Hello.
I found that a solid propellant collector does not pick fruit from a tree, but simply moves a manipulator.
When installing an electric fruit picker error:
Mod Food Industry 2 (beta 0.8.60) caused a fatal error.
Please report this error to the author of the mod.
Error while running event FoodIndustry :: on_built_entity (ID 6)
Passed index is out of range
stack traceback:
FoodIndustry / prototypes / scripts / food-picker.lua: 106: in function 'v'
FoodIndustry / control.lua: 359: in function 'local_on_added'
FoodIndustry / control.lua: 374: in function < FoodIndustry / control.lua: 373>
stack traceback:
[C]: in function 'set_filter'
FoodIndustry / prototypes / scripts / food-picker.lua: 106: in function 'v'
FoodIndustry / control.lua: 359: in function 'local_on_added'
FoodIndustry / control.lua: 374: in function < FoodIndustry / control.lua: 373>
Also manipulators, including fishing ones, cannot be opened for loading fuel.
The burner cooker also does not open for loading fuel until the recipe. This is not critical, but still ...
The tree greenhouse does not open at all for the recipe, only sound is heard.
Hydroponic building also does not open for recipe.
With the help of a fruit scissor, you can endlessly collect fruits from one tree. So it should be?
After the research, the smart "to eat" button did not appear in the interface. There is only one button to "eat".
Clicking on it causes the message :"Player - pressed the button to eat" but nothing
does not happen, although the inventory is full of food.
I also have no paper and glass recipes. I play without Bob and angel mods.