Age of Production


Adding new machines to Space Age for more variety and bigger production!

Content
29 days ago
2.0
7.24K
Factorio: Space Age Icon Space Age Mod
Combat Mining Fluids Manufacturing

i [Now Planned]Krastorio 2 compatibility

4 months ago

Could this mod be integrated into Krastorio 2 Spaced Out?
I think it could fit good as an optional extension to that overhaul.

4 months ago

I guess but idk the inner functioning of Krastorio. Try asking the dev of Spaced Out

4 months ago
(updated 4 months ago)

I already mentioned this in a post with suggestions.

I decided to ask here because since Krastorio 2 is an overhaul that adds resources and intermediates then it counts as the base game to adapt around I guess.
I played Age Of Production for a while and in my opinion this mod looks perfect for an extension to Krastorio, and I feel that most of this mod already [seem to] integrate with Krastorio's progresion.

I took a look at both mods and I took these notes:

Fits fine

  • Salvager
  • Biochemical Facility
  • Core miner
  • Atomic enricher
  • Mineral synthesizer
  • Electromechanical faacility

Minor or no change

  • Arc Furnace fits as an upgrade to electric furnace, before Krastorio's advanced furnace.
  • Transmitter and quantum stabilizer fit fine as they are now, as upgrades to vanilla and Krastorio beacons.
  • Hydraulic plant and petrochemical facility look fine as an upgrade to chemical plant before Krastorio's advanced chemical plant.
  • Scrubber needs no change, it already is an upgrade to Krastorio's air purifier.
  • Quantum computer needs no change, excepts perhaps renaming it to space quantum computer because it's an upgrade to Krastorio's land quantum computer.
  • Greenhouse fits fine, except maybe rename it to advanced greenhouse to differentiate it from Krastorio's basic greenhouse.

Adaptations

  • In my opinion lumber mill and armory are good as they are now, but advanced assembly machine and quantum assembler could be adapted so both become upgrades to Krastorio's advanced assembly machine.
  • Krastorio has biomass too so in can be integrated.
  • Krastorio introduces various resources and intermediates that could be added to recipes of this mod.
  • I guess some changes in the tech tree to balance progression.

With these changes this mod would become a nice extension to enrich Krastorio 2 || Spaced Out.

3 months ago

Its way too much to work on just for compat. Thats why i havent done any compat for overhauls

3 months ago
(updated 3 months ago)

Upgrading two assembly machines, integrating biomass and intermediates into recipes is way too much work?

Well, it's fine, I already tried this mod and while it's good, Krastorio 2 is more of “to die for” because it's a well thought (and popular) overhaul.

3 months ago

If you think its not too much code it yourself, you're being a bit rude.
A simple planet compat takes me a while espeically in case of recipe changes and those arent without issues, especially recycling ones that im currently not fixing due to at least right now not being too much of a problem.
Modding isn't simple and i dont always hahe all the time

3 months ago

I don't want to make yet another mod duplicating some other mod for compatibility with another mod.

I can perfectly provide the integration if you are willing to merge it into the code of this mod though.

3 months ago

I will gladly accept a pr, but i cant assure it will be added soon tho
Gonna have a busy week :c

3 months ago
(updated 3 months ago)

It's fine, it's still unlikely that any of the Krastorio 2 implementations will be ready within this week anyway, and if they aren't willing to ease compatibility with planets and other mods then I won't be using Krastorio 2 in my new private server.

I'll update here when there are news.

3 months ago

got it, see ya and sorry for calling you rude

3 months ago

np

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