Alchemistry


Convert ores into an unstable isotope, convert that isotope back into an ore of your choice.

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4 months ago
2.0
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Mining Fluids Manufacturing

b Seems to be having some very weird problems.

10 months ago

188.695 Error ModInfoPane.cpp:496: Failed to parse changelog for mod Alchemistry: invalid changelog file, error on line 133, line does not start with exactly ' - ' or exactly ' '.

4 mods updated a bit ago and now I'm trying to figure out which one is fucking everything up. Hope this is the issue, otherwise it will take me so much more time.

10 months ago
(updated 10 months ago)

That is... Really strange. Factorio shouldn't care about changelogs being janky. It just doesn't display them. Mine seems to be busted somehow, though - seems I forgot to verify before uploading. I'll get it fixed by the top of the hour, and hope that fixes your issue.

edit
Yeah, my changelog was busted in four places: 133, 136, 137, 138. Notepad++ likes to auto-place leading tabs after rows with four leading spaces, and I guess I didn't catch all of them. My bad, should be fixed in 1.3.1. It's still updating, so give it 10-15 minutes. I think my ISP's upload speed is pretty poor.

As to why this is happening... I have no idea. Do you maybe have a mod which tries to do something special with other mods' changelogs? Only thing I can figure, because Factorio proper does not throw errors for those reasons.

10 months ago

Nope, this is just a weird thing that has happened.

10 months ago

Well, I fixed what I could on my end :) Changelog works now. I did forget to add an entry in the changelog about fixing the changelog, so I'll have to add a note in the next changelog about fixing the changelog from the previous release...

Are you getting the same error or is it something new?

10 months ago
(updated 10 months ago)

what ever is going on i got this one in its roughtly related to i think something of space age. as i dont own the dlc (its the price of the game and i got it back when it was 20 bucks or at lest a sale i dont remember.) something of prototypes/enity.lua:3: and Alchemistry/data.lua:2

sense the threads so recent and this fixing may have caused my problem.

10 months ago

"local space_age_sounds = require ("space-age.prototypes.entity.sounds")"

Yup, that'll do it. I completely forgot that I used a bunch of Space Age assets. OK, that needs to get fixed, and quick. I think I'll have to do a few validity checks for Space Age and substitute assets if that mod's not found. Thanks for the heads-up. I'll try to get it done either by the end of today or at most tomorrow morning.

10 months ago
(updated 10 months ago)

OK, base game compatibility should be fixed in 1.3.2. It's uploading now, so give it a bit and see if it helped. Turned out the new Alchemical Forge entity was using a few assets from the Electromagnetic Plant (sound, explosion, corpse) which I replaced with generic base game assets if Space Age isn't loaded. Also, the game does NOT like any references to the heat/freezing mechanic from Aquilo (like a protection against players modding in Space Age stuff for Vanilla), so I conditioned that on Space Age, as well.

Alchemistry loads fine on my end, but do let me know if you run into further problems.

10 months ago
(updated 10 months ago)

yep its good now as last night i gave the mod a quicky in sandbox to confirm its working. ill finally have use for the mountains of stone i end up getting from the subterranean mod :P as aside from just converting it to cavern fill.
also glad to see ya use notepad++ as well.

10 months ago

yep its good now as last night i gave the mod a quicky in sandbox to confirm its working. ill finally have use for the mountains of stone i end up getting from the subterranean mod :P as aside from just converting it to cavern fill.

Good to hear. That was a pretty stupid mistake on my part, so thanks for pointing it out. Bug reports like these are absolutely invaluable.

also glad to see ya use notepad++ as well.

Yeah, I haven't used the Modding Tools yet, largely because they're a Visual Studio model, which I haven't really used. Might be worth trying, though, because text-editing files is a bit Byzantine.

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