Unfortunately, I think I redownloaded your mod at some point while trying to figure out a desyncing issue my friend was having while playing co-op, so I no longer have the edited version. It was pretty simple, though-- I changed your science gating down to Logistics (which is already dozens if not over a hundred hours into Py, let alone Chem and Space) and replaced the higher-tier circuits with the basic type, electric motors to engines, and uranium fuel cells into batteries. My friend and I are making do by using Deadlock's Stacking Beltboxes to bundle perishables; these stacked versions don't spoil. Feels a little cheaty, but we still have to unstack things to use them, where I plan on experimenting more with your refrigerated inserters and fridges. If you want a feature wishlist-- maybe refrigerated belts and/or compatibility with Merged Chests? ^_^" Py also has Caravans that would be neat with freezing/refrigeration...
You could try visiting the Py Discord to discuss balancing with the devs and veterans there, if you're considering making an official patch/fork; they could help you come up with a much more elegant setup than mine.
https://discord.gg/tDjpUBM9
I believe they plan on adding their own spin on refrigeration when they release their Space Age expansion.