Small changes concerning balance, gameplay, or graphics.
Version: 1.1.4 Date: 30. 10. 2024 Bugfixes: - Fixed the crash for real this time ðŸ˜
Version: 1.1.3 Date: 30. 10. 2024 Bugfixes: - Added a nil check for the warning code that would crash on save load only after the game is restarted.
Version: 1.1.2 Date: 30. 10. 2024 Changes: - Tanks now allow remote driving by default (This is Vanilla behavior). - A warning will be printed in the console to inform users of the vanilla behavior if their remote driving is set to off on a save that had a previous version of this mod.
Version: 1.1.1 Date: 22. 10. 2024 Features: - Car: Allow remote driving, auto sort inventory, trash inventory size. - Tank: Allow remote driving, auto sort inventory, trash inventory size. - Locomotive: Allow remote driving. - Spidertron: Allow remote driving. Bugfixes: - Cursed Spidertron setting fixed.
Version: 1.1.0 Date: 21. 10. 2024 Minor Features: - Updated default values to match Factorio 2.0. - Cars & Tanks are now immune to cliff impacts by default. - Fluid wagon capacity is now 50000. Bugfixes: - locomotive-max-speed (double) is no longer set to a string value by default (woops!). Info: - This update only get the mod up and running on base Factorio 2.0. There may be future updates to account for changes or new additions with the expansion.
Version: 1.0.1 Date: 08. 06. 2024 Major Features: - Fluid wagon support (i forgor 💀) - Air resistance, braking force, energy per hit, friction, max health, max speed, weight, fluid capacity. Minor Features: - Added flattening-trains as optional dependency. CV will now override its settings if you enable customization for the train entities.
Version: 1.0.0 Date: 02. 06. 2024 Major Features: - Initial release. - Support for Tank, Car, Locomotive, Cargo-wagon, Spidertron - Tank: Impact immunities, Health, Flamethrower range & damage, MG range & damage, Cannon range & damage, braking power, fuel consumption, turret rotation speed, energy per hit, effectivity, friction, rotation speed. - Car: Impact immunities, MG range & damage, braking power, fuel consumption, turret rotation speed, energy per hit, effectivity, friction. - Locomotive: Air resistance, braking force, energy per hit, friction, max health, max power, max speed, reverse power modifier, weight. - Cargo-wagon: Air resistance, braking force, energy per hit, friction, max health, max speed, weight, capacity. - Spidertron: Leg initial move speed, leg max health, leg acceleration, auto cycle, braking force, chain cooldown, energy per hit, inventory size, trash inventory size, max health, torso rotation speed, weight, rocket range, rocket cooldown, plus a cursed setting.