Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
No player inventory items are lost when using emergency burn.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
This mod adds settings that will change base robot speed (later on ill change technology changes+yes/no ability to add infinite technology most probably being based on downloads so go download to get updates ! :D) just don't forget to configure it otherwise it won't have effect!
Place a teleportation tag on the map to travel there instantly. Give it a name and you can fast travel there with a keyboard shortcut! No costs, perfect for the end-game when you got tired of running and travelling by trains. Just click RMB on map and set the icon "tag to teleport", done!
Mods introducing new content into the game.
A vanilla friendly mod that adds infinite battery tech with the same scaling as worker robot speed!
Mods introducing new content into the game.
Adds support for crating and stacking for Miscellaneous Mods.
Mods introducing new content into the game.
Choose what you want to produce and this will tell you the main cause why you are not making more of it.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
[ Biters rebuild based that are destroyed ] biters will send reinforcements to bases that are under attack, and will also rebuild/ fortify those bases if left unattended you are encouraged to clear and then defend a biters base from any potential recovery forces
Mods introducing new content into the game.
Shows indicators to help you know where to place underground belts and pipes.
Make multiplayer communication a bit fancier with player speech bubbles and emotes
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
A Mobile Factory Extension: Add Jets that will help you! Build, repair, mine, attack enemies, ...
Mods introducing new content into the game.
Add tier 2 laser turret + research. Stack size and range configurable. Vanilla friendly.
Mods introducing new content into the game.
Gives you options for changing character stats (health, regeneration, reach, inventory size, mining speed), add/change/remove armor and vehicle grids, mess with modules, modify recipe costs, change some weapon/ammo values and a few other things.
Sad train noises. Now all players can participate in engineer funerals when killed by train.
Small changes concerning balance, gameplay, or graphics.
Material Expensive, balanced, oil-free, tech-early logistic and construction robots. #robots #logistics #early-game #resource-intensive #construction-robots #roboport
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.