248k Redux Mod


Port of the 248k mod by PreLeyZero from 1.1 to Factorio 2.0. May have compatibility issues with other mods.

Overhaul
a month ago
2.0 - 2.1
9.28K
Transportation Logistic network Manufacturing Power

g How did you handle locomotives?

1 year, 4 days ago

Hey, I started a version for 2.0 as well. If your's stays compatible with old saves, I'll discontinue what I started. Just a question: What did you do with the diesel locomotive as it requires new graphics for 2.0? I thought about using the locomotive from Exotic Industries but actually didn't continue since then.

1 year, 3 days ago

Hi, sorry for the late reply. I recommend checking the GitHub commits, especially ‘Refactor train prototypes for new animation and energy source,’ to see what I did. But it’s not necessary to add new graphics — you only need to change part of the code. Just keep in mind that when using Rail ramps, it looks a bit weird, but there’s nothing I can do about that

1 year, 3 days ago

Also, about compatibility with old saves: I’m not planning to support that, but you can use this mod’s source code so you don’t have to deal with all the small details of updating from 1.1 to 2.0. Also, if you’d like to work together to add compatibility with old saves, I’d be glad to help

a year ago
(updated a year ago)

There wil be no compatibility with old saves, because the mod changed it's name

a year ago

That doesn't really matter if all entities, item, recipes and technologies keep their names.

a year ago

Interesting, didn't know that.

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