Issue occurs when players move over water tiles in remote view; more prevalent with Factorissimo 3 and its impassable tiles, might need a compat
Error while running event Hovercrafts::on_player_changed_position (ID 93)
LuaTile API call when LuaTile was invalid.
stack traceback:
[C]: in function 'index'
__Hovercrafts/control.lua:65: in function 'make_splash'
Hovercrafts/control.lua:81: in function <Hovercrafts/control.lua:59>