DEEP MINES


version 1.6.96: SeaBlockMetaPack integration fully finished, major local corrections.

Content
6 months ago
1.0 - 1.1
4.23K
Mining Manufacturing

g More Resources add ?

3 years ago

Hello,

i am thinking about adding this mod, it seems like an interessting build

As i have more mods applied, thouse more resoruces, could it be possible that you iterate thrugh other resources and add them ?
(-> sand, fertilizer(soil), some tracemetals .... )

The other thing is, it seems the deepmines could be placed everywhere, i would somewhat restrict it, maybe to some ore field (this then with some bias to the underlying ore) or with an big spacer around so that one can't place them side to side (here i thinking about the Windturbines-mod, wich have a wide space) maybe this space could be made an option.

3 years ago

integrations are not to hard ive done it for a few things the forced spacing is one i tried working on a bit back but that's a little beyond my expertise, if ya wand me to add integration with a mod that changes aw resources just reply below and put the mods portal link below and i will add it when i get the chance ;) for now my integrations do not include the late[white science] level mining.

3 years ago

for spacing - Windturbines : https://mods.factorio.com/mod/windturbines

There you go.....

Resources i currently use :
https://mods.factorio.com/mod/bztitanium
https://mods.factorio.com/mod/space-exploration
https://mods.factorio.com/mod/Krastorio2

But i think it would be saver to have a automatic method considering uses of all ores in the game, depending on usage ....

3 years ago

thanks now i has fun todo ;)

3 years ago

Thanks a lot, i am not making any requests, but i think it would be better ( in my opinion, not neccessarily yours)....

Thinking about the ores including - you can try to support functions for your mod, so that other mods can include/exclude ores generated by your mines

As i have researched the mines - i find that many tiers of mines a little too much....
I would think it would be better to be more in line of the game and restrict it to 3 tiers.
Making better mines / ores through recipes and electricity demands....
A mining fluid (water) for later recipes are also a good way...

Also the wooden rods and frames i find it something not really needed, because they are not used anywhere, here i also think its better to stic to intermediates of the game.
(albeit if using industrial revolution you can easily use the frames, as this mod use frames heavily on its own)

3 years ago

true, i just wanted to make my own intermediates so my mines are an investment giving there output i feel that its justified, the wood parts i will probably redo just to tame down the amount of wood needed...

3 years ago
(updated 3 years ago)

you can keep up the investment, but the intermediates recipes feels not very well....

I personally have no problem for MK 1 with 100 or more wood, Mk2 100 Steel girders and Mk3 100 concrete & 100 Steel (or what number whatsoever)

It would be even ok if the deep mines reseach follows after the electric miners

3 years ago

fair point, i will be tweaking the intermediates as i update it, work just keeps me busy so my editing time is a bit limited but i sneak in 18~24hrs a week ;) also i do love "industrial revolution" and if its enabled i will have my mod use its thing instead. that one of my planned integrations...

3 years ago

1.2.5 Re-worked integrations and added Krastorio2 to the list of good to go ;) balance suggestions welcome.

3 years ago
(updated 3 years ago)

Any update or plans on adding Tin Ore and Gold Ore (and maybe also the gems) from Industrial Revolution 2? It seems that IR2 is in a stable version right now.

3 years ago

i will look into it once i have free time next month ;) i been really wanting to plat IR2 myself ;)

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