1.0.0 fully stable and updated to factorio version 1.0.
1.1.1 Angelsrefining integration added.
1.1.4 Darkstar_Utilities integration added.
1.1.5 minor crafting re-balancing, final tier unlocked at white science, unless using Angelsrefining now gives chosen ore type only.
1.1.6 minor tweak's to required power.
1.1.7 uranium ore output increased notably.
1.1.8 icons updated, minor fix.
1.1.9 tweaked ore generation times(less per min overall).
1.2.0 module overhaul now bottom tiers allow modules of limited types, high tiers allow both more modules and types, mining productivity is WIP atm.
1.2.1 Added several late game recipes to further increase mining output. removing of obsolete recipes as new ones are researched is also WIP.
1.2.2 added intermediate parts for crafting deepmines.
1.2.3+ updated to experimental build[1.1.1].
1.2.4 NEW deepmine[now deep miner] graphic and re-scaling, many mega game mining upgrades added.
1.2.5 Re-worked integrations and added Krastorio2 to the list of good to go ;) balance suggestions welcome.
1.2.6 Factorio [1.0] Small Bug Fix, mod thumbnail updated.
1.2.7 Factorio [+1.1] 'see 1.2.6'
1.2.8 Info.jason fix for Factorio 1.0 users.
1.2.9 [1.0 users].
1.3.0 [1.1+ users]. had to make the version number for 1.1 users higher than the 1.0 one or it would auto to the 1.0 preventing use for 1.1+ users...
1.3.1[1.0 users]&1.3.2[1.1+users] various recipe changes overall notably less resource costs, but more time. re-scaled ore output less output from lower tiers, higher output from high end game tiers. added end game integrations for dark-stars and Krustorio2. Localization's fixed.
1.3.3[1.0users]&1.3.4[1.1+users] Recipes finished, Angels end-game integrations added.
NOTICE 1.0 USERS: deep-mine updates will be for 1.1 and above only(1.3.3 is the last 1.0 version)
1.3.5 ALL FUTURE CHANGES IN CHANGELOG FILE IN THE MOD FOLDER :)
1.4.0: Krastorio2 not longer compatible... will re-add it as compatible once i can fix the issue.
1.5.0: bug fix
1.6.0: Krastorio2 fixed, recipes made faster.
1.6.1: massive ore output jump at MK4, all MK4 recipes buffed, reworked MK4...
1.6.2: 4th tier of production building added, production buildings have module slots.
1.6.3: change log fix, tech times re-scaled, added additional mining levels to ore specific mining...
1.6.4: pollution production increased fo (T1, T2, T3), reduced to near-none for (T4) deepmines, minor bug fix's...
1.6.5: Integrated air filtering, later mining recipes requires byproducts!
1.6.6: Added MK 4 Air Filter
1.6.8:Moderate bug fixes, expanded air filtering at mk4 adding multi able air filtering options/levels. added a massive T5 miner for those that need all the ore...
1.6.9:slight buff to MK5 output and refining... happy holidays! inf tech is WIP atm...
1.6.91:mild buff to MK5 output and refining... happy 2023! inf tech still WIP atm...
1.6.92:reworked MK5 processing and made the stages much cleanier(less buildings more ores, removed old techs and small tech rework to MK5, inf tech still WIP atm...
1.6.93: mod integrations fixed for mk 4&5 miners, inf tech is in the works, new mod integrations planned next.
1.6.94: Thanks to "Miiohau" for fixing mk4&5 being non-placeable in 1.1.88 currently at time of this update.
1.6.95: Added fully functional integration for SeaBlockMetaPack enjoy intergration only applies to the first 2 tiers of deepmine allow deepmine to function intentions to itergrate later tiers pending they do work and function only recipie changes.
1.6.96: SeaBlockMetaPack integration fully finished, major local corrections.
1.7.0: mostly IR3 integrated.