This report is so you can get a compatibility patch worked in.
So, the function of Blueprint Lab is that you can click a button that places your camera into a limited area world that allows you to basically have a pocket Creative Mode to work with. Your character stays in 'the real world' and the camera view detaches and can zip around the lab with ease.
The problem is that the camera zipping around the lab is treated as the player zipping around the lab at blistering speed. The result is that you can starve to death in SECONDS.
I would also like to request options for not consuming energy when standing still. Or at least, really, really decimalized energy consumption when standing still. I play games where I leave the server running idle for days at a time.