Biodome Industries


A structure and recipes for growing, harvesting and processing wood and fish.

Content
1 year, 10 days ago
1.1 - 2.0
2.50K
Mining Fluids Manufacturing

g Fish keeps aging (Space Age)

1 year, 10 days ago

The newly bread fish keep the "spoilness". So at some point they just end up as spoilage. Any plans to fix this?

1 year, 10 days ago

Huh... I've not really looked into spoilage mechanics yet. Never realised that's how it worked. Sure, I'll fix I can figure out how. Can't really give you a timeline, but I'll do what I can. Also need give a category to Wood Gas and Fish Oil, since those currently don't show up in any signal categories.

1 year, 10 days ago

Yeah, turns out it was pretty simple. Recipes have a result_is_always_fresh boolean flag. Setting that to "true" did the trick, I think. It's done in 1.0.5, if you want to give it a check. Mind you, I did some housekeeping while I had the files open, so some sprites and item ordering has changed. Also, restored module slots to the Biodome, since 2.0 changed how those were handled and broke my definitions.

a year ago

Sorry for the late response. Works like a charm. Thanks a million!

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