Engineers vs Environmentalist Redux


A Factorio 2.0 overhaul with custom ores, heavier processing chains, expanded science and materials, cleaner starter-region worldgen, and deliberate outpost progression.

Overhaul
12 hours ago
2.0
605
Environment Mining Fluids Manufacturing

g Space age compatability

29 days ago

Granted I know there has been alot of updates, and you advised to play on with space age.
Yet as soon as I go to vulcanus, the sulfuric acid power loop requires cryogenic plants, which is aquillo tech...

There has been some pretty game breaking 'bugs' thus far, how far have you tested space age with the research configured this way?

29 days ago

you that have been playing for more time than me, what is the use for all the "secondary" techs? (coal, ai, ...), i cant see anything on the tech tree that consume this type of research

28 days ago

i did a space compat pass so tell me how it goes now

28 days ago

you that have been playing for more time than me, what is the use for all the "secondary" techs? (coal, ai, ...), i cant see anything on the tech tree that consume this type of research

No idea mate, asside from the computing sciences, I'm not sure the steel/coal/sulphuric science packs are used...

Szen, you still didn't fix the steam/cryo plant issue :D
https://imgur.com/a/fxB5YmO

beats with a stick
I'll start asking for a wage soon with all these bugs :D

28 days ago

try again

28 days ago

Nope?

28 days ago

should be fixed now

28 days ago

Well, You fixed the Steam -> water being in chemical plants yes.....

But the acid neutralisation is still only in cryo plants... which is still locked behind aquillo tech...

https://imgur.com/a/PMx71Ve

28 days ago

fixed

27 days ago

Yay! Thank you :)

New response