Fork Power Armour & Replacer


Replaces Armours & Equipents. Adds 10 New Power Armour, 10 New Batteries,10 New Reactors, 10 New Shields, 5 New Exoskeletons, 2 New NVG's, 2 New Belt-immunity

Content
8 months ago
1.1
81
Transportation Logistics Combat Armor

Changelog

Version: 0.1.43
Date: 22.08.2023
  Changes:
    - Corrected & added more Info Warnings. Bob's & Darkstar.
Version: 0.1.42
Date: 20.08.2023
  Modding:
    - Improved SpaceX Compatibility.
    - Recipes for Exotic Industries started (EI).
  Bugfixes:
    - Crash with 248K.
    - Crash with half Bob's modpack, & SpaceX (space mod)
  Scripting:
    - Reloacated load positions of file to not have problem with 248K & EI modpacks.
    - Had by mistake put it in Final fixes which casues errors on 248K & EI side.
    - SpaceX files removed.
  Info:
    - Updating to this version does remove the crashes with EI & 248K tho in EI the tech system will have bad compatibility. untill i have cleard things between my end & EI.
Version: 0.1.41
Date: 18.08.2023
  Bugfixes:
    - Temp solution to make mod load with Exotic Industries without crashing.
  Scripting:
    - Renamed a file.
Version: 0.1.40
Date: 17.08.2023
  Changes:
    - Moved possible circuit requirements to bobplates instead.
  Modding:
    - Recipes adjustment for: cannon-spidertron, space-spidertron, artillery-spidertron, SpaceMod.
  Bugfixes:
    - Bobrevamp & Bobplates to make the RTG not cash when used.
    - Typos
  Scripting:
    - Moved code around for organizing. Not to add multiple functions in one file to cluter it up.
    - Moved entire code structure to new file sections. Made sure my scripts worked afterwards.
Version: 0.1.39
Date: 14.08.2023
  Minor Features:
    - Function to hide item in filter UI/Tab regarding other mods.
    - Settings to re-enable items in filter UI/Tab.
  Changes:
    - Adjusted Tech Prerequisites military 2-4 added to reasonable locations.
    - Moved Tech prerequisites Rocket control-unit from 7 --> 9. As utillity being needed & 7 only requires prodution.
    - Rocket unit removed in Recipes where it was used 7-8.
    - Control Stage New and Updated messages. Will only show if settings are enabled.
    - Went trough my Final-fixes with new hide and disable.
    - Changelog "Fixes:" --> "Bugfixes:".
    - Changelog "Internal:" --> "Scripting:".
    - Changelog "Compatibility" --> "Modding:"
  Scripting:
    - Moved entire code structure to new file sections. Made sure my scripts worked afterwards.
  Thanks:
    - @Honktown Creating function to hide items in filters UI/Tab.
Version: 0.1.38
Date: 07.08.2023
  Changes:
    - Control stage. With updates, new messages reagarding other mods.
  Bugfixes:
    - Miss placed line of code caused a crash with SE.
    - Typos.
  Discord-Realese:
    - Not all things mentioned here would be done yet.
Version: 0.1.37
Date: 20.07.2023
  Changes:
    - Place holder graphics changed on Roboports & Batteries.
  Bugfixes:
    - Typos.
Version: 0.1.36
Date: 19.07.2023
  Changes:
    - Made sure that recipes with armours used converts to P.A.&.R versions instead. One mod found to be the case was Klonan's Combat Drones.
  Info:
    - Mini update. More features coming later.
Version: 0.1.35
Date: 16.07.2023
  Changes:
    - PA&R Lib is Depricated not required anymore.
    - Ingame message clean up
  Info:
    - This update is to attempt solving a bug with the in game mod portal and my mods.
    - Some section of bob's angels are blcked off due to incomplete recipes.
  Bugfixes:
    - Attempting to fix a in game mod portal issue where people crashed the main game on trying to download this or the Lib mod.
Version: 0.1.34
Date: 04.07.2023
  Features:
    - Added little bit of IR3 Compatiblity to get u better started with the armours.
  Changes:
    - Changed few vanilla recipe to be more forgiving. Rather than paying everyting u own. Wil be having a full look on the vanilla recipes later. Make them better where it is needed.
    - Bob's Fixed, hidden/dissable tech & recipes as it wasn't working.
    - Darkstar Utilities Fixed, hidden/dissable techs & recipes as it wasn't done yet.
    - Increased power consumption for Exoskeletons 10GW and increase by 10 every tier. 10 20 30...
    - Tweaked recipes to not have rubber in mk 1 armour if u don't have a desent mod/way of making it early.
    - Made that rubber is only added if playing with bob's or by Bio Industries. This is diffrent if having bob's angels & not bio.
    - Made Lot's more recipes and tech hidden & dissabled. Regarding other mods.
    - Removed alien artifacts from a_mk1 as it will be hard later when the enemy ovehaul mod gets made.
    - Reduced craft time for armours. See no reason to make it slow other than taking the players time :p Sadly the one part is that i wanted players to use machines for it. As for any tiers above 5 needs machines regarless.
    - mk9-10 uses utility science. Mk 7-10 uses production science.
    - Moved laser Tech prerequsite from mk 2 to mk5 as it was using chemical science way to early for being needed to unlock mk3.
    - Big change to shield recharge speeds 0.1.34-6.
  Bugfixes:
    - Recipe for Insectitrons was using vanila exoskeleton.
    - Name of roboport was having traces of copied name of Fusion Reactors.
    - NO EN Locales.
    - Changelog typos.
  Info-json:
    - Added "grand-unified-factorio-theory" to the list.
    - Added "248k" to the list.
  Discord-Realese:
    - Core Compatibility Function Typo causing 5+ mods to fail on load. Beta Stage.
    - Version 0.1.34-6p2 to let players know waht specific beta release version in use. this will change as i post discord updates.
    - The entire 0.1.34 will be a Discord only releases.
  Thanks:
    - Discord: @Dr Pez. For a big compatibility improvement.
Version: 0.1.33
Date: 03.06.2023
  Features:
    - Added the lasers that i forgot in 0.1.31 for K2.
  Changes:
    - Now requires version 0.1.5 of P.A.R Library.
    - Crusial Change to compatibility by attaching a version minimum. Mostly all mods i have listed.
  Bugfixes:
    - Improved code after/from crash at 0.1.32./0.1.29
Version: 0.1.32
Date: 02.06.2023
  Bugfixes:
    - Crash on K2 if SE was enabled.
Version: 0.1.31
Date: 02.06.2023
  Features:
    - Removed Incoimpatibility with IR3. Hope it last.
    - Compatibility with IR3
  Changes:
    - "Hidden & Dissabled" Rampant Arsenal's Personal Reactors, Equipment Techs. 
    - "--||--" K2's Power Armor & Equipments Techs.
    - "--||--" SE's Equipment Techs.
    - "--||--" More Equipment Tech from Bobs.
    - Improved library mod. Now reqires 0.1.4.
    - Shields Changed Internal Name.
  Warnings:
    - Make sure the Technology for The Migrated content is not blocked after update.
  Thanks:
    - Discord: @_CodeGreen. For providing better cleanup conversion code Recipes & Technology
Version: 0.1.30
Date: 28.05.2023
  Features:
    - Finaly added armour animations.
  Changes:
    - lots in Changelog.
    - Added strike trough. As for irrelevant sections of changelog.
    - Crusial change for personal solar 1x1 --> 1x2 size.
    - Decreased power by personal solar by 50%.
  Warnings:
    - Recommended to take out your solar panels of the grid before updating. To be safe from game deleting them.
  Thanks:
    - Discord: @Dr Pez. for Helping coding the Animation and finding a easy way of implementing it.
Version: 0.1.29
Date: 27.05.2023
  Features:
    - Improved compatibility code "utill.lua".
    - Imporived compatibility code "mods-compat.lua".
  Changes:
    - Changelog 0.1.28.
    - Restructured Bob's enemies recipe section to be included in the default recipe changer instead of having duplicates.
  Bugfixes:
    - Crash without bob's enemies installed reported by "grenaldn".
    - Crash in SE using K2 items witout K2. Specifing wrong mod dependency.
  Modding:
    - Some more items added to bob's enemies recipes. still far from done with this one.
  Known-Issues:
    - Reverse Factory, using bob's, Angels, K2, SE, when recycling batteries wont work. no issues in vanilla.
  Thanks:
    - Discord @Dr Pez. Helping on improving some compatibility code for the fixes.
    - Discord @grenaldn. Reporting the bug.
Version: 0.1.28
Date: 14.05.2023
  Features:
    - Added "bobenemies" items compatibility.
  Changes:
    - Solar panels power production increased again. May be changed again later.
    - Recistance values for pierce_decrease & pierce_percent.
    - Changelog 0.1.26. & 0.1.21
    - Provided with a reason to not make Compatibility with Nullius. Armours Don't apear in game. :/
  Info:
    - Tech requirement for "bobenemies" will be added in the upcoming update.
    - Better recipes will also be made for "bobenemies" combined with "bobplates". 
  Bugfixes:
    - Par lib required the player to have experimental 1.1.81. witch wasen't relased.
    - Crash if only angels smelting was present. bobplates was dissabled.
    - Typos.
  Thanks:
    - Discord @_CodeGreen. Help with solving and providing some code to fix and improve compatibility.
Version: 0.1.27
Date: 10.05.2023
  Features:
    - Added T3 & T4 heat pipe tech prerequisites to lasers.
  Bugfixes:
    - Fixed Dependencies for PAR Library.
    - Crash if bob's power wasn't enabled.
  Info:
    - The lib mod needing diffrent name due to invalid name under uploade.
Version: 0.1.26
Date: 10.05.2023
  Features:
    - Initial BETA release
  Bugfixes:
    - Typos.
  Info:
    - Looking for an texture designer modeling person.
  Modding:
    - Marked Nulius Incompatible due to missing tech. If porvided with the reason. I would look in to trying to fix it.
  Releases:
    - Want early-access to the Mod? Head to: https://discord.gg/tbxnpsxkDM. This was last unreleased Beta.
Version: 0.1.25
Date: 14.03.2023
  Features:
    - Warning messages will now show if my mod changes functionality of other mods.
  Changes:
    - Vanilla Compatibility moved to lib mod.
    - Solar power production increased was still low compared to reacotrs. It's now closer to reactors production.
    - Tech not being able to be reserched due to dissabled tech. same as one above.
    - Updated redme file on github.
  Info:
    - Moved all advanced compatibility to my lib mod for a clean code build.
  Bugfixes:
    - MK5 Solar had un specified amount of lead plates.
    - Roboport 1 for bob's mods was hidden by the vanilla dissabling section.
  Thanks:
    - @Honktown for in game chat warnings.
Version: 0.1.24
Date: 23.02.2023
  Changes:
    - Belt Immunity & NVG's, Made elctrical requirement more reasonable to these equipments. U would want MK4 or higher reactors.
  Compatibility:
    - Bob's power: Laser Tweaked tech to have heat pipes involved. 
    - Bob's power: Laser Tweaked Recipes to have heat pipes involved.
Version: 0.1.23
Date: 14.02.2023
  Changes:
    - Armour Replacer now requires 1.0 of CAS mod.
  Bugfixes:
    - Crash with SE K2 mod set.
    - Loading the compatibility of how recipes are created.
  Modding:
    - SE added a few.
    - K2 added a few.
    - Marked Incompatibility, expanded-rocket-payloads-continued, Insectitron. Due to Recipe & Tech deadlock. T̵h̵a̵t̵ ̵w̵i̵l̵l̵ ̵n̵o̵t̵ ̵b̵e̵ ̵f̵i̵x̵e̵d̵
  Thanks:
    - @sky_trooper for finding the issues with the SE|K2 Compatibility.
Version: 0.1.22
Date: 13.02.2023
  Features:
    - Bob's. Theses once will need tweking later on. but have been addded along Angels.
    - Angels continued adding recipes for other equipment missing it.
    - Darkstar Some recipes has sort of gotten added. This one could be getting a way more improved Compatibility. It has to be played alone witch i don't have time to yet.
  Changes:
    - Shields don't use more than 1 in the amount. Made it easier to craft. This is agian subject to change.
    - Small Science rework on all tech. Added Chemical packs to mk5's.
  Modding:
    - Bob's to mk5 done. Tweaking may be needed.
    - Angels to mk5 done. Tweaking may be needed.
    - Darkstar. A bit here and there.
  Bugfixes:
    - Issue with NVG's and Belt Immunity.
  Thanks:
    - Discord @Toby1364 For a quick correction that was missed on version 0.1.21.
Version: 0.1.21
Date: 09.02.2023
  Features:
    - Added a New item grupe for my mod so i will now need to use my new groupe.
    - Added comaptibility for bobs resistances.
    - Added more base game resistances. 
  Scripting:
    - Armour_item file got a rework.
    - nvgs_bi_item file got a rework.
  Changes:
    - Comaptibility Exoskeleton recipe bob. 
    - Comaptibility Armour recipe bob.
    - Battery, tech, recipe.
    - Laser, Tech,  
  Thanks:
    - Discord @Toby1364 For help with the Rework & Compatibility.
Version: 0.1.20
Date: 06.02.2023
  Bugfixes:
    - Changelog.
    - Bug with MK 10 laser
    - Not able to craft Exoskeleton MK4.
  Modding:
    - SE Progress.
    - K2 Progress.
    - 248k Progress.
    - Bob's continued: Armour, Exoskeleton, NVG's-Belt Immunity, Roboports recipes completed.
    - Angels continued: Armour, Exoskeleton, NVG's-Belt Immunity, recipes complete.
Version: 0.1.19
Date: 02.02.2023
  Features:
    - Added some more compatibility.
  Changes:
    - Added the last details to this before 1.0
    - Tweaks to some recipe numbers.
  Bugfixes:
    - Solar panel Achivements not showing it's localisation correctly.
    - Attempted to fix crash for some players. Due to missing graphics.
Version: 0.1.18
Date: 17.01.2023
  Features:
    - Completed: Recipes 
  Changes:
    - Tweaks to recipes kinda everywhere.
    - Internal clean up.
    - Generly increased & added recipes to items. 
  Bugfixes:
    - Recipes for: Solar(p-s_mk(x)),  Roboport(r_mk(x)), laser(l_mk(x)),
    - Achievements specifying wrong item compared to witch it was showing.
  Thanks:
    - Discord @Toby1364 for praticipating on this project. & doing an Internal cleanup.
    - Discord @Lucif3r for beta testing version 0.1.17. In 248k mod set/pack.
Version: 0.1.17
Date: 16.01.2023
  Features:
    - Optional Depedencies added.
  Changes:
    - Changelog.
    - Exoskeleton Values.
    - Shields Values.
    - Roboport's Values.
  Bugfixes:
    - Exoskeleton was not equipable.
    - NVG's was not equipable.
    - Shield's recharge rate was wrong.
    - Roboport retuned wrong version.
    - Locales Tamplate re-added.
  Discord-Releases:
    - ̶N̶o̶t̶e̶ ̶i̶f̶ ̶u̶ ̶u̶s̶e̶ ̶t̶h̶e̶ ̶0̶.̶1̶.̶1̶6̶ ̶&̶ ̶u̶p̶ ̶u̶ ̶a̶r̶e̶ ̶u̶s̶i̶n̶g̶ ̶t̶h̶e̶ ̶l̶a̶s̶t̶ ̶f̶e̶w̶ ̶b̶e̶t̶a̶ ̶v̶e̶r̶s̶i̶o̶n̶s̶,̶ ̶b̶e̶f̶o̶r̶e̶ ̶1̶.̶0̶ ̶r̶e̶l̶e̶a̶s̶e̶.
    - M̶a̶i̶n̶ ̶f̶u̶n̶c̶t̶i̶o̶n̶a̶l̶i̶t̶y̶ ̶I̶m̶p̶l̶e̶m̶e̶n̶t̶e̶d̶.̶ ̶T̶h̶i̶s̶ ̶m̶o̶d̶ ̶i̶s̶ ̶g̶e̶t̶ti̶n̶g̶ ̶i̶t̶'̶s̶ ̶l̶a̶s̶t̶ ̶f̶e̶w̶ ̶a̶d̶d̶i̶t̶i̶o̶n̶s̶ ̶a̶n̶d̶ ̶f̶i̶x̶e̶s̶ ̶b̶e̶f̶o̶r̶e̶ ̶g̶o̶i̶n̶g̶ ̶1̶.̶0̶ ̶R̶e̶l̶e̶a̶s̶e̶ ̶(̶S̶o̶o̶n̶)̶.
    - C̶o̶m̶p̶a̶t̶i̶b̶i̶l̶i̶t̶y̶ ̶p̶a̶r̶t̶i̶a̶l̶l̶y̶ ̶d̶o̶n̶e̶ ̶b̶u̶t̶ ̶u̶s̶e̶a̶b̶l̶e̶ ̶w̶i̶t̶h̶ ̶w̶h̶a̶t̶'̶s̶ ̶t̶h̶e̶r̶e̶.̶ ̶W̶o̶r̶k̶ ̶c̶o̶n̶t̶i̶n̶u̶e̶s̶ f̶r̶o̶m̶ 1̶.̶0̶.
Version: 0.1.16
Date: 15.01.2023
  Features:
    - Finished the stats for shields.
    - Finally Implemented Roboport, Laser, Solar. Items to the mod.
    - More Achievements for the other items created.
  Changes:
    - Adjusted power produced by fusion_reactor.
    - Partially progressed on compatibility.
    - Tweaks in general.
  Bugfixes:
    - Icon size of Exoskeleton. Was using wrong placeholder directory.
    - Item order in crafting window.
    - An oversight when creating Laser & Solar Equipemnt. In beta 0.1.16-3.
  Info:
    - Lots more stuff that I don't know what is to be adde to this list.
    - Some Tech from other mods will be deadlocked untill that mod has made compatibility, if they don't I might add one myself but less likly as it could be easier on their side.
    - T̶h̶i̶s̶ ̶i̶s̶ ̶t̶h̶e̶ ̶c̶h̶a̶n̶g̶e̶l̶o̶g̶ ̶f̶o̶r̶ ̶0̶.̶1̶.̶1̶6̶ ̶b̶e̶t̶a̶ ̶&̶ ̶1̶.̶0̶.̶ ̶T̶h̶o̶ ̶w̶i̶l̶l̶ ̶b̶e̶ ̶l̶i̶s̶t̶e̶d̶ ̶a̶s̶ ̶0̶.̶1̶.̶x̶x̶ ̶f̶o̶r̶ ̶a̶ ̶l̶i̶t̶t̶l̶e̶ ̶w̶h̶i̶l̶e̶ ̶l̶o̶n̶g̶e̶r̶.
  Locale:
    - Added English templates for CS, DE, SK, locals twice.
    - Updated EN, NO locales.
  Known-Issues-Fixed:
    - Icons for Exoskeleton.
  Discord-Releases:
    - ̶N̶o̶t̶e̶ ̶i̶f̶ ̶u̶ ̶u̶s̶e̶ ̶t̶h̶e̶ ̶0̶.̶1̶.̶1̶6̶ ̶u̶ ̶a̶r̶e̶ ̶u̶s̶i̶n̶g̶ ̶t̶h̶e̶ ̶b̶e̶t̶a̶ ̶v̶e̶r̶s̶i̶o̶n̶ ̶o̶f̶ ̶1̶.̶0̶ ̶r̶e̶l̶e̶a̶s̶e̶.
    - ̶M̶a̶i̶n̶ ̶f̶u̶n̶c̶t̶i̶o̶n̶a̶l̶i̶t̶y̶ ̶I̶m̶p̶l̶e̶m̶e̶n̶t̶e̶d̶.̶ ̶T̶h̶i̶s̶ ̶m̶o̶d̶ ̶i̶s̶ ̶t̶h̶e̶n̶ ̶g̶e̶t̶t̶i̶n̶g̶ ̶i̶t̶'̶s̶ ̶1̶.̶0̶ ̶R̶e̶l̶e̶a̶s̶e̶.
    - Compatibility partially done but useable with what's there. Work continues from there.
  Thanks:
    - Discord @Toby1364 for participating on this project.
    - Discord, @_CodeGreen for help creating an advanced setting function.
Version: 0.1.15
Date: 09.01.2023
  Changes:
    - Armour recipe adjustment 1.1 done.
    - Some Compatibility removed, Obselete.
  Bugfixes:
    - Compatibility Recipes & Tech research.
  Modding:
    - 248k Progress.
Version: 0.1.14
Date: 09.01.2023
  Features:
    - Added code for personal laser equipment. more on intenal.
  Changes:
    - Updated mod Description on what currently added to the mod.
    - Decreased power produced by fusion_reactor drasticly.
    - Removed realeses spamed in changelogs. Will continue moving the link to the newes verison.
    - Armour recipe adjustment 1 done. More to come.
  Scripting:
    - Marked some files to be left out of the mod until it's usable. Reducing size of mod slightly. Check info.json should u want more info.
    - Recipe & Tech research compatibility needs adjusting.
  Known-Issues:
    - ̶ ̶I̶c̶o̶n̶s̶ ̶f̶o̶r̶ ̶E̶x̶o̶s̶k̶e̶l̶e̶t̶o̶n̶ ̶a̶r̶e̶ ̶a̶ ̶b̶i̶t̶ ̶w̶e̶i̶r̶d̶.̶ ̶H̶o̶p̶e̶ ̶t̶o̶ ̶s̶o̶l̶v̶e̶ ̶t̶h̶i̶s̶ ̶s̶o̶o̶n̶ ̶b̶u̶t̶ ̶i̶'̶v̶e̶ ̶t̶r̶i̶e̶d̶ ̶a̶ ̶l̶o̶t̶ ̶t̶o̶ ̶n̶o̶ ̶s̶u̶c̶c̶e̶s̶s̶
  Thanks:
    - Discord @RedsTom#4616 for FR (France) Translation.
Version: 0.1.13
Date: 07.01.2023
  Bugfixes:
    - Finely added dependency without dependency loop.
    - Added incompatibility with IR-3.
Version: 0.1.12
Date: 27.12.2022
  Changes:
    - Internal name change. MK10-Armour --> Power Armour Replacer.
Version: 0.1.11
Date: 02.11.2022
  Changes:
    - Added/Completed vanilla recipe for Exoskeleton.
    - Some Compatibility.
    - Tech overhaul 2. Removed armour from equipment prerequisite.
Version: 0.1.10
Date: 01.11.2022
  Features:
    - Exoskeleton have now been added to the list.
    - Items conversion was attempted but things need a nil value to be migrated. (modular-armor --> a_mk1)
  Changes:
    - Shield values are adjusted more manuly internaly.
    - Removed hollow reactors.
    - DE Locals were disabled. (file of incomplete "DE" can be found on github)
    - Slovak locales were disabled. (file of incomplete "SK" can be found on github)
  Bugfixes:
    - Missing prerequsite for shield mk1 & 2.
    - Vanilla Equipment where not unlockable as for needing missing/dissabled technology. Teses will be removed at a later state.
    - Battery Equipment mk2 reqiured 1000 is was suppose to have 200.
  Thanks:
    - Discord @Toby1364 for praticipating on this project.
  Known-Issues:
    - ̶S̶h̶i̶e̶l̶d̶ ̶s̶t̶a̶t̶s̶ ̶a̶r̶e̶ ̶n̶o̶t̶ ̶c̶o̶m̶p̶l̶e̶t̶e̶.
    - ̶A̶r̶m̶o̶u̶r̶ ̶r̶e̶s̶i̶s̶t̶a̶n̶c̶e̶s̶ ̶i̶s̶ ̶n̶o̶t̶ ̶c̶o̶m̶p̶l̶e̶t̶e̶.
Version: 0.1.9
Date: 29.10.2022
  Features:
    - Mod Rename to Power Armour Replacer.
    - Updated NO, EN/EN-GB locales
    - Added/Completed modded armour recipes.
    - Couple recipe compat done for equipment.
  Changes:
    - Reworked tech tree.
    - Reaserch time reduced from 30 --> 15 across all tech, might be changed again later.
  Bugfixes:
    - Atomation 3 replaced with atomation 6 in bob's. Was put on mk 10 when it was used by mk9.
  Thanks:
    - Discord @Tomatoking for doing the NO translation for me :P
Version: 0.1.8
Date: 28.10.2022 03:31 CET
  Features:
    - Some Clowns-Processing & Atomic_Overhaul Compat
    - Added compat to mk4 armour Seablock, Angels & Bobs.
    - Added compat to mk5 armour Angels & Bobs.
    - Current tech for Mk1-10 items for Bob's Angels is completed until rework of unlocking the equipment.
  Changes:
    - Added slight change to angels if 248k is active (mk3 items)
    - Reworked tech Mk3 items.
    - Small change with Seablock tech Mk3 items.
    - Removed rubber from being used in Seablock early on.
  Bugfixes:
    - Possible crash specifying wrong mod with tech (angles bronze smelting 1)
Version: 0.1.7
Date: 26.10.2022
  Bugfixes:
    - Hotfix: Was not able to unlock MK2 items (Progression_2) as for disabled invar tech using angles.
    - Hotfix: Was not able to unlock MK3 items (Progression_3) as for disabled aluminium tech using angles.
    - Typo
  Changes:
    - Tweaked recipes when angelssmelting are active.
Version: 0.1.6
Date: 26.10.2022
  Changes:
    - Recipes for shields, and it's hitpoint values has been altered.
    - Continued compatibility with bob's angels.
  Bugfixes:
    - Compatibility memory leak, 50GB seen. Rewriten all of that now.
  Modding:
    - Bob's:
    - Angels:
  Scripting:
    - Will not remove items currently existing. Will only remove new crafting capabilities.
  Thanks:
    - Discord @JanSharp for help when code was broken.
Version: 0.1.0
Date: 15.10.2022
  Features:
    - 10 New tiers of: Armour, Shields, Fusion-Reactors & Batteries added. 
    - Settings added to "Configurable-Armour-Suits = 0.3.0.
    - 2 New tiers of NVG's and belt immunity.
    - Achievements: 3 new damage, 15 new crafting.
    - Locales: NO,EN,SK, (file of incomplete "SC" can be found on github)
    - Hollow personal Reactors added.
  Thanks:
    - Discord @Honktown for help with code.
    - Discord @_CodeGreen for help with code when i got stuck & the compatibility.
    - Discord @Toby1364 for help working on mod in general.
    - Discord @Chunnyluny for help with testing the alpha.
    - join my discord to participate in the testing or just play with the Alpha/Beta.
  Discord-Realese:
    - Alpha 1-5 used same versioning by me not thinking realy.