IR compatibility mods deprecated


Changes the research and recipes of severaly mod to make it work with Industrial revolution, including: quarry and repair turrets. Am open for other mods that don't work well or you want to make it more in line with Deadlock989's industrial revolution

5 years ago
0.17
9

i Compatibility Industry Revolution & Bio Industries

5 years ago
(updated 5 years ago)

Hallo! I think these 2 mods might work very well together, as BI makes plastic and sulfuric acid not rely esclusively on OIL like IR does. The wood production is also much more interesting in BI than in IR.

IR_link: https://mods.factorio.com/mod/IndustrialRevolution
BI_link: https://mods.factorio.com/mod/Bio_Industries

important, Bio Industrie also need:
Factorio Standard Library by Nexela: https://mods.factorio.com/mod/stdlib

Have no idea how mods work because i am not into modding ... so on this part i can not help. But i think the wood part production might for sure be problematic as both mod add contents there, and IR also add rubber wood (see link provided below for maybe some help).

At the moment the error, which is encountered only if both BI and Factorio Standard library are loaded (NOTE: no errors with BI alone but mod not working ingame) is this (thx to NoaAldritt who took the time to write it down):

https://mods.factorio.com/mod/Bio_Industries/discussion/5d73ef06c650f9000b409341

"Failed to load mods: _ IndustrialRevolution /data.lua:29: ...rialRevolution _/code/functions/functions-technology.lua:193:

WARNING: Circular tech tree, triggered by tech: deadlock-steel-age [steel-ingot, steel-plate, steel-plate-heavy, steel-tube, steel-gear-wheel, steel-rod, steel-cable, steel-rivet, steel-ball, steel-repair-tool, steel-piston, steel-chassis-small, steel-chassis-large, steel-bulkhead, steel-motor, steel-beam, sensor, gyroscope, steel-chest]
deadlock furnaces-2: deadlock-steam-power, logistic-science-pack, deadlock-iron-age, deadlock-electronics-1 [iron-furnace, iron-incinerator]
logistic-science-pack: deadlock-bronze-age, deadlock-grinding-1 [logistic-science-pack]
deadlock-grinding-1: deadlock-furnaces-1, automation, deadlock-bronze-age [bronze-grinder, stone-gravel, sad, carbon-gravel, carbon-powder, copper-ingot-from-gravel, copper-gravel, tin-ingot-from-gravel, tin-gravel, glass-ingot, glass-plate, rubber-natural, bronze-display]
lubricant: oil-processing [lubricant]
deadlock-electronics-1: deadlock-steam-power, deadlock-grinding-1, deadlock-iron-age [electronic-circuit, controller-mk1, computer-mk1, copper-foil]

stack traceback:
[C]:in function 'error'
...rialRevolution_ /code/functions/functions-technology.lua:193:in function 'get_ancestors_of_tech'
...rialRevolution /code/functions/functions-technology.lua:197:in function 'get_ancestors_of_tech'
...rialRevolution /code/functions/functions-technology.lua:197:in function 'get_ancestors_of_tech'
...rialRevolution /code/functions/functions-technology.lua:197:in function 'get_ancestors_of_tech'
...rialRevolution /code/functions/functions-technology.lua:197:in function 'get_ancestors_of_tech'
...rialRevolution /code/functions/functions-technology.lua:197:in function 'get_ancestors_of_tech'
...rialRevolution /code/functions/functions-technology.lua:197:in function 'get_ancestors_of_tech'
...rialRevolution /code/functions/functions-technology.lua:197:in function 'get_ancestors_of_tech'
...rialRevolution /code/functions/functions-technology.lua:197:in function 'get_ancestors_of_tech'
...
...rialRevolution /code/functions/functions-technology.lua:197:in function 'get_ancestors_of_tech'
...rialRevolution /code/functions/functions-technology.lua:197:in function 'get_ancestors_of_tech'
...rialRevolution /code/functions/functions-technology.lua:197:in function 'get_ancestors_of_tech'
...rialRevolution /code/functions/functions-technology.lua:197:in function 'get_ancestors_of_tech'
...rialRevolution /code/functions/functions-technology.lua:197:in function 'get_ancestors_of_tech'
...rialRevolution /code/functions/functions-technology.lua:197:in function 'get_ancestors_of_tech'
...rialRevolution /code/functions/functions-technology.lua:197:in function 'get_ancestors_of_tech'
...rialRevolution /code/functions/functions-technology.lua:197:in function 'get_ancestors_of_tech'
...alRevolution /code/technology/technology-regenerate.lua:109: in main chunk
[C]:in function 'require'
IndustrialRevolution /data.lua:29: in main chunk
stack traceback:
[C]:in function 'require'
IndustrialRevolution _/data.lua:29: in main chunk

Mods to be disabled:
- IndustrialRevolution"

I know these are 2 huge mods so i think it will not be an easy job ... sorry but the only way i can help is with 10€ on paypal once the job is done :)

Rgds,

Xel

5 years ago

I am using those mods without issues. The issue lies in another mod that changes it.

However, there are unavailable recipes, and I was planning to work on this already when I have time.

5 years ago

With the new IR update, and updating this mod, sadly BioIndustries can't be loaded with this anymore. This is an issue this mod can't solve without editing the BI files in their own mod.

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