BioTech


Produce science packs and rocket parts using biological and renewable materials

Content
6 months ago
0.13 - 1.1
1.50K
Manufacturing

b Wrong settings localization (English)

3 years ago

The last three settings are for sand miners, not bio-reactors:

[mod-setting-name]
burner-sand-mining-drill-crafting-speed=Crafting Speed of the Tier 0.5 (Burner) Sand Miner
electric-sand-mining-drill-crafting-speed=Crafting Speed of the Tier 1 Bioreactor
biotech-ext-sandminer-2-crafting-speed=Crafting Speed of the Tier 2 Bioreactor
biotech-ext-sandminer-3-crafting-speed=Crafting Speed of the Tier 3 Bioreactor

2 years ago
(updated 2 years ago)

Hey Pi-C, since he's done with Factorio, (quoted by him "I'm not doing Factorio anymore, but I can give you permission to edit."), would you consider a remake or rewrite of this mod? And don't forget the add-on with graphic updates, https://mods.factorio.com/mod/matts-biotech-changes and the other fix pack: https://mods.factorio.com/mod/PhotosynthesisAbsorbsCarbon . Me and my brother would help out as much as we could with the project.

6 months ago

Just getting back to this now, haven't modded in a long time. The localization issue is my bad, I just noticed it when updating the readability of the setting descriptions. Will fix.

6 months ago

Are we back?!?!?!?!

6 months ago

Definitely back, for the time being. Photosynthesis Absorbs Carbon is actually my old fix/tweak mod. After I was invited to the project here, I merged them into this mod. Photosynthesis Absorbs Carbon is going to be retooled to configure a lot more that's probably outside the scope here, like recipe times, outputs, sugar solution power density, etc. Not done yet, but it's ongoing.

Matt's Biotech Changes is a must-have of mine. I love the texture changes. Matt hasn't been active in modding anytime recently it seems, but the license for using the textures seems to allow repackaging them here without issue. I'll see about adding them as a built-in configurable texture option in the future.

Needless to say, as long as I have the time to, I plan on keeping this mod going in the absence of Slopppy. It's an old favorite of mine.

6 months ago

Listen if you need any help, debugging, and/or etc, let me know; I got out of playing for awhile myself and jumped back in about a month ago and to me this mod and bio industries is a must in every game.

4 months ago

Hey DwarfTech, could you add me as a collaborator? I have done a lot of clean up, reduced the file size, and updated some of the graphics. This is one mod that I don't want to see die off.

4 months ago

I can't change permissions as a collaborator, I believe Slopppy will have to do that since they're the owner of the mod.

4 months ago

https://www.dropbox.com/scl/fi/kvk26wg9iyu456if7k4n3/BioTech_1.01.02.zip?rlkey=35v5eb30ucgdvtnby56rir3qf&st=mofyxkzg&dl=0

here just need to change the version number.. Still working on balancing it some.

4 months ago

Thanks. I'll give it a look-over and publish it once I've done so. Still working on retooling my side-mod, I've been doing a playthrough with BioTech to look over the recipes and progression and see what all I wanna tweak in Photosynthesis Absorbs Carbon. I'll still be working on this one once P.A.C. is taken care of though, so no worries about this mod dying. One big thing I think will probably be lowering the fuel value of sugar solution as a raw fuel and upping the fuel cell efficiency to counterbalance. As sugar solution is right now, it outpowers oil in most modded fluid boilers. I'll probably make it a config setting though, for any who want to keep the OG balance.

4 months ago

I'm gonna look through it more thoroughly later, but careful with adding mandatory dependencies to the mod, especially for small things like icons. When I go through it later I'll see if I can make the icon changes optional depending on if Bio Industries is installed or not, but this mod ought not require that mod to be installed just to use. I'm gonna make a new topic here to continue discussing, and I'll go through the new files more thoroughly later.

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