A Factorio 2.0 overhaul with custom ores, heavier processing chains, expanded science and materials, cleaner starter-region worldgen, and deliberate outpost progression.
Large total conversion mods.
Version: 2.2.28
Date: 2026-04-06
Changes:
- Added Electric Grid compatibility fix for substation next-upgrade validation.
- Synced eg-ugp-substation-displayer bounding and selection boxes to substation when Electric Grid is active.
- Falls back to clearing the upgrade target if the Electric Grid display prototype is unavailable.
Version: 2.2.27
Date: 2026-04-06
Changes:
- Added Electric Grid / Mining Drones compatibility for infinity-pipe style entities.
- Stopped the pipe-connection normalization pass from adding directional metadata to pipe, pipe-to-ground, and infinity-pipe prototypes.
- Scrubbed stray flow_direction fields from pipeline entities during data-final-fixes so eg-infinity-pipe can load cleanly.
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Version: 2.2.26
Date: 2026-04-06
Compatibility:
- Added Electric Grid compatibility for legacy big electric pole picture definitions by wrapping single-sheet pole pictures into layered picture tables during data stage.
- Applied the same layered-picture normalization to captured base electric pole prototypes used by later visual normalization passes.
Version: 2.2.25
Date: 2026-04-06
Fixes:
- fixed oversized sulfur UI icon by correcting final icon metadata to current Factorio 2.0 base-icon sizing
- fixed matching oversized salpeter sulfur-style icon sizing
- added direct localised-name fallback application for the generated fallback name set so missing display names no longer depend only on locale resolution
- cleaned up remaining missing-name edge cases like raw-wood style tooltip lookups by applying fallback names directly to prototypes in data-final-fixes
Version: 2.2.24
Date: 2026-04-06
Changes:
- Added a broad English locale fallback pass for missing item, recipe, entity, fluid, and technology names.
- Fixed missing names causing "Unknown key" tooltips for raw wood, building segment recipes, plumbing recipes, and electric cable recipe variants.
- Added generated fallback labels for other uncovered custom prototypes so more hidden locale gaps stop leaking into tooltips.
Version: 2.2.23
Date: 2026-04-06
Changes:
- Fixed the burner mining drill rendering regression caused by the generic electric-drill visual normalization pass.
- Excluded burner-mining-drill and nuclear-mining-drill from the electric mining drill graphics override.
- Re-applied the base burner drill visuals after the generic mining drill visual normalization so burner-style drills keep the correct model on Factorio 2.0+.
Version: 2.2.22
Date: 2026-04-06
Changes:
- Restored the burner mining drill to the current base-game burner drill visual model so it no longer uses the outdated prototype art path set.
- Applied the same base burner-drill visual restore to the nuclear mining drill so both burner-style drills render consistently on Factorio 2.0+.
- Added a conservative manual remaining-asset HR pass for the last obviously low-resolution custom leftovers: undersized custom icons, gem-ore particle sprites, the electric-pole radius helper, and small processor/fire overlay sheets.
- Kept the staged HR approach and avoided another blanket auto-scale pass, so world sprites should stay correctly sized in-game.
Version: 2.2.21
Date: 2026-04-06
Fixes:
- Reverted the unsafe blanket HR world-sprite pass from 2.2.20 that caused oversized entity sprites in-game.
- Restored the last known-good staged HR graphics set for icons, top-tier entities, pipes, ores, storage, terrain, world props, and utility sprites.
- Kept the Factorio 2.0-safe require() loading path for hr-graphics-upscale.lua.
Version: 2.2.19
Date: 2026-04-06
Changes:
- Fixed a hard load error in Factorio 2.0+ caused by calling dofile() from data-final-fixes.lua.
- Replaced the invalid HR graphics loader call with require("prototypes.hr-graphics-upscale"), which is valid in the data stage.
- No migration required; this is a startup fix for the HR graphics pass.
Version: 2.2.18
Date: 2026-04-06
Changes:
- Continued the HR art remaster with a terrain, world-props, and utility-sprite pass for Factorio 2.0+.
- Upscaled asphalt and dirt terrain sheets, including the main 1x/2x/4x tile variants and the remaining terrain transition helper sprites.
- Upscaled the remaining custom world-prop energy sprites, including the small electric pole sheet and electric pole radius visualization.
- Upscaled the remaining custom utility tech/research artwork, including warehouse research images and the generic technology icon.
- Extended the HR graphics patch so the enlarged energy entity sprites keep the same in-game footprint, and updated icon_size handling for the newly enlarged technology/research graphics.
- No migration required; this is a graphics-only release.
Version: 2.2.17
Date: 2026-04-06
Changes:
- Continued the HR art remaster with a visible-world pass across pipes, ore patches, gem/stock ore sprites, and warehouse/storehouse storage entities.
- Upscaled all custom pipe sprite sets, including straight, corner, T-junction, to-ground, window, and fluid-flow graphics across every pipe material tier.
- Upscaled custom ore patch sheets, gem ore sprites, stock ore sprites, and mining particles so low-resolution world resources read better in Factorio 2.0+.
- Upscaled warehouse/storehouse entity and shadow sprites and extended the HR graphics patch so the larger source files keep the same in-game footprint.
- No migration required; this is a graphics-only release.
Version: 2.2.16
Date: 2026-04-06
Changes:
- Started the HR art remaster pass with upgraded custom item/category icons and a first top-tier entity set.
- Upscaled custom mod icons to higher-resolution source files and normalized icon_size handling for modern Factorio 2.0+ UI rendering.
- Added HR-style upscaled sprite sources for custom assembling machines, inserters, processors, transport belts, and solar panels.
- Added a data-final-fixes graphics patch so the upscaled custom entity sheets keep the same in-game footprint while rendering from larger source images.
Version: 2.2.15
Date: 2026-04-06
Changes:
- Fixed Mining Drone Mining Speed 1 and Mining Drone Productivity 1 still appearing as disconnected root technologies in live saves.
- Reworked the mining drone anchor detection to match a wider range of Mining Drones tech names at data-final-fixes time.
- Added a hard fallback so the first mining drone upgrade tier always hangs off existing core progression techs even when the other mod uses different naming.
- Added migration file for 2.2.15 to rebuild technology and recipe state on existing saves.
Version: 2.2.13
Date: 2026-04-06
Changes:
- Fixed another batch of disconnected root technologies that were still showing with no prerequisites in live saves.
- Anchored Toolbelt, Machine Gun Turret, Basic Stone Walls, Gas Vents, Cobalt Processing, Coal Science 1, Environmental Science 1, Explosive Science 1, Sulfuric Acid Processing 1, and Steel Science 1 into the intended progression.
- Added compatibility anchors for Mining Drones first-tier upgrade technologies so mining speed / productivity 1 no longer float as root techs when that mod is present.
- Added a technology/recipe reset migration for 2.2.13 so existing saves rebuild the tech graph cleanly.
Version: 2.2.12
Date: 2026-04-06
Changes:
- Rebalanced burner fuel values to sane early/midgame levels so burner bars visibly move again.
- Fixed the mismatch between kW-scale burner machine draw and GJ/EJ-scale fuel items that made coal, wood, and related fuels look stuck.
- Normalized common burner fuels: wood, raw wood, browncoal, coal, coalpowder, carbon, coke, solid fuel, rocket fuel, liquid fuel canister, and uranium fuel tiers.
- Added migration file for 2.2.12.
Version: 2.2.11
Date: 2026-04-06
Changes:
- Added a full per-entity burner power rebalance pass for early burner machines.
- Replaced extreme inherited burner machine draw values with explicit per-entity targets for assembling-machine-1, burner-mining-drill, pumpjack, boiler, furnace-1, furnace-2, furnace-5, crusher-1, sifter-1, chemical-boiler, mixing-furnace, chemical-plant, basic-oil-refinery, electrolyser, and dismantler.
- Kept burner inserters on movement / rotation energy fields, since inserters do not use energy_usage like crafting and mining entities.
Version: 2.2.10
Date: 2026-04-06
Changes:
- Tech tree cleanup pass across the core early and mid-game progression.
- Cleaned progression links through steel-processing, chemical-boiler, mixing-furnace, lead-processing, tin-processing, electronics, computing, automation, logistics, drills, crusher, sifter, chemical plants, and oil.
- Reduced disconnected root technologies and corrected several awkward prerequisite chains.
- Normalized technology ordering so related tiers sort together more cleanly in the tree.
- Marked more tiered technology chains as upgrade = true.
- Burner audit pass across burner-powered machines.
- Normalized burner energy sources with sane default fuel categories, inventory sizes, effectivity, and legacy field cleanup.
- Re-normalized inserters onto movement / rotation energy fields that match current prototype structure.
Version: 2.2.9
Date: 2026-04-06
Changes:
- Fixed burner inserter fuel bar / burner UI behavior for burner and long-handed burner inserters.
Version: 2.2.8
Date: 2026-04-06
Fixes:
- Removed stale burner inserter sound paths that do not exist in current Factorio base data.
Version: 2.2.7
Date: 2026-04-06
Fixes:
- Fixed burner inserters so they work correctly on modern Factorio versions.
Version: 2.2.6
Date: 2026-04-06
Fixes:
- Added vanilla military, utility, and space science support to labs so base 2.0 technologies like artillery have a valid lab.
Version: 2.2.5
Date: 2026-04-06
Fixes:
- Replaced invalid uranium mining particle references with valid 2.0-compatible fallbacks.
Version: 2.2.4
Date: 2026-04-06
Fixes:
- Fixed bad internal asset paths after mod rename.
Version: 2.2.3
Date: 2026-04-06
Changes:
- Renamed the mod for Mod Portal release as Engineersvsenvironmentalist-redux.
Version: 2.2.2
Date: 2026-04-06
Changes:
- Initial release, updated from 0.14.