry rules! - Light size and intensity (separately for color and normal) adjustable in options. Blind your enemies or create moody place with dimmed light! - Fixed some circuit wiring shadows.
Version: 0.1.2 Date: 2019-05-02 Uploaded by: - Mathematician Changes: - Port of Kitsunekaze93's Inlaid Lamps (ver 0.1.1) to 0.17