Brain Damage Fixed!
About the mod:
Forked from Brain Damage by keyofdoor.
Cures the crashes, keeps the memory loss! A fixed, multiplayer-safe version of Brain Damage featuring customizable technology loss on damage/interval and dynamic idle science decay.
Features:
- Memory Loss via Damage: Taking damage gives your engineer a chance to instantly lose a random researched technology.
- Periodic Tech Forgetting: Configurable timer that periodically wipes a random technology from your force tree, forcing you to research those techs again.
- Idle Science Decay: Unfinished research slowly slips away when all labs run out of science packs and idle!
- Fair SPM Scaling: Decay rate is calculated in Science Packs per Minute (SPM) ensuring massive high-tier technologies decay at the same fair rate as early-game techs.
- Smart Production Detection: Decay automatically pauses the moment your labs resume active research.
- Prerequisite Chain Option: Choose whether forgetting a technology also strips away its dependent downstream technologies, or just the tech itself.
- Full In-Game Configuration: All settings are now runtime-global — no need to restart the game.
- Multiplayer Safe: Refactored event hooks and ensured full desync safety across multi-engineer and multi-team factories.
Additional Notes:
Please check other mods from me, you might find them interesting:
Belt Immunity With Benefits
Dispose in Liquids
Productivity Through Science
Spawner Tweaks: Pollution on Kill
Spawner Tweaks: No Damage When Blocked