Even in the lightning-blasted ruins of Fulgora, life can still be found. Revamps Fulgora with a focus on bio-industry and electricity. Cultivate electrophages and corals, charge and ship batteries.
Mods introducing new content into the game.
Version: 1.4.0 Date: 16. 12. 2024 Graphics: - Polysalts and Fulgoran sludge now use icons by Malcolm Riley. Balancing: - Fulgorite shards now produce 2x holmium powder for balance against other sources of holmium powder. - Added setting to remove accumulators from the game, off by default. Changes: - Recycling a charged battery now gives back the uncharged battery. - Added PowerMultiplier compatibility - power multipliers will ignore battery chargers.
Version: 1.3.0 Date: 10. 12. 2024 Changes: - Holmium powder sprites on belts are now smaller and have more variations so they look less dumb. - Battery dischargers now produce 2MW instead of 1MW. Chargers are still 1MW.
Version: 1.2.0 Date: 10. 12. 2024 Bugfixes: - Battery charger and discharger changed from 5MW to 1MW to match recipes. Changes: - Improved item sounds. - Capacities of batteries multiplied by 5 for balance.
Version: 1.1.0 Date: 9. 12. 2024 Features: - Added compatibility with Any Planet Start mod. It's now possible to win starting on Fulgora with this mod enabled, though some of the technologies and recipes are unlocked when they're not useful (e.g. recipes using water before you have any way to obtain water). - All recipes that have accumulators as ingredients are modified to use charged batteries instead. This should reduce conflicts with other mods. Changes: - Recipe turning fulgorite shards into holmium powder can now be crafted in biochambers.
Version: 1.0.0 Date: 8. 12. 2024 Features: - Initial release.