This mod attempts to make other mods compatible with IR, by changing their recipes or technology around.
Mods changed to work with it
quarry - Without you can't unlock the higher tier ones. Made the first one require fuel instead of electricity.
Factorissimo2 - Option to use IR items for the first factory
miniloader - Option to use IR items for recipes
Repair_turret - Couldn't built it without changing the recipe without this. The mod got updated, so now it is just an option to enable this.
HeavyTank - Some recipes used unobtainable vanilla items. This fixes it.
robotarmy - Some recipes used unobtainable vanilla items. Also there is an error with robotarmy that does not cause robots getting unlocked if the technology was already researched. An option got added to use unique technology to unlock these bots (And fixes the issue).
Advanced Machines
To get Advanced Machines to work, you need to add a dependency to industrial revolution. To do this, go to your mod folder, extract the mod Advanced Machines
and open info.json
.
Replace "dependencies": ["base >= 0.17.0"]
with "dependencies": ["base >= 0.17.0", "(?)IndustrialRevolution >= 0.99.6"]
You can then zip the mod again.