Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Fixes an issue between factorio extended plus and aai.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Use ALL the colors! Player colors cycle or pulse to a give a more dynamic appearance.
Small changes concerning balance, gameplay, or graphics.
Command - New Mission: Locate and investigate the source of the distress signal on a faraway planet.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
This mod adds large 2x2 versions of the base game's iron and steel chests.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Translations for other mods.
Adds an assembling machine with integrated requester chest and output buffer chest, which is able to craft only items usually produced in a mall. This helps to build up a botbased mall a lot earlier, without needing to research logistic network.
Mods introducing new content into the game.
Fluids (oil, lith water, ground water) in main and bobs mods are no longer infinite.
Mods introducing new content into the game.
Exchanges various sounds with those from Fallout: New Vegas. Such as GUI, guns, explosions and utilities like death and research. Customizable in settings. Also adds two new speaker alarms.
Small changes concerning balance, gameplay, or graphics.
Shows you where to put the splitter on the main bus so the output is exactly where you want it.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod creates new force for each player. Those forces are enemies (you can use diplomacy mod), but they can share vision despite being enemies (check out settings->mod settings->per player) now finally radars don't always share vision. Every player has option to flip setting, so that his radars share/don't share vision. If you want also to have shared chat between all forces, I might recommend you always-shout mod ( https://mods.factorio.com/mod/always-shout )
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
Search quickly for tags and train stops, and instantly jump to their position on the map.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Waste incineration enables you to burn obsolete stuff to generate energy. Different types of ash remaining in this process can be smelted to regain some of the metals.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This mod adds in a new locomotive that is faster but heavier, slower acceleration, than the original diesel locomotive.
Mods introducing new content into the game.