Convert ores into an unstable isotope, convert that isotope back into an ore of your choice.
Mods introducing new content into the game.
Version: 1.0.0 Date: 23. 23. 2022 Major Features: - Initial release.
Version: 1.0.1 Date: 23. 23. 2022 Changes: - Changed Stable recipe sorting to avoid them scattering all over the inventory.
Version: 1.0.2 Date: 23. 23. 2022 Bugfixes: - Fixed path for alchemical-furnace-light.png by removing an errant underscore.
Version: 1.0.3 Date: 26. 10. 2024 Changes: - Updated mod to Factorio 2.0 - Added option to manually exclude ores. Currently only used for Scrap.
Version: 1.0.4 Date: 26. 10. 2024 Bugfixes: - Fixed the graphics of the Alchemical Furnace.
Version: 1.1.0 Date: 28. 10. 2024 Bugfixes: - Updated the a whole bunch of icon definitions to the 2.0 standard. - Updated the Alchemical Furnace item definition - it now has proper pick-up/drop sounds and weight. Changes: - Changed the Alchemistry research requirement from Advanced Material Processing 2 to Basic Oil Processing and removed Blue Science cost. I don't think I need a migration script for that. - Changed the name of the Alchemistry technology to "Alchemical Ore Conversion". That's just a localisation change. - Changed the name of the mod to just "Alchemistry". It does more than just conversion now. Major Features: - Added a new item: Unstable Regolith. This is a junk side product from various Alchemical recipes. Can be smelted down into Unstable Isotope in the Alchemical Furnace. - Added a new Technology: Basic Alchemical Ore Generation. This uses Unstable Isotope to generate one of the four basic ores (iron/copper/stone/coal), as well as Unstable Regolith. 50% chance for each. Chance and cost can be changed in Mod Settings - Added a new Technology: Advanced Alchemical Ore Generation. This uses Unstable Isotope to generate specific non-basic ores, with basic ores and Unstable Regolith as side products. 80% chance for primary product, 10% chance for everything else. Can be changed in Mod Settings. Features: - Added a "Transmutation Loss Multiplier" setting, which increases the Isotope cost of Stable recipes relative to Unstable ones, inducing resource loss. Set to 1 if you don't want that. - Added a "Only Vanilla Ores" setting, which limits the ores that the mod will interact with. If enabled, only basic ores (iron/copper/stone/coal) will have Stable Ore Conversion recipes generated for them. Unstable recipes are still generated for everything. On by defauly, so tweak before loading a save to avoid having to reset recipes.
Version: 1.1.1 Date: 28. 10. 2024 Modding: - Fixed a crashing issue with Factorio and Conquer: Tiberian Dawn (hopefully). Was catching a placeholder resource. Changes: - Renamed "Stable Ore" and "Unstable Ore" recipes into "Ore Reconstruction" and "Ore Dissolution". - Renamed "Advanced Ore Generation" recipes into just "Ore Generation". - Changed some categories to better sort Alchemistry recipes and products.
Version: 1.1.2 Date: 11. 11. 2024 Bugfixes: - Fixed Unstable Isotope not showing up in logic circuits. It was missing a subcategory.
Version: 1.1.3 Date: 19. 11. 2024 Bugfixes: - Fixed a crash related to item_sounds.
Version: 1.1.4 Date: 25. 11. 2024 Bugfixes: - Fixed recipe icon handling. Will now handle resources using both icon and icons. Features: - Added an option to restrict Ore Generation for ores not present on Nauvis. No detection - manually set.
Version: 1.1.5 Date: 28. 11. 2024 Scripting: - Reworked auto-generation of recipes. Mod will no longer attempt to generate recipes with stats from the resource, but rather from the resultant ore. Should help improve mod compatibility by skipping dummy resources. - Added an "include" ores for recipe generation, even if they don't come from a "resource". This allowed support for Holmium.
Version: 1.2.1 Date: 30. 11. 2024 Bugfixes: - Fixed a few bugs introduced in 1.1.5 (like Holmium crashing with Space Age disabled). Major Features: - Added Ore Enrichment. Focused around the Ore Compresspor - a modified Recycler with 50% native Quality bonus, which can only handle ores. - Ore Compressor doesn't consume energy, but burns Unstable Isotope as fuel, instead. - Ore Compression can only be done on the same ores for which Unstable and Stable recipes are already being generated. - Ore Enrichment can be toggled on and off in Mod Settings, but is contingent on the Quality mod. If Quality is disabled, the Ore Enrichment setting is disregarded. - If Ore Generation restrictions is enabled, restrictions will be applied to Enrichment recipes, as well.
Version: 1.2.2 Date: 1. 12. 2024 Bugfixes: - Fixed a crash related to resources where an ore couldn't be properly identified. Those will now be skipped. Balancing: - Set Ore Compressor power consumption to 200KW. Unstable Isotope holds 200KJ of energy per unit of fluid, so 1 Compression cycle should cost 1 Unstable Isotope at base. Locale: - Changed "Reconstruction" recipe names to "Reconstitution" to be a bit more scienc-y. This is a localisation-only change and affects nothing but the name text. Scripting: - Changed the way Alchemical Furnace sprites are loaded, so as not to unnecessarily override data that's already set for the Electric Furnace I'm cloning. Might be buggy, so please report any visual glitches.
Version: 1.2.3 Date: 3. 12. 2024 Bugfixes: - Fixed a crash related to resources where an ore couldn't be properly identified. For real this time.
Version: 1.2.4 Date: 3. 12. 2024 Bugfixes: - Reworked auto-generation of recipes (again). Recipes for resources with multiple results should now be handled properly. Balancing: - The Ore Compressor entity can now be affected by speed and consumption (but not productivity) modifiers from Beacons. Module inventory still only accepts Quality modules, however.