I confirmed that the problem is because "instant deconstruction" is activated when the player controller is changed to "editor", even though the player is on another surface. I posted a message on Raiguard's mailing list to see if there is a solution, but the setting in Editor Extensions to disable "instant deconstruction" doesn't seem to work anymore. It may be a base game behavior that is causing the problem.
An interesting data point would be to see what happens in a multiplayer map, especially if there are multiple forces.