but i think you can duplicate the recipe and just change some hidden values if needed. or add some unneeded spaces to the name.
i think that should be enough to make the game think it's a different recipe that just produces the same product.
that would make the recipe appear double in all searches, but that is really an issue. other mods already do that.
I'd like to avoid duplicating recipes. In general, I dislike unnecessary code duplication where it can be avoided. It's not just searches - a duplicated recipe will show up twice in the research screen and pollute the namespace for other mods which auto-search for stuff - like Helmod. It's entirely possible to deep-clone the recipe, change its name and duplicate its localisation strings. It's just not something I really want to do.
i meant to fully move all the mod's content into the mod's tab, that way the vanilla tabs have less clutter
Oh, yeah - that I can do quite easily. Simple as swapping the recipe's subcategory. Might not be a bad idea. That's what Space Age does with all the space stuff. Makes sense, I guess.
i think you could change the model to resemble a Chemical Plant more and go from there, but alright. Perhaps you could even add a "legacy recipes" option or something that kept it as-is. Either way, it's fine - i just figured i'd suggest it.
I had a bunch of arguments about sprites and pipe positions, but I was reminded of the much simpler issue: the Alchemical Furnace is a "furnace" prototype. That means it can't take recipes with multiple ingredients and it can't let you select a recipe. For Reconstruction, you need an actual Assembling Machine - both because of the dual inputs and to choose what to actually make.
I did something of a dirty hack for Ore Enrichment. My clone of the Recycler (which I still need to fix, by re-exporting all the image files again) is also a furnace, but powered by fuel. I gave Unstable Isotope a fairly low fuel value and it's not burned to power the process. This is a dirty hack because Factorio does not support fuel type filtering for fluid fuels like it does for solid fuels, meaning the Ore Compactor could run on any fluid fuel added by a mod, and Unstable Isotope can be burned in any modded machine which can burn fluids.
That works for Enrichment because each ore is its own ingredient, which is how the furnace determines which recipe to auto-select. All Reconstruction recipes use the same ingredient of Unstable Isotope.