Electric Fence


Electric Fence walls and gates that instantly kill hostile attackers when powered.

Content
12 hours ago
2.0
21
Combat Armor Enemies

Changelog

Version: 0.1.1
Date: 2026-04-01
  Changes:
    - Reworked electric fence power logic to a script-driven cluster system.
    - Fence segments now inherit power from any adjacent connected fence segment near a powered electric pole.
    - Removed runtime dependence on hidden copper-wire links between fence helpers.
    - Added full save rebuild for existing fences on init and configuration changes.
    - Fixed zap energy cost conversion from MJ to Joules.
    - Removed unstable chain-damage logic and old hidden connector rebuild behavior.

Version: 0.1.1
Date: 2026-04-01
  Fixes:
    - Fixed collision_mask format to use CollisionMaskConnector with layers table.
    - Improved compatibility with mods that inspect prototype collision masks during data-final-fixes.
    - Removed macOS metadata from packaged ZIP.

Version: 1.0.0
Date: 2026-04-01
  Features:
    - Added electric-fence-wall.
    - Added electric-fence-gate.
    - Added manual copper-wire connector anchors for each fence segment.
    - Added hidden electric charge buffers for per-segment zap energy storage.
    - Added runtime zap logic using on_entity_damaged.
    - Added configurable zap cost and optional visual or sound effects.