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Use your power network to power your equipment grid. (Now plays (slightly) nicer with (a couple) other mods!)
Mods introducing new content into the game.
Each surface has a map wide construction and logistic zone, but those won't charge robots.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Allows players transfer entities to other teams. Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Much Bigger MAP! More Space for railways and roads! Updated to the latest version of factorio!
Scenarios, maps, and puzzles.
Various tweaks for Space Exploration not dependent on K2
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds a quickbar shortcut for toggling the personal logistics so that the status can be seen without opening the inventory.
Mods introducing new content into the game.
STOP TALKING ABOUT DESTINATION FULL! I'M TIRED OF SEEING IT! I was putting down a train station, right, and ALL the trains just flashes "Destination Full". I played space exploration mod, and built a giant base with train limits, and everywhere I go, there were "Destination Full"! DESTINATION FULL DESTINATION FULL DESTINATION FULL DESTINATION FULL DESTINATION FULL!!!!!!!!!! AAAAAAAAAAAAAAAAAAAAAAAAAAAA
Small changes concerning balance, gameplay, or graphics.
Changes the recipe of the Nuclear Artillery Shell from the mod of the same name by Aephiex. The original NAS mod recipe seems to reflect how ammo is crafting into uranium variants in base game, however this mod changes it to be more like an actual Atomic Bomb built into an artillery shell, with the bomb the original payload of 4 explosive cannon shells. Also adds production science packs to the research of it. Is it generally more expensive? Yes. Does it still go big kaboom? You bet ya.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Fork of ick's. Custom version of the Sea Block Pack. Other than the original mod pack this mod applies some small changes, mostly hiding unnecessary clutter and reordering stuff. All changes, including to dependencies, can be found in the description on the Factorio Mod Portal.
Collections of mods with tweaks to make them work together.
Rebalances Turbines++ to have nice Ratios and optionaly to work with Krastorio 2, also adds electric boiler recipes for Space Exploration
Small changes concerning balance, gameplay, or graphics.
Krastorio 2 + Space Exploration + Quality of life + Interfaces + Harder enemies + Fun tech
Collections of mods with tweaks to make them work together.
Unlimited Power give you the options to create new ____ with a maximum number of 255. Amount of new ones can be between 5 and 255 you can change it in the settings. Color is base on the number to generate it. ___ have allways the same color on every startup
Mods introducing new content into the game.
This mod allows you to 'repurpose' the biters for the expansion of the factory. * Want a deeper combat experience in factorio * Would like a more complex balance between the player's relationship with the biters * Just gotta have a secondary option for getting oil early game
Mods introducing new content into the game.
Removes the power requirements for combinators and programmable speaker
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Makes ammo 'cheaper', though arguably not 'cheaper' until oil processing kicks in.
Small changes concerning balance, gameplay, or graphics.