Engineers vs Environmentalist Redux


A Factorio 2.0 overhaul with custom ores, heavier processing chains, expanded science and materials, cleaner starter-region worldgen, and deliberate outpost progression.

Overhaul
4 days ago
2.0
704
Environment Mining Fluids Manufacturing

g Space age compatability

2 months ago

Granted I know there has been alot of updates, and you advised to play on with space age.
Yet as soon as I go to vulcanus, the sulfuric acid power loop requires cryogenic plants, which is aquillo tech...

There has been some pretty game breaking 'bugs' thus far, how far have you tested space age with the research configured this way?

2 months ago

you that have been playing for more time than me, what is the use for all the "secondary" techs? (coal, ai, ...), i cant see anything on the tech tree that consume this type of research

2 months ago

i did a space compat pass so tell me how it goes now

2 months ago

you that have been playing for more time than me, what is the use for all the "secondary" techs? (coal, ai, ...), i cant see anything on the tech tree that consume this type of research

No idea mate, asside from the computing sciences, I'm not sure the steel/coal/sulphuric science packs are used...

Szen, you still didn't fix the steam/cryo plant issue :D
https://imgur.com/a/fxB5YmO

beats with a stick
I'll start asking for a wage soon with all these bugs :D

2 months ago

try again

2 months ago

Nope?

2 months ago

should be fixed now

2 months ago

Well, You fixed the Steam -> water being in chemical plants yes.....

But the acid neutralisation is still only in cryo plants... which is still locked behind aquillo tech...

https://imgur.com/a/PMx71Ve

2 months ago

fixed

2 months ago

Yay! Thank you :)

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