I value realism, and there's an opportunity to add more realism to your mod to account for Space Age's support for per-planet variables, using pressure, gravity, (and temperature if the information exists) to change the liftoff speed of aircraft. Allowing users complete control over takeoff speed and only allowing one takeoff speed per planet, as yours does, conflicts with this idea. There are two equations relevant to allowing this: The lift equation and the ideal gas law.
P=rho*R*T --https://en.wikipedia.org/wiki/Ideal_gas_law
L=C*(rho*V^2)/2*A --https://www1.grc.nasa.gov/beginners-guide-to-aeronautics/lift-equation/
Rearranging these equations and replacing lift with weight(mg), you get
v_liftoff=sqrt((2*R*T*m*g)/C/P/A)) --(The velocity when lift = weight)
C(Lift constant), A(Wing surface area), and m(mass) are dependent on the aircraft, and T,g, and P are dependent on the planet.
I'd be a lot more interested in adding support for my mod if it was possible to change liftoff speed based on planet atmosphere, temperature, and gravity. I'd work on doing that myself, but with your mod as it is, it's impossible to do anything other than let players have complete control over takeoff speed, and have that takeoff speed apply on every planet. I'd also accept you just making it possible to add different takeoff speed settings for different planets if that would make it easier to implement. That way, I could set the default liftoff speed by doing the calculations myself. Looking at your code, the takeoff speed relying on settings variables looks difficult to undo, but it would be less difficult to change the setting pointed to when the surface changes.