Engineers vs Environmentalist Redux


A Factorio 2.0 overhaul with custom ores, heavier processing chains, expanded science and materials, cleaner starter-region worldgen, and deliberate outpost progression.

Overhaul
2 days ago
2.0
465
Environment Mining Fluids Manufacturing

g How to start researching?

22 days ago

The lab requires electricity, but I don't have any power poles available for construciton at the start. How do I research my automation science packs?

22 days ago

Yes, I can confirm this. The latest version (3.0.8) removed Basic electric pole for placing. So for new players that want to try this overhaul has no way to power their labs.

22 days ago

I'll fix it when I get home tonight sorry

22 days ago

Since we are talking about research . There is a lab that can be crafted by hand but it took 10k seconds to craft ? That is like 83 hours crafting or if count it in gameplay wise an whole week crafting this lab.

Can it be something done also to with this ?

( oh and i am not mentioning i had somewhere seen an 50k seconds crafting time )

22 days ago

Yes, I can confirm this. The latest version (3.0.8) removed Basic electric pole for placing. So for new players that want to try this overhaul has no way to power their labs.

should be fixed in 3.0.11

22 days ago

Since we are talking about research . There is a lab that can be crafted by hand but it took 10k seconds to craft ? That is like 83 hours crafting or if count it in gameplay wise an whole week crafting this lab.

Can it be something done also to with this ?

( oh and i am not mentioning i had somewhere seen an 50k seconds crafting time )

i'll have a look into this aswell

21 days ago

I use queue to front mod. Allows crafting new items at the head of the crafting queue. Handy when you've crafted 500 belts and need 1 power pole now.

So it's slowly hand crafting in the background. I'm hoping RPG mod buffs to crafting speed will catch up and equally out haha.

21 days ago

Confirmed the poles are in my game now, thank you for the rapid fix Szentigrade!

21 days ago

This highlights another bug though. The solar panels generate 0.4 W, while a lab uses 200 kW. So to power the lab, the steam engine is probably necessary. But the steam engine requires a storage tank, which is not unlocked.

21 days ago

This highlights another bug though. The solar panels generate 0.4 W, while a lab uses 200 kW. So to power the lab, the steam engine is probably necessary. But the steam engine requires a storage tank, which is not unlocked.

i'm looking into storage tanks now

21 days ago
(updated 21 days ago)

So as a side note to the Research/Power problem. I'm currently stuck doing the same.
(I edditor added in some storage tanks for crafting)
Steam engine requires steam...
boilers produce water not steam?

https://imgur.com/a/wauH087

21 days ago
(updated 21 days ago)

This was meant to be an edit

21 days ago

So as a side note to the Research/Power problem. I'm currently stuck doing the same.
(I edditor added in some storage tanks for crafting)
Steam engine requires steam...
boilers produce water not steam?

https://imgur.com/a/wauH087

fixed in 3.0.14

21 days ago

It works, I'm generating meaningful power with the boiler/steam engine. Thanks again for the quick fixes!

11 days ago

i think the power pole disapear again, you need to research Steam power to be able to craft it but how do you research without it? and why are you giving train stops and cargo wagons? https://imgur.com/a/lGhRpIw for pp and starting inventory

11 days ago

i think the power pole disapear again, you need to research Steam power to be able to craft it but how do you research without it? and why are you giving train stops and cargo wagons? https://imgur.com/a/lGhRpIw for pp and starting inventory

fixed

New response