Small changes concerning balance, gameplay, or graphics.
Version: 1.2.2
Date: 2. 7. 2026
Features:
- Car: Terrain friction modifier
Changes:
- All braking force and friction force settings now have a minimum value as they cannot be negative.
- Terrain friction values now have a min of 0 and max of 1.
- Weight values now must be 1 or more.
- Energy per hitpoint will now be set to 0.1 if a value of 0 is given, to prevent dividing by zero.
- All inventory size settings now have a minimum of 0.
- All health values now have a minimum of 1.
- Spidertron chain cooldown now limited to values in the range of [0,1].
Bugfixes:
- Braking force for Car and Tank are now doubles.
- Internally, they use a new name to prevent loading invalid inputs. If you changed these settings you will need to readjust them.
Version: 1.2.1
Date: 1. 7. 2026
Bugfixes:
- Fixed logic for warning message
Version: 1.2.0
Date: 1. 7. 2026
Major Features:
- Updated for Factorio 2.1.
Features:
- Tank: Terrain friction modifier
- Vehicle exit side can now be swapped.
Changes:
- Settings now show icons for the relevant vehicle at the start of the name.
Bugfixes:
- Fixed max speed setting on Cargo and Fluid Wagons being an int instead of a double. (If you have wagon customization on, check if this setting is still set to 1)
Info:
- Some defaults have changed! I highly recommend checking your settings to make sure old defaults haven't stuck.
Version: 1.1.4
Date: 30. 10. 2024
Bugfixes:
- Fixed the crash for real this time ðŸ˜
Version: 1.1.3
Date: 30. 10. 2024
Bugfixes:
- Added a nil check for the warning code that would crash on save load only after the game is restarted.
Version: 1.1.2
Date: 30. 10. 2024
Changes:
- Tanks now allow remote driving by default (This is Vanilla behavior).
- A warning will be printed in the console to inform users of the vanilla behavior if their remote driving is set to off on a save that had a previous version of this mod.
Version: 1.1.1
Date: 22. 10. 2024
Features:
- Car: Allow remote driving, auto sort inventory, trash inventory size.
- Tank: Allow remote driving, auto sort inventory, trash inventory size.
- Locomotive: Allow remote driving.
- Spidertron: Allow remote driving.
Bugfixes:
- Cursed Spidertron setting fixed.
Version: 1.1.0
Date: 21. 10. 2024
Minor Features:
- Updated default values to match Factorio 2.0.
- Cars & Tanks are now immune to cliff impacts by default.
- Fluid wagon capacity is now 50000.
Bugfixes:
- locomotive-max-speed (double) is no longer set to a string value by default (woops!).
Info:
- This update only get the mod up and running on base Factorio 2.0. There may be future updates to account for changes or new additions with the expansion.
Version: 1.0.1
Date: 08. 06. 2024
Major Features:
- Fluid wagon support (i forgor 💀)
- Air resistance, braking force, energy per hit, friction, max health, max speed, weight, fluid capacity.
Minor Features:
- Added flattening-trains as optional dependency. CV will now override its settings if you enable customization for the train entities.
Version: 1.0.0
Date: 02. 06. 2024
Major Features:
- Initial release.
- Support for Tank, Car, Locomotive, Cargo-wagon, Spidertron
- Tank: Impact immunities, Health, Flamethrower range & damage, MG range & damage, Cannon range & damage, braking power, fuel consumption, turret rotation speed, energy per hit, effectivity, friction, rotation speed.
- Car: Impact immunities, MG range & damage, braking power, fuel consumption, turret rotation speed, energy per hit, effectivity, friction.
- Locomotive: Air resistance, braking force, energy per hit, friction, max health, max power, max speed, reverse power modifier, weight.
- Cargo-wagon: Air resistance, braking force, energy per hit, friction, max health, max speed, weight, capacity.
- Spidertron: Leg initial move speed, leg max health, leg acceleration, auto cycle, braking force, chain cooldown, energy per hit, inventory size, trash inventory size, max health, torso rotation speed, weight, rocket range, rocket cooldown, plus a cursed setting.