Alchemistry


Convert ores into an unstable isotope, convert that isotope back into an ore of your choice.

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3 months ago
2.0
1.64K
Mining Fluids Manufacturing

b Seems to be having some very weird problems.

3 months ago

188.695 Error ModInfoPane.cpp:496: Failed to parse changelog for mod Alchemistry: invalid changelog file, error on line 133, line does not start with exactly ' - ' or exactly ' '.

4 mods updated a bit ago and now I'm trying to figure out which one is fucking everything up. Hope this is the issue, otherwise it will take me so much more time.

3 months ago
(updated 3 months ago)

That is... Really strange. Factorio shouldn't care about changelogs being janky. It just doesn't display them. Mine seems to be busted somehow, though - seems I forgot to verify before uploading. I'll get it fixed by the top of the hour, and hope that fixes your issue.

edit
Yeah, my changelog was busted in four places: 133, 136, 137, 138. Notepad++ likes to auto-place leading tabs after rows with four leading spaces, and I guess I didn't catch all of them. My bad, should be fixed in 1.3.1. It's still updating, so give it 10-15 minutes. I think my ISP's upload speed is pretty poor.

As to why this is happening... I have no idea. Do you maybe have a mod which tries to do something special with other mods' changelogs? Only thing I can figure, because Factorio proper does not throw errors for those reasons.

3 months ago

Nope, this is just a weird thing that has happened.

3 months ago

Well, I fixed what I could on my end :) Changelog works now. I did forget to add an entry in the changelog about fixing the changelog, so I'll have to add a note in the next changelog about fixing the changelog from the previous release...

Are you getting the same error or is it something new?

3 months ago
(updated 3 months ago)

what ever is going on i got this one in its roughtly related to i think something of space age. as i dont own the dlc (its the price of the game and i got it back when it was 20 bucks or at lest a sale i dont remember.) something of prototypes/enity.lua:3: and Alchemistry/data.lua:2

sense the threads so recent and this fixing may have caused my problem.

3 months ago

"local space_age_sounds = require ("space-age.prototypes.entity.sounds")"

Yup, that'll do it. I completely forgot that I used a bunch of Space Age assets. OK, that needs to get fixed, and quick. I think I'll have to do a few validity checks for Space Age and substitute assets if that mod's not found. Thanks for the heads-up. I'll try to get it done either by the end of today or at most tomorrow morning.

3 months ago
(updated 3 months ago)

OK, base game compatibility should be fixed in 1.3.2. It's uploading now, so give it a bit and see if it helped. Turned out the new Alchemical Forge entity was using a few assets from the Electromagnetic Plant (sound, explosion, corpse) which I replaced with generic base game assets if Space Age isn't loaded. Also, the game does NOT like any references to the heat/freezing mechanic from Aquilo (like a protection against players modding in Space Age stuff for Vanilla), so I conditioned that on Space Age, as well.

Alchemistry loads fine on my end, but do let me know if you run into further problems.

3 months ago
(updated 3 months ago)

yep its good now as last night i gave the mod a quicky in sandbox to confirm its working. ill finally have use for the mountains of stone i end up getting from the subterranean mod :P as aside from just converting it to cavern fill.
also glad to see ya use notepad++ as well.

3 months ago

yep its good now as last night i gave the mod a quicky in sandbox to confirm its working. ill finally have use for the mountains of stone i end up getting from the subterranean mod :P as aside from just converting it to cavern fill.

Good to hear. That was a pretty stupid mistake on my part, so thanks for pointing it out. Bug reports like these are absolutely invaluable.

also glad to see ya use notepad++ as well.

Yeah, I haven't used the Modding Tools yet, largely because they're a Visual Studio model, which I haven't really used. Might be worth trying, though, because text-editing files is a bit Byzantine.

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