Replaces Armours & Equipents. Adds 10 New Power Armour, 10 New Batteries,10 New Reactors, 10 New Shields, 5 New Exoskeletons, 2 New NVG's, 2 New Belt-immunity
Mods introducing new content into the game.
Version: 0.1.43 Date: 22.08.2023 Changes: - Corrected & added more Info Warnings. Bob's & Darkstar.
Version: 0.1.42 Date: 20.08.2023 Modding: - Improved SpaceX Compatibility. - Recipes for Exotic Industries started (EI). Bugfixes: - Crash with 248K. - Crash with half Bob's modpack, & SpaceX (space mod) Scripting: - Reloacated load positions of file to not have problem with 248K & EI modpacks. - Had by mistake put it in Final fixes which casues errors on 248K & EI side. - SpaceX files removed. Info: - Updating to this version does remove the crashes with EI & 248K tho in EI the tech system will have bad compatibility. untill i have cleard things between my end & EI.
Version: 0.1.41 Date: 18.08.2023 Bugfixes: - Temp solution to make mod load with Exotic Industries without crashing. Scripting: - Renamed a file.
Version: 0.1.40 Date: 17.08.2023 Changes: - Moved possible circuit requirements to bobplates instead. Modding: - Recipes adjustment for: cannon-spidertron, space-spidertron, artillery-spidertron, SpaceMod. Bugfixes: - Bobrevamp & Bobplates to make the RTG not cash when used. - Typos Scripting: - Moved code around for organizing. Not to add multiple functions in one file to cluter it up. - Moved entire code structure to new file sections. Made sure my scripts worked afterwards.
Version: 0.1.39 Date: 14.08.2023 Minor Features: - Function to hide item in filter UI/Tab regarding other mods. - Settings to re-enable items in filter UI/Tab. Changes: - Adjusted Tech Prerequisites military 2-4 added to reasonable locations. - Moved Tech prerequisites Rocket control-unit from 7 --> 9. As utillity being needed & 7 only requires prodution. - Rocket unit removed in Recipes where it was used 7-8. - Control Stage New and Updated messages. Will only show if settings are enabled. - Went trough my Final-fixes with new hide and disable. - Changelog "Fixes:" --> "Bugfixes:". - Changelog "Internal:" --> "Scripting:". - Changelog "Compatibility" --> "Modding:" Scripting: - Moved entire code structure to new file sections. Made sure my scripts worked afterwards. Thanks: - @Honktown Creating function to hide items in filters UI/Tab.
Version: 0.1.38 Date: 07.08.2023 Changes: - Control stage. With updates, new messages reagarding other mods. Bugfixes: - Miss placed line of code caused a crash with SE. - Typos. Discord-Realese: - Not all things mentioned here would be done yet.
Version: 0.1.37 Date: 20.07.2023 Changes: - Place holder graphics changed on Roboports & Batteries. Bugfixes: - Typos.
Version: 0.1.36 Date: 19.07.2023 Changes: - Made sure that recipes with armours used converts to P.A.&.R versions instead. One mod found to be the case was Klonan's Combat Drones. Info: - Mini update. More features coming later.
Version: 0.1.35 Date: 16.07.2023 Changes: - PA&R Lib is Depricated not required anymore. - Ingame message clean up Info: - This update is to attempt solving a bug with the in game mod portal and my mods. - Some section of bob's angels are blcked off due to incomplete recipes. Bugfixes: - Attempting to fix a in game mod portal issue where people crashed the main game on trying to download this or the Lib mod.
Version: 0.1.34 Date: 04.07.2023 Features: - Added little bit of IR3 Compatiblity to get u better started with the armours. Changes: - Changed few vanilla recipe to be more forgiving. Rather than paying everyting u own. Wil be having a full look on the vanilla recipes later. Make them better where it is needed. - Bob's Fixed, hidden/dissable tech & recipes as it wasn't working. - Darkstar Utilities Fixed, hidden/dissable techs & recipes as it wasn't done yet. - Increased power consumption for Exoskeletons 10GW and increase by 10 every tier. 10 20 30... - Tweaked recipes to not have rubber in mk 1 armour if u don't have a desent mod/way of making it early. - Made that rubber is only added if playing with bob's or by Bio Industries. This is diffrent if having bob's angels & not bio. - Made Lot's more recipes and tech hidden & dissabled. Regarding other mods. - Removed alien artifacts from a_mk1 as it will be hard later when the enemy ovehaul mod gets made. - Reduced craft time for armours. See no reason to make it slow other than taking the players time :p Sadly the one part is that i wanted players to use machines for it. As for any tiers above 5 needs machines regarless. - mk9-10 uses utility science. Mk 7-10 uses production science. - Moved laser Tech prerequsite from mk 2 to mk5 as it was using chemical science way to early for being needed to unlock mk3. - Big change to shield recharge speeds 0.1.34-6. Bugfixes: - Recipe for Insectitrons was using vanila exoskeleton. - Name of roboport was having traces of copied name of Fusion Reactors. - NO EN Locales. - Changelog typos. Info-json: - Added "grand-unified-factorio-theory" to the list. - Added "248k" to the list. Discord-Realese: - Core Compatibility Function Typo causing 5+ mods to fail on load. Beta Stage. - Version 0.1.34-6p2 to let players know waht specific beta release version in use. this will change as i post discord updates. - The entire 0.1.34 will be a Discord only releases. Thanks: - Discord: @Dr Pez. For a big compatibility improvement.
Version: 0.1.33 Date: 03.06.2023 Features: - Added the lasers that i forgot in 0.1.31 for K2. Changes: - Now requires version 0.1.5 of P.A.R Library. - Crusial Change to compatibility by attaching a version minimum. Mostly all mods i have listed. Bugfixes: - Improved code after/from crash at 0.1.32./0.1.29
Version: 0.1.32 Date: 02.06.2023 Bugfixes: - Crash on K2 if SE was enabled.
Version: 0.1.31 Date: 02.06.2023 Features: - Removed Incoimpatibility with IR3. Hope it last. - Compatibility with IR3 Changes: - "Hidden & Dissabled" Rampant Arsenal's Personal Reactors, Equipment Techs. - "--||--" K2's Power Armor & Equipments Techs. - "--||--" SE's Equipment Techs. - "--||--" More Equipment Tech from Bobs. - Improved library mod. Now reqires 0.1.4. - Shields Changed Internal Name. Warnings: - Make sure the Technology for The Migrated content is not blocked after update. Thanks: - Discord: @_CodeGreen. For providing better cleanup conversion code Recipes & Technology
Version: 0.1.30 Date: 28.05.2023 Features: - Finaly added armour animations. Changes: - lots in Changelog. - Added strike trough. As for irrelevant sections of changelog. - Crusial change for personal solar 1x1 --> 1x2 size. - Decreased power by personal solar by 50%. Warnings: - Recommended to take out your solar panels of the grid before updating. To be safe from game deleting them. Thanks: - Discord: @Dr Pez. for Helping coding the Animation and finding a easy way of implementing it.
Version: 0.1.29 Date: 27.05.2023 Features: - Improved compatibility code "utill.lua". - Imporived compatibility code "mods-compat.lua". Changes: - Changelog 0.1.28. - Restructured Bob's enemies recipe section to be included in the default recipe changer instead of having duplicates. Bugfixes: - Crash without bob's enemies installed reported by "grenaldn". - Crash in SE using K2 items witout K2. Specifing wrong mod dependency. Modding: - Some more items added to bob's enemies recipes. still far from done with this one. Known-Issues: - Reverse Factory, using bob's, Angels, K2, SE, when recycling batteries wont work. no issues in vanilla. Thanks: - Discord @Dr Pez. Helping on improving some compatibility code for the fixes. - Discord @grenaldn. Reporting the bug.
Version: 0.1.28 Date: 14.05.2023 Features: - Added "bobenemies" items compatibility. Changes: - Solar panels power production increased again. May be changed again later. - Recistance values for pierce_decrease & pierce_percent. - Changelog 0.1.26. & 0.1.21 - Provided with a reason to not make Compatibility with Nullius. Armours Don't apear in game. :/ Info: - Tech requirement for "bobenemies" will be added in the upcoming update. - Better recipes will also be made for "bobenemies" combined with "bobplates". Bugfixes: - Par lib required the player to have experimental 1.1.81. witch wasen't relased. - Crash if only angels smelting was present. bobplates was dissabled. - Typos. Thanks: - Discord @_CodeGreen. Help with solving and providing some code to fix and improve compatibility.
Version: 0.1.27 Date: 10.05.2023 Features: - Added T3 & T4 heat pipe tech prerequisites to lasers. Bugfixes: - Fixed Dependencies for PAR Library. - Crash if bob's power wasn't enabled. Info: - The lib mod needing diffrent name due to invalid name under uploade.
Version: 0.1.26 Date: 10.05.2023 Features: - Initial BETA release Bugfixes: - Typos. Info: - Looking for an texture designer modeling person. Modding: - Marked Nulius Incompatible due to missing tech. If porvided with the reason. I would look in to trying to fix it. Releases: - Want early-access to the Mod? Head to: https://discord.gg/tbxnpsxkDM. This was last unreleased Beta.
Version: 0.1.25 Date: 14.03.2023 Features: - Warning messages will now show if my mod changes functionality of other mods. Changes: - Vanilla Compatibility moved to lib mod. - Solar power production increased was still low compared to reacotrs. It's now closer to reactors production. - Tech not being able to be reserched due to dissabled tech. same as one above. - Updated redme file on github. Info: - Moved all advanced compatibility to my lib mod for a clean code build. Bugfixes: - MK5 Solar had un specified amount of lead plates. - Roboport 1 for bob's mods was hidden by the vanilla dissabling section. Thanks: - @Honktown for in game chat warnings.
Version: 0.1.24 Date: 23.02.2023 Changes: - Belt Immunity & NVG's, Made elctrical requirement more reasonable to these equipments. U would want MK4 or higher reactors. Compatibility: - Bob's power: Laser Tweaked tech to have heat pipes involved. - Bob's power: Laser Tweaked Recipes to have heat pipes involved.
Version: 0.1.23 Date: 14.02.2023 Changes: - Armour Replacer now requires 1.0 of CAS mod. Bugfixes: - Crash with SE K2 mod set. - Loading the compatibility of how recipes are created. Modding: - SE added a few. - K2 added a few. - Marked Incompatibility, expanded-rocket-payloads-continued, Insectitron. Due to Recipe & Tech deadlock. T̵h̵a̵t̵ ̵w̵i̵l̵l̵ ̵n̵o̵t̵ ̵b̵e̵ ̵f̵i̵x̵e̵d̵ Thanks: - @sky_trooper for finding the issues with the SE|K2 Compatibility.
Version: 0.1.22 Date: 13.02.2023 Features: - Bob's. Theses once will need tweking later on. but have been addded along Angels. - Angels continued adding recipes for other equipment missing it. - Darkstar Some recipes has sort of gotten added. This one could be getting a way more improved Compatibility. It has to be played alone witch i don't have time to yet. Changes: - Shields don't use more than 1 in the amount. Made it easier to craft. This is agian subject to change. - Small Science rework on all tech. Added Chemical packs to mk5's. Modding: - Bob's to mk5 done. Tweaking may be needed. - Angels to mk5 done. Tweaking may be needed. - Darkstar. A bit here and there. Bugfixes: - Issue with NVG's and Belt Immunity. Thanks: - Discord @Toby1364 For a quick correction that was missed on version 0.1.21.
Version: 0.1.21 Date: 09.02.2023 Features: - Added a New item grupe for my mod so i will now need to use my new groupe. - Added comaptibility for bobs resistances. - Added more base game resistances. Scripting: - Armour_item file got a rework. - nvgs_bi_item file got a rework. Changes: - Comaptibility Exoskeleton recipe bob. - Comaptibility Armour recipe bob. - Battery, tech, recipe. - Laser, Tech, Thanks: - Discord @Toby1364 For help with the Rework & Compatibility.
Version: 0.1.20 Date: 06.02.2023 Bugfixes: - Changelog. - Bug with MK 10 laser - Not able to craft Exoskeleton MK4. Modding: - SE Progress. - K2 Progress. - 248k Progress. - Bob's continued: Armour, Exoskeleton, NVG's-Belt Immunity, Roboports recipes completed. - Angels continued: Armour, Exoskeleton, NVG's-Belt Immunity, recipes complete.
Version: 0.1.19 Date: 02.02.2023 Features: - Added some more compatibility. Changes: - Added the last details to this before 1.0 - Tweaks to some recipe numbers. Bugfixes: - Solar panel Achivements not showing it's localisation correctly. - Attempted to fix crash for some players. Due to missing graphics.
Version: 0.1.18 Date: 17.01.2023 Features: - Completed: Recipes Changes: - Tweaks to recipes kinda everywhere. - Internal clean up. - Generly increased & added recipes to items. Bugfixes: - Recipes for: Solar(p-s_mk(x)), Roboport(r_mk(x)), laser(l_mk(x)), - Achievements specifying wrong item compared to witch it was showing. Thanks: - Discord @Toby1364 for praticipating on this project. & doing an Internal cleanup. - Discord @Lucif3r for beta testing version 0.1.17. In 248k mod set/pack.
Version: 0.1.17 Date: 16.01.2023 Features: - Optional Depedencies added. Changes: - Changelog. - Exoskeleton Values. - Shields Values. - Roboport's Values. Bugfixes: - Exoskeleton was not equipable. - NVG's was not equipable. - Shield's recharge rate was wrong. - Roboport retuned wrong version. - Locales Tamplate re-added. Discord-Releases: - ̶N̶o̶t̶e̶ ̶i̶f̶ ̶u̶ ̶u̶s̶e̶ ̶t̶h̶e̶ ̶0̶.̶1̶.̶1̶6̶ ̶&̶ ̶u̶p̶ ̶u̶ ̶a̶r̶e̶ ̶u̶s̶i̶n̶g̶ ̶t̶h̶e̶ ̶l̶a̶s̶t̶ ̶f̶e̶w̶ ̶b̶e̶t̶a̶ ̶v̶e̶r̶s̶i̶o̶n̶s̶,̶ ̶b̶e̶f̶o̶r̶e̶ ̶1̶.̶0̶ ̶r̶e̶l̶e̶a̶s̶e̶. - M̶a̶i̶n̶ ̶f̶u̶n̶c̶t̶i̶o̶n̶a̶l̶i̶t̶y̶ ̶I̶m̶p̶l̶e̶m̶e̶n̶t̶e̶d̶.̶ ̶T̶h̶i̶s̶ ̶m̶o̶d̶ ̶i̶s̶ ̶g̶e̶t̶ti̶n̶g̶ ̶i̶t̶'̶s̶ ̶l̶a̶s̶t̶ ̶f̶e̶w̶ ̶a̶d̶d̶i̶t̶i̶o̶n̶s̶ ̶a̶n̶d̶ ̶f̶i̶x̶e̶s̶ ̶b̶e̶f̶o̶r̶e̶ ̶g̶o̶i̶n̶g̶ ̶1̶.̶0̶ ̶R̶e̶l̶e̶a̶s̶e̶ ̶(̶S̶o̶o̶n̶)̶. - C̶o̶m̶p̶a̶t̶i̶b̶i̶l̶i̶t̶y̶ ̶p̶a̶r̶t̶i̶a̶l̶l̶y̶ ̶d̶o̶n̶e̶ ̶b̶u̶t̶ ̶u̶s̶e̶a̶b̶l̶e̶ ̶w̶i̶t̶h̶ ̶w̶h̶a̶t̶'̶s̶ ̶t̶h̶e̶r̶e̶.̶ ̶W̶o̶r̶k̶ ̶c̶o̶n̶t̶i̶n̶u̶e̶s̶ f̶r̶o̶m̶ 1̶.̶0̶.
Version: 0.1.16 Date: 15.01.2023 Features: - Finished the stats for shields. - Finally Implemented Roboport, Laser, Solar. Items to the mod. - More Achievements for the other items created. Changes: - Adjusted power produced by fusion_reactor. - Partially progressed on compatibility. - Tweaks in general. Bugfixes: - Icon size of Exoskeleton. Was using wrong placeholder directory. - Item order in crafting window. - An oversight when creating Laser & Solar Equipemnt. In beta 0.1.16-3. Info: - Lots more stuff that I don't know what is to be adde to this list. - Some Tech from other mods will be deadlocked untill that mod has made compatibility, if they don't I might add one myself but less likly as it could be easier on their side. - T̶h̶i̶s̶ ̶i̶s̶ ̶t̶h̶e̶ ̶c̶h̶a̶n̶g̶e̶l̶o̶g̶ ̶f̶o̶r̶ ̶0̶.̶1̶.̶1̶6̶ ̶b̶e̶t̶a̶ ̶&̶ ̶1̶.̶0̶.̶ ̶T̶h̶o̶ ̶w̶i̶l̶l̶ ̶b̶e̶ ̶l̶i̶s̶t̶e̶d̶ ̶a̶s̶ ̶0̶.̶1̶.̶x̶x̶ ̶f̶o̶r̶ ̶a̶ ̶l̶i̶t̶t̶l̶e̶ ̶w̶h̶i̶l̶e̶ ̶l̶o̶n̶g̶e̶r̶. Locale: - Added English templates for CS, DE, SK, locals twice. - Updated EN, NO locales. Known-Issues-Fixed: - Icons for Exoskeleton. Discord-Releases: - ̶N̶o̶t̶e̶ ̶i̶f̶ ̶u̶ ̶u̶s̶e̶ ̶t̶h̶e̶ ̶0̶.̶1̶.̶1̶6̶ ̶u̶ ̶a̶r̶e̶ ̶u̶s̶i̶n̶g̶ ̶t̶h̶e̶ ̶b̶e̶t̶a̶ ̶v̶e̶r̶s̶i̶o̶n̶ ̶o̶f̶ ̶1̶.̶0̶ ̶r̶e̶l̶e̶a̶s̶e̶. - ̶M̶a̶i̶n̶ ̶f̶u̶n̶c̶t̶i̶o̶n̶a̶l̶i̶t̶y̶ ̶I̶m̶p̶l̶e̶m̶e̶n̶t̶e̶d̶.̶ ̶T̶h̶i̶s̶ ̶m̶o̶d̶ ̶i̶s̶ ̶t̶h̶e̶n̶ ̶g̶e̶t̶t̶i̶n̶g̶ ̶i̶t̶'̶s̶ ̶1̶.̶0̶ ̶R̶e̶l̶e̶a̶s̶e̶. - Compatibility partially done but useable with what's there. Work continues from there. Thanks: - Discord @Toby1364 for participating on this project. - Discord, @_CodeGreen for help creating an advanced setting function.
Version: 0.1.15 Date: 09.01.2023 Changes: - Armour recipe adjustment 1.1 done. - Some Compatibility removed, Obselete. Bugfixes: - Compatibility Recipes & Tech research. Modding: - 248k Progress.
Version: 0.1.14 Date: 09.01.2023 Features: - Added code for personal laser equipment. more on intenal. Changes: - Updated mod Description on what currently added to the mod. - Decreased power produced by fusion_reactor drasticly. - Removed realeses spamed in changelogs. Will continue moving the link to the newes verison. - Armour recipe adjustment 1 done. More to come. Scripting: - Marked some files to be left out of the mod until it's usable. Reducing size of mod slightly. Check info.json should u want more info. - Recipe & Tech research compatibility needs adjusting. Known-Issues: - ̶ ̶I̶c̶o̶n̶s̶ ̶f̶o̶r̶ ̶E̶x̶o̶s̶k̶e̶l̶e̶t̶o̶n̶ ̶a̶r̶e̶ ̶a̶ ̶b̶i̶t̶ ̶w̶e̶i̶r̶d̶.̶ ̶H̶o̶p̶e̶ ̶t̶o̶ ̶s̶o̶l̶v̶e̶ ̶t̶h̶i̶s̶ ̶s̶o̶o̶n̶ ̶b̶u̶t̶ ̶i̶'̶v̶e̶ ̶t̶r̶i̶e̶d̶ ̶a̶ ̶l̶o̶t̶ ̶t̶o̶ ̶n̶o̶ ̶s̶u̶c̶c̶e̶s̶s̶ Thanks: - Discord @RedsTom#4616 for FR (France) Translation.
Version: 0.1.13 Date: 07.01.2023 Bugfixes: - Finely added dependency without dependency loop. - Added incompatibility with IR-3.
Version: 0.1.12 Date: 27.12.2022 Changes: - Internal name change. MK10-Armour --> Power Armour Replacer.
Version: 0.1.11 Date: 02.11.2022 Changes: - Added/Completed vanilla recipe for Exoskeleton. - Some Compatibility. - Tech overhaul 2. Removed armour from equipment prerequisite.
Version: 0.1.10 Date: 01.11.2022 Features: - Exoskeleton have now been added to the list. - Items conversion was attempted but things need a nil value to be migrated. (modular-armor --> a_mk1) Changes: - Shield values are adjusted more manuly internaly. - Removed hollow reactors. - DE Locals were disabled. (file of incomplete "DE" can be found on github) - Slovak locales were disabled. (file of incomplete "SK" can be found on github) Bugfixes: - Missing prerequsite for shield mk1 & 2. - Vanilla Equipment where not unlockable as for needing missing/dissabled technology. Teses will be removed at a later state. - Battery Equipment mk2 reqiured 1000 is was suppose to have 200. Thanks: - Discord @Toby1364 for praticipating on this project. Known-Issues: - ̶S̶h̶i̶e̶l̶d̶ ̶s̶t̶a̶t̶s̶ ̶a̶r̶e̶ ̶n̶o̶t̶ ̶c̶o̶m̶p̶l̶e̶t̶e̶. - ̶A̶r̶m̶o̶u̶r̶ ̶r̶e̶s̶i̶s̶t̶a̶n̶c̶e̶s̶ ̶i̶s̶ ̶n̶o̶t̶ ̶c̶o̶m̶p̶l̶e̶t̶e̶.
Version: 0.1.9 Date: 29.10.2022 Features: - Mod Rename to Power Armour Replacer. - Updated NO, EN/EN-GB locales - Added/Completed modded armour recipes. - Couple recipe compat done for equipment. Changes: - Reworked tech tree. - Reaserch time reduced from 30 --> 15 across all tech, might be changed again later. Bugfixes: - Atomation 3 replaced with atomation 6 in bob's. Was put on mk 10 when it was used by mk9. Thanks: - Discord @Tomatoking for doing the NO translation for me :P
Version: 0.1.8 Date: 28.10.2022 03:31 CET Features: - Some Clowns-Processing & Atomic_Overhaul Compat - Added compat to mk4 armour Seablock, Angels & Bobs. - Added compat to mk5 armour Angels & Bobs. - Current tech for Mk1-10 items for Bob's Angels is completed until rework of unlocking the equipment. Changes: - Added slight change to angels if 248k is active (mk3 items) - Reworked tech Mk3 items. - Small change with Seablock tech Mk3 items. - Removed rubber from being used in Seablock early on. Bugfixes: - Possible crash specifying wrong mod with tech (angles bronze smelting 1)
Version: 0.1.7 Date: 26.10.2022 Bugfixes: - Hotfix: Was not able to unlock MK2 items (Progression_2) as for disabled invar tech using angles. - Hotfix: Was not able to unlock MK3 items (Progression_3) as for disabled aluminium tech using angles. - Typo Changes: - Tweaked recipes when angelssmelting are active.
Version: 0.1.6 Date: 26.10.2022 Changes: - Recipes for shields, and it's hitpoint values has been altered. - Continued compatibility with bob's angels. Bugfixes: - Compatibility memory leak, 50GB seen. Rewriten all of that now. Modding: - Bob's: - Angels: Scripting: - Will not remove items currently existing. Will only remove new crafting capabilities. Thanks: - Discord @JanSharp for help when code was broken.
Version: 0.1.0 Date: 15.10.2022 Features: - 10 New tiers of: Armour, Shields, Fusion-Reactors & Batteries added. - Settings added to "Configurable-Armour-Suits = 0.3.0. - 2 New tiers of NVG's and belt immunity. - Achievements: 3 new damage, 15 new crafting. - Locales: NO,EN,SK, (file of incomplete "SC" can be found on github) - Hollow personal Reactors added. Thanks: - Discord @Honktown for help with code. - Discord @_CodeGreen for help with code when i got stuck & the compatibility. - Discord @Toby1364 for help working on mod in general. - Discord @Chunnyluny for help with testing the alpha. - join my discord to participate in the testing or just play with the Alpha/Beta. Discord-Realese: - Alpha 1-5 used same versioning by me not thinking realy.