Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Adds an assembling machine with integrated requester chest and output buffer chest, which is able to craft only items usually produced in a mall. This helps to build up a botbased mall a lot earlier, without needing to research logistic network.
Mods introducing new content into the game.
A free to make and easy to destroy placeholder item. It can be used to fill dead ends of belts and splitters to not waste other items. Perfect for people with OCD!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Adds a hotkey that attempts to grab items from the selected entity, or all nearby entities, in order to fulfill the player's logistic requests. Also includes a hotkey to dump the player's trash slots into the selected entity.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
wooden-chest: Nerf:Storage space from 15 to 5. Buff:Can be moved by belt now.
Mods introducing new content into the game.
A modpack that contains various mods to make Factorio better! It was made to be change very little to gameplay, mostly containing QQL features and tweaks, so You guys don't have to choose from so many amazing mods. There are 2 versions of this modpack.
Small changes concerning balance, gameplay, or graphics.
Ein Roboport der in der Luft schwebt und keinen Platz auf dem Boden blockiert. ----------------------- A roboport floating in the air and blocking no space on the ground.
Mods introducing new content into the game.
Short underground pipes with less material cost and crafting time for compact builds.
Mods introducing new content into the game.
OnlyTrains was created with the idea of explicitly using trains for transportation. It removes the ability to place belts, underground belts, splitters, pipes, underground pipes, storage tanks, requester chests, buffer chests, and active provider chests. These items are all still craftable for use in recipes. Good Luck!
Mods introducing new content into the game.
Consume power to teleport items. A replace of robots logistics, configurable and UPS friendly.
Mods introducing new content into the game.
A remixed way to play though the game. Start with all research unlocked, but items must be crafted in large batches with the help of science packs.
Large total conversion mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Progress through 6 ages of technology, starting with steam and tame exotic matter in the end. Adds various game mechanics, a variety of new resources and big machines.
Large total conversion mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Freezes belt animations for people who get migraines or suffer sensory overload, like in autism. Currently stops animating belts for splitters, transport belts, and underground belts. Based on Avongard's original (and purple_cpu_chip's 1.1 updated) belt animation freeze mod.
Small changes concerning balance, gameplay, or graphics.
This mod makes it possible to transit items via the circuit network using energy.
Mods introducing new content into the game.
Mods introducing new content into the game.
A reliable train-based logistic system that is relatively simple to use
Mods introducing new content into the game.