Replaces Armours & Equipents. Adds 10 New Power Armour, 10 New Batteries,10 New Reactors, 10 New Shields, 5 New Exoskeletons, 2 New NVG's, 2 New Belt-immunity
Mods introducing new content into the game.
Version: 0.1.43
Date: 22.08.2023
Changes:
- Corrected & added more Info Warnings. Bob's & Darkstar.
Version: 0.1.42
Date: 20.08.2023
Modding:
- Improved SpaceX Compatibility.
- Recipes for Exotic Industries started (EI).
Bugfixes:
- Crash with 248K.
- Crash with half Bob's modpack, & SpaceX (space mod)
Scripting:
- Reloacated load positions of file to not have problem with 248K & EI modpacks.
- Had by mistake put it in Final fixes which casues errors on 248K & EI side.
- SpaceX files removed.
Info:
- Updating to this version does remove the crashes with EI & 248K tho in EI the tech system will have bad compatibility. untill i have cleard things between my end & EI.
Version: 0.1.41
Date: 18.08.2023
Bugfixes:
- Temp solution to make mod load with Exotic Industries without crashing.
Scripting:
- Renamed a file.
Version: 0.1.40
Date: 17.08.2023
Changes:
- Moved possible circuit requirements to bobplates instead.
Modding:
- Recipes adjustment for: cannon-spidertron, space-spidertron, artillery-spidertron, SpaceMod.
Bugfixes:
- Bobrevamp & Bobplates to make the RTG not cash when used.
- Typos
Scripting:
- Moved code around for organizing. Not to add multiple functions in one file to cluter it up.
- Moved entire code structure to new file sections. Made sure my scripts worked afterwards.
Version: 0.1.39
Date: 14.08.2023
Minor Features:
- Function to hide item in filter UI/Tab regarding other mods.
- Settings to re-enable items in filter UI/Tab.
Changes:
- Adjusted Tech Prerequisites military 2-4 added to reasonable locations.
- Moved Tech prerequisites Rocket control-unit from 7 --> 9. As utillity being needed & 7 only requires prodution.
- Rocket unit removed in Recipes where it was used 7-8.
- Control Stage New and Updated messages. Will only show if settings are enabled.
- Went trough my Final-fixes with new hide and disable.
- Changelog "Fixes:" --> "Bugfixes:".
- Changelog "Internal:" --> "Scripting:".
- Changelog "Compatibility" --> "Modding:"
Scripting:
- Moved entire code structure to new file sections. Made sure my scripts worked afterwards.
Thanks:
- @Honktown Creating function to hide items in filters UI/Tab.
Version: 0.1.38
Date: 07.08.2023
Changes:
- Control stage. With updates, new messages reagarding other mods.
Bugfixes:
- Miss placed line of code caused a crash with SE.
- Typos.
Discord-Realese:
- Not all things mentioned here would be done yet.
Version: 0.1.37
Date: 20.07.2023
Changes:
- Place holder graphics changed on Roboports & Batteries.
Bugfixes:
- Typos.
Version: 0.1.36
Date: 19.07.2023
Changes:
- Made sure that recipes with armours used converts to P.A.&.R versions instead. One mod found to be the case was Klonan's Combat Drones.
Info:
- Mini update. More features coming later.
Version: 0.1.35
Date: 16.07.2023
Changes:
- PA&R Lib is Depricated not required anymore.
- Ingame message clean up
Info:
- This update is to attempt solving a bug with the in game mod portal and my mods.
- Some section of bob's angels are blcked off due to incomplete recipes.
Bugfixes:
- Attempting to fix a in game mod portal issue where people crashed the main game on trying to download this or the Lib mod.
Version: 0.1.34
Date: 04.07.2023
Features:
- Added little bit of IR3 Compatiblity to get u better started with the armours.
Changes:
- Changed few vanilla recipe to be more forgiving. Rather than paying everyting u own. Wil be having a full look on the vanilla recipes later. Make them better where it is needed.
- Bob's Fixed, hidden/dissable tech & recipes as it wasn't working.
- Darkstar Utilities Fixed, hidden/dissable techs & recipes as it wasn't done yet.
- Increased power consumption for Exoskeletons 10GW and increase by 10 every tier. 10 20 30...
- Tweaked recipes to not have rubber in mk 1 armour if u don't have a desent mod/way of making it early.
- Made that rubber is only added if playing with bob's or by Bio Industries. This is diffrent if having bob's angels & not bio.
- Made Lot's more recipes and tech hidden & dissabled. Regarding other mods.
- Removed alien artifacts from a_mk1 as it will be hard later when the enemy ovehaul mod gets made.
- Reduced craft time for armours. See no reason to make it slow other than taking the players time :p Sadly the one part is that i wanted players to use machines for it. As for any tiers above 5 needs machines regarless.
- mk9-10 uses utility science. Mk 7-10 uses production science.
- Moved laser Tech prerequsite from mk 2 to mk5 as it was using chemical science way to early for being needed to unlock mk3.
- Big change to shield recharge speeds 0.1.34-6.
Bugfixes:
- Recipe for Insectitrons was using vanila exoskeleton.
- Name of roboport was having traces of copied name of Fusion Reactors.
- NO EN Locales.
- Changelog typos.
Info-json:
- Added "grand-unified-factorio-theory" to the list.
- Added "248k" to the list.
Discord-Realese:
- Core Compatibility Function Typo causing 5+ mods to fail on load. Beta Stage.
- Version 0.1.34-6p2 to let players know waht specific beta release version in use. this will change as i post discord updates.
- The entire 0.1.34 will be a Discord only releases.
Thanks:
- Discord: @Dr Pez. For a big compatibility improvement.
Version: 0.1.33
Date: 03.06.2023
Features:
- Added the lasers that i forgot in 0.1.31 for K2.
Changes:
- Now requires version 0.1.5 of P.A.R Library.
- Crusial Change to compatibility by attaching a version minimum. Mostly all mods i have listed.
Bugfixes:
- Improved code after/from crash at 0.1.32./0.1.29
Version: 0.1.32
Date: 02.06.2023
Bugfixes:
- Crash on K2 if SE was enabled.
Version: 0.1.31
Date: 02.06.2023
Features:
- Removed Incoimpatibility with IR3. Hope it last.
- Compatibility with IR3
Changes:
- "Hidden & Dissabled" Rampant Arsenal's Personal Reactors, Equipment Techs.
- "--||--" K2's Power Armor & Equipments Techs.
- "--||--" SE's Equipment Techs.
- "--||--" More Equipment Tech from Bobs.
- Improved library mod. Now reqires 0.1.4.
- Shields Changed Internal Name.
Warnings:
- Make sure the Technology for The Migrated content is not blocked after update.
Thanks:
- Discord: @_CodeGreen. For providing better cleanup conversion code Recipes & Technology
Version: 0.1.30
Date: 28.05.2023
Features:
- Finaly added armour animations.
Changes:
- lots in Changelog.
- Added strike trough. As for irrelevant sections of changelog.
- Crusial change for personal solar 1x1 --> 1x2 size.
- Decreased power by personal solar by 50%.
Warnings:
- Recommended to take out your solar panels of the grid before updating. To be safe from game deleting them.
Thanks:
- Discord: @Dr Pez. for Helping coding the Animation and finding a easy way of implementing it.
Version: 0.1.29
Date: 27.05.2023
Features:
- Improved compatibility code "utill.lua".
- Imporived compatibility code "mods-compat.lua".
Changes:
- Changelog 0.1.28.
- Restructured Bob's enemies recipe section to be included in the default recipe changer instead of having duplicates.
Bugfixes:
- Crash without bob's enemies installed reported by "grenaldn".
- Crash in SE using K2 items witout K2. Specifing wrong mod dependency.
Modding:
- Some more items added to bob's enemies recipes. still far from done with this one.
Known-Issues:
- Reverse Factory, using bob's, Angels, K2, SE, when recycling batteries wont work. no issues in vanilla.
Thanks:
- Discord @Dr Pez. Helping on improving some compatibility code for the fixes.
- Discord @grenaldn. Reporting the bug.
Version: 0.1.28
Date: 14.05.2023
Features:
- Added "bobenemies" items compatibility.
Changes:
- Solar panels power production increased again. May be changed again later.
- Recistance values for pierce_decrease & pierce_percent.
- Changelog 0.1.26. & 0.1.21
- Provided with a reason to not make Compatibility with Nullius. Armours Don't apear in game. :/
Info:
- Tech requirement for "bobenemies" will be added in the upcoming update.
- Better recipes will also be made for "bobenemies" combined with "bobplates".
Bugfixes:
- Par lib required the player to have experimental 1.1.81. witch wasen't relased.
- Crash if only angels smelting was present. bobplates was dissabled.
- Typos.
Thanks:
- Discord @_CodeGreen. Help with solving and providing some code to fix and improve compatibility.
Version: 0.1.27
Date: 10.05.2023
Features:
- Added T3 & T4 heat pipe tech prerequisites to lasers.
Bugfixes:
- Fixed Dependencies for PAR Library.
- Crash if bob's power wasn't enabled.
Info:
- The lib mod needing diffrent name due to invalid name under uploade.
Version: 0.1.26
Date: 10.05.2023
Features:
- Initial BETA release
Bugfixes:
- Typos.
Info:
- Looking for an texture designer modeling person.
Modding:
- Marked Nulius Incompatible due to missing tech. If porvided with the reason. I would look in to trying to fix it.
Releases:
- Want early-access to the Mod? Head to: https://discord.gg/tbxnpsxkDM. This was last unreleased Beta.
Version: 0.1.25
Date: 14.03.2023
Features:
- Warning messages will now show if my mod changes functionality of other mods.
Changes:
- Vanilla Compatibility moved to lib mod.
- Solar power production increased was still low compared to reacotrs. It's now closer to reactors production.
- Tech not being able to be reserched due to dissabled tech. same as one above.
- Updated redme file on github.
Info:
- Moved all advanced compatibility to my lib mod for a clean code build.
Bugfixes:
- MK5 Solar had un specified amount of lead plates.
- Roboport 1 for bob's mods was hidden by the vanilla dissabling section.
Thanks:
- @Honktown for in game chat warnings.
Version: 0.1.24
Date: 23.02.2023
Changes:
- Belt Immunity & NVG's, Made elctrical requirement more reasonable to these equipments. U would want MK4 or higher reactors.
Compatibility:
- Bob's power: Laser Tweaked tech to have heat pipes involved.
- Bob's power: Laser Tweaked Recipes to have heat pipes involved.
Version: 0.1.23
Date: 14.02.2023
Changes:
- Armour Replacer now requires 1.0 of CAS mod.
Bugfixes:
- Crash with SE K2 mod set.
- Loading the compatibility of how recipes are created.
Modding:
- SE added a few.
- K2 added a few.
- Marked Incompatibility, expanded-rocket-payloads-continued, Insectitron. Due to Recipe & Tech deadlock. T̵h̵a̵t̵ ̵w̵i̵l̵l̵ ̵n̵o̵t̵ ̵b̵e̵ ̵f̵i̵x̵e̵d̵
Thanks:
- @sky_trooper for finding the issues with the SE|K2 Compatibility.
Version: 0.1.22
Date: 13.02.2023
Features:
- Bob's. Theses once will need tweking later on. but have been addded along Angels.
- Angels continued adding recipes for other equipment missing it.
- Darkstar Some recipes has sort of gotten added. This one could be getting a way more improved Compatibility. It has to be played alone witch i don't have time to yet.
Changes:
- Shields don't use more than 1 in the amount. Made it easier to craft. This is agian subject to change.
- Small Science rework on all tech. Added Chemical packs to mk5's.
Modding:
- Bob's to mk5 done. Tweaking may be needed.
- Angels to mk5 done. Tweaking may be needed.
- Darkstar. A bit here and there.
Bugfixes:
- Issue with NVG's and Belt Immunity.
Thanks:
- Discord @Toby1364 For a quick correction that was missed on version 0.1.21.
Version: 0.1.21
Date: 09.02.2023
Features:
- Added a New item grupe for my mod so i will now need to use my new groupe.
- Added comaptibility for bobs resistances.
- Added more base game resistances.
Scripting:
- Armour_item file got a rework.
- nvgs_bi_item file got a rework.
Changes:
- Comaptibility Exoskeleton recipe bob.
- Comaptibility Armour recipe bob.
- Battery, tech, recipe.
- Laser, Tech,
Thanks:
- Discord @Toby1364 For help with the Rework & Compatibility.
Version: 0.1.20
Date: 06.02.2023
Bugfixes:
- Changelog.
- Bug with MK 10 laser
- Not able to craft Exoskeleton MK4.
Modding:
- SE Progress.
- K2 Progress.
- 248k Progress.
- Bob's continued: Armour, Exoskeleton, NVG's-Belt Immunity, Roboports recipes completed.
- Angels continued: Armour, Exoskeleton, NVG's-Belt Immunity, recipes complete.
Version: 0.1.19
Date: 02.02.2023
Features:
- Added some more compatibility.
Changes:
- Added the last details to this before 1.0
- Tweaks to some recipe numbers.
Bugfixes:
- Solar panel Achivements not showing it's localisation correctly.
- Attempted to fix crash for some players. Due to missing graphics.
Version: 0.1.18
Date: 17.01.2023
Features:
- Completed: Recipes
Changes:
- Tweaks to recipes kinda everywhere.
- Internal clean up.
- Generly increased & added recipes to items.
Bugfixes:
- Recipes for: Solar(p-s_mk(x)), Roboport(r_mk(x)), laser(l_mk(x)),
- Achievements specifying wrong item compared to witch it was showing.
Thanks:
- Discord @Toby1364 for praticipating on this project. & doing an Internal cleanup.
- Discord @Lucif3r for beta testing version 0.1.17. In 248k mod set/pack.
Version: 0.1.17
Date: 16.01.2023
Features:
- Optional Depedencies added.
Changes:
- Changelog.
- Exoskeleton Values.
- Shields Values.
- Roboport's Values.
Bugfixes:
- Exoskeleton was not equipable.
- NVG's was not equipable.
- Shield's recharge rate was wrong.
- Roboport retuned wrong version.
- Locales Tamplate re-added.
Discord-Releases:
- ̶N̶o̶t̶e̶ ̶i̶f̶ ̶u̶ ̶u̶s̶e̶ ̶t̶h̶e̶ ̶0̶.̶1̶.̶1̶6̶ ̶&̶ ̶u̶p̶ ̶u̶ ̶a̶r̶e̶ ̶u̶s̶i̶n̶g̶ ̶t̶h̶e̶ ̶l̶a̶s̶t̶ ̶f̶e̶w̶ ̶b̶e̶t̶a̶ ̶v̶e̶r̶s̶i̶o̶n̶s̶,̶ ̶b̶e̶f̶o̶r̶e̶ ̶1̶.̶0̶ ̶r̶e̶l̶e̶a̶s̶e̶.
- M̶a̶i̶n̶ ̶f̶u̶n̶c̶t̶i̶o̶n̶a̶l̶i̶t̶y̶ ̶I̶m̶p̶l̶e̶m̶e̶n̶t̶e̶d̶.̶ ̶T̶h̶i̶s̶ ̶m̶o̶d̶ ̶i̶s̶ ̶g̶e̶t̶ti̶n̶g̶ ̶i̶t̶'̶s̶ ̶l̶a̶s̶t̶ ̶f̶e̶w̶ ̶a̶d̶d̶i̶t̶i̶o̶n̶s̶ ̶a̶n̶d̶ ̶f̶i̶x̶e̶s̶ ̶b̶e̶f̶o̶r̶e̶ ̶g̶o̶i̶n̶g̶ ̶1̶.̶0̶ ̶R̶e̶l̶e̶a̶s̶e̶ ̶(̶S̶o̶o̶n̶)̶.
- C̶o̶m̶p̶a̶t̶i̶b̶i̶l̶i̶t̶y̶ ̶p̶a̶r̶t̶i̶a̶l̶l̶y̶ ̶d̶o̶n̶e̶ ̶b̶u̶t̶ ̶u̶s̶e̶a̶b̶l̶e̶ ̶w̶i̶t̶h̶ ̶w̶h̶a̶t̶'̶s̶ ̶t̶h̶e̶r̶e̶.̶ ̶W̶o̶r̶k̶ ̶c̶o̶n̶t̶i̶n̶u̶e̶s̶ f̶r̶o̶m̶ 1̶.̶0̶.
Version: 0.1.16
Date: 15.01.2023
Features:
- Finished the stats for shields.
- Finally Implemented Roboport, Laser, Solar. Items to the mod.
- More Achievements for the other items created.
Changes:
- Adjusted power produced by fusion_reactor.
- Partially progressed on compatibility.
- Tweaks in general.
Bugfixes:
- Icon size of Exoskeleton. Was using wrong placeholder directory.
- Item order in crafting window.
- An oversight when creating Laser & Solar Equipemnt. In beta 0.1.16-3.
Info:
- Lots more stuff that I don't know what is to be adde to this list.
- Some Tech from other mods will be deadlocked untill that mod has made compatibility, if they don't I might add one myself but less likly as it could be easier on their side.
- T̶h̶i̶s̶ ̶i̶s̶ ̶t̶h̶e̶ ̶c̶h̶a̶n̶g̶e̶l̶o̶g̶ ̶f̶o̶r̶ ̶0̶.̶1̶.̶1̶6̶ ̶b̶e̶t̶a̶ ̶&̶ ̶1̶.̶0̶.̶ ̶T̶h̶o̶ ̶w̶i̶l̶l̶ ̶b̶e̶ ̶l̶i̶s̶t̶e̶d̶ ̶a̶s̶ ̶0̶.̶1̶.̶x̶x̶ ̶f̶o̶r̶ ̶a̶ ̶l̶i̶t̶t̶l̶e̶ ̶w̶h̶i̶l̶e̶ ̶l̶o̶n̶g̶e̶r̶.
Locale:
- Added English templates for CS, DE, SK, locals twice.
- Updated EN, NO locales.
Known-Issues-Fixed:
- Icons for Exoskeleton.
Discord-Releases:
- ̶N̶o̶t̶e̶ ̶i̶f̶ ̶u̶ ̶u̶s̶e̶ ̶t̶h̶e̶ ̶0̶.̶1̶.̶1̶6̶ ̶u̶ ̶a̶r̶e̶ ̶u̶s̶i̶n̶g̶ ̶t̶h̶e̶ ̶b̶e̶t̶a̶ ̶v̶e̶r̶s̶i̶o̶n̶ ̶o̶f̶ ̶1̶.̶0̶ ̶r̶e̶l̶e̶a̶s̶e̶.
- ̶M̶a̶i̶n̶ ̶f̶u̶n̶c̶t̶i̶o̶n̶a̶l̶i̶t̶y̶ ̶I̶m̶p̶l̶e̶m̶e̶n̶t̶e̶d̶.̶ ̶T̶h̶i̶s̶ ̶m̶o̶d̶ ̶i̶s̶ ̶t̶h̶e̶n̶ ̶g̶e̶t̶t̶i̶n̶g̶ ̶i̶t̶'̶s̶ ̶1̶.̶0̶ ̶R̶e̶l̶e̶a̶s̶e̶.
- Compatibility partially done but useable with what's there. Work continues from there.
Thanks:
- Discord @Toby1364 for participating on this project.
- Discord, @_CodeGreen for help creating an advanced setting function.
Version: 0.1.15
Date: 09.01.2023
Changes:
- Armour recipe adjustment 1.1 done.
- Some Compatibility removed, Obselete.
Bugfixes:
- Compatibility Recipes & Tech research.
Modding:
- 248k Progress.
Version: 0.1.14
Date: 09.01.2023
Features:
- Added code for personal laser equipment. more on intenal.
Changes:
- Updated mod Description on what currently added to the mod.
- Decreased power produced by fusion_reactor drasticly.
- Removed realeses spamed in changelogs. Will continue moving the link to the newes verison.
- Armour recipe adjustment 1 done. More to come.
Scripting:
- Marked some files to be left out of the mod until it's usable. Reducing size of mod slightly. Check info.json should u want more info.
- Recipe & Tech research compatibility needs adjusting.
Known-Issues:
- ̶ ̶I̶c̶o̶n̶s̶ ̶f̶o̶r̶ ̶E̶x̶o̶s̶k̶e̶l̶e̶t̶o̶n̶ ̶a̶r̶e̶ ̶a̶ ̶b̶i̶t̶ ̶w̶e̶i̶r̶d̶.̶ ̶H̶o̶p̶e̶ ̶t̶o̶ ̶s̶o̶l̶v̶e̶ ̶t̶h̶i̶s̶ ̶s̶o̶o̶n̶ ̶b̶u̶t̶ ̶i̶'̶v̶e̶ ̶t̶r̶i̶e̶d̶ ̶a̶ ̶l̶o̶t̶ ̶t̶o̶ ̶n̶o̶ ̶s̶u̶c̶c̶e̶s̶s̶
Thanks:
- Discord @RedsTom#4616 for FR (France) Translation.
Version: 0.1.13
Date: 07.01.2023
Bugfixes:
- Finely added dependency without dependency loop.
- Added incompatibility with IR-3.
Version: 0.1.12
Date: 27.12.2022
Changes:
- Internal name change. MK10-Armour --> Power Armour Replacer.
Version: 0.1.11
Date: 02.11.2022
Changes:
- Added/Completed vanilla recipe for Exoskeleton.
- Some Compatibility.
- Tech overhaul 2. Removed armour from equipment prerequisite.
Version: 0.1.10
Date: 01.11.2022
Features:
- Exoskeleton have now been added to the list.
- Items conversion was attempted but things need a nil value to be migrated. (modular-armor --> a_mk1)
Changes:
- Shield values are adjusted more manuly internaly.
- Removed hollow reactors.
- DE Locals were disabled. (file of incomplete "DE" can be found on github)
- Slovak locales were disabled. (file of incomplete "SK" can be found on github)
Bugfixes:
- Missing prerequsite for shield mk1 & 2.
- Vanilla Equipment where not unlockable as for needing missing/dissabled technology. Teses will be removed at a later state.
- Battery Equipment mk2 reqiured 1000 is was suppose to have 200.
Thanks:
- Discord @Toby1364 for praticipating on this project.
Known-Issues:
- ̶S̶h̶i̶e̶l̶d̶ ̶s̶t̶a̶t̶s̶ ̶a̶r̶e̶ ̶n̶o̶t̶ ̶c̶o̶m̶p̶l̶e̶t̶e̶.
- ̶A̶r̶m̶o̶u̶r̶ ̶r̶e̶s̶i̶s̶t̶a̶n̶c̶e̶s̶ ̶i̶s̶ ̶n̶o̶t̶ ̶c̶o̶m̶p̶l̶e̶t̶e̶.
Version: 0.1.9
Date: 29.10.2022
Features:
- Mod Rename to Power Armour Replacer.
- Updated NO, EN/EN-GB locales
- Added/Completed modded armour recipes.
- Couple recipe compat done for equipment.
Changes:
- Reworked tech tree.
- Reaserch time reduced from 30 --> 15 across all tech, might be changed again later.
Bugfixes:
- Atomation 3 replaced with atomation 6 in bob's. Was put on mk 10 when it was used by mk9.
Thanks:
- Discord @Tomatoking for doing the NO translation for me :P
Version: 0.1.8
Date: 28.10.2022 03:31 CET
Features:
- Some Clowns-Processing & Atomic_Overhaul Compat
- Added compat to mk4 armour Seablock, Angels & Bobs.
- Added compat to mk5 armour Angels & Bobs.
- Current tech for Mk1-10 items for Bob's Angels is completed until rework of unlocking the equipment.
Changes:
- Added slight change to angels if 248k is active (mk3 items)
- Reworked tech Mk3 items.
- Small change with Seablock tech Mk3 items.
- Removed rubber from being used in Seablock early on.
Bugfixes:
- Possible crash specifying wrong mod with tech (angles bronze smelting 1)
Version: 0.1.7
Date: 26.10.2022
Bugfixes:
- Hotfix: Was not able to unlock MK2 items (Progression_2) as for disabled invar tech using angles.
- Hotfix: Was not able to unlock MK3 items (Progression_3) as for disabled aluminium tech using angles.
- Typo
Changes:
- Tweaked recipes when angelssmelting are active.
Version: 0.1.6
Date: 26.10.2022
Changes:
- Recipes for shields, and it's hitpoint values has been altered.
- Continued compatibility with bob's angels.
Bugfixes:
- Compatibility memory leak, 50GB seen. Rewriten all of that now.
Modding:
- Bob's:
- Angels:
Scripting:
- Will not remove items currently existing. Will only remove new crafting capabilities.
Thanks:
- Discord @JanSharp for help when code was broken.
Version: 0.1.0
Date: 15.10.2022
Features:
- 10 New tiers of: Armour, Shields, Fusion-Reactors & Batteries added.
- Settings added to "Configurable-Armour-Suits = 0.3.0.
- 2 New tiers of NVG's and belt immunity.
- Achievements: 3 new damage, 15 new crafting.
- Locales: NO,EN,SK, (file of incomplete "SC" can be found on github)
- Hollow personal Reactors added.
Thanks:
- Discord @Honktown for help with code.
- Discord @_CodeGreen for help with code when i got stuck & the compatibility.
- Discord @Toby1364 for help working on mod in general.
- Discord @Chunnyluny for help with testing the alpha.
- join my discord to participate in the testing or just play with the Alpha/Beta.
Discord-Realese:
- Alpha 1-5 used same versioning by me not thinking realy.