IR compatibility mods deprecated


Changes the research and recipes of severaly mod to make it work with Industrial revolution, including: quarry and repair turrets. Am open for other mods that don't work well or you want to make it more in line with Deadlock989's industrial revolution

4 years ago
0.17
9
Owner:
Aureus_Lunae
Source:
N/A
Homepage:
N/A
License:
CC BY-NC-ND 4.0
Created:
4 years ago
Latest Version:
0.2.6 (4 years ago)
Factorio version:
0.17
Downloaded by:
9 users

This mod attempts to make other mods compatible with IR, by changing their recipes or technology around.

Mods changed to work with it
quarry - Without you can't unlock the higher tier ones. Made the first one require fuel instead of electricity.
Factorissimo2 - Option to use IR items for the first factory
miniloader - Option to use IR items for recipes
Repair_turret - Couldn't built it without changing the recipe without this. The mod got updated, so now it is just an option to enable this.
HeavyTank - Some recipes used unobtainable vanilla items. This fixes it.
robotarmy - Some recipes used unobtainable vanilla items. Also there is an error with robotarmy that does not cause robots getting unlocked if the technology was already researched. An option got added to use unique technology to unlock these bots (And fixes the issue).

Advanced Machines

To get Advanced Machines to work, you need to add a dependency to industrial revolution. To do this, go to your mod folder, extract the mod Advanced Machines and open info.json.
Replace "dependencies": ["base >= 0.17.0"] with "dependencies": ["base >= 0.17.0", "(?)IndustrialRevolution >= 0.99.6"]
You can then zip the mod again.