248k Redux Mod


Port of the 248k mod by PreLeyZero from 1.1 to Factorio 2.0. May have compatibility issues with other mods.

Overhaul
a month ago
2.0
7.09K
Transportation Logistic network Manufacturing Power

b Found a bad rename

a month ago

I'm working on fixing the (many) references to changed prototype names in ATOM and it's associated mods, and I believe I've found a bug.

The item for the magnetising facility was fu_magnet_item and was changed to fu_magnet. So far so good.

The magnet material was fu_materials magnet... and also got changed to fu_magnet. So now items like the EM suspension train require 100 magnetising facilities to make - though you can use the 'cheap' recipe after the first one. So I don't think it actually locks you out of anything, but the balance is questionable.

a month ago

Well that is a fun one to have missed. I will have to take the blame on that one as my pull request was added to the main branch and I missed that in testing

a month ago

If that's the only one issue then you're probably not doing too bad.

I would ask, if you have any pity in your soul, change the item name of the building and not the material.

a month ago

This is going to be an interesting problem to solve

a month ago

Fixed or at least I hope so

25 days ago

Don't know if anyone else has brought this to your attention, but another issue has come up. Krastorio 2 has a function for switching roboports between a regular mode, a construction mode, and a logistic mode, with modified ranges; it does so by creating prototypes for each version and switching entities around. Since fi_robo_port changed names, the copies changed too, but since there were no migrations, any roboports that were in other modes disappeared.

Something similar might happen with Space Exploration and space-placable entities that SE makes space versions of, but not a lot of 248k buildings are space-placable to start with, so I don't know if any of them are actually an issue.

16 days ago

I'm not sure if I want to fix that. At this point, I believe if someone faced that problem, it's already irreversible. Also, I don't know how K2 and SE name the objects, but if you help me with the names, I will do the migrations

New response