Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
This is a tweaked release of sensenmann's Alien Loot Economy; all credits are awarded to sensenmann. **I highly suggest you install the original mod instead**, since this was uploaded to distribute the tweaks to my friends for multiplayer. Link to the original is in the incompatible dependencies below.
Mods introducing new content into the game.
The purpose of this mod is to smooth the curve of evolution of biters filling the gap between big and behemoth enemies, it also incentivate the use of vehicles of my other mod (PredictabowlVehicles) to assault biter's bases.
Mods introducing new content into the game.
Requested by Pac0master created by Bilka, This mod creates a new Preset increasing the alien group size and more
Mods introducing new content into the game.
You're not the only one coming to this planet. Robots have already occupied Nauvis. Will you be able to defend yourself against robots? Configurable inside Config.lua
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
A fix for Galindell's mod until it is updated; https://mods.factorio.com/mod/galindell-world "Life is Factorio. 12 factions are fighting for the planet. 4 aliens, 4 human, 4 robotic."
Mods introducing new content into the game.
These biters will move your belts. They'll move your inserters. They'll move your walls. Fair warning, this is WIP, and likely to make biters super OP.
Mods introducing new content into the game.
Makes it possible for small biters and spitters to spawn even at max evolution, although rarely. Now for 0.18
Mods introducing new content into the game.
Currently unstable---This mod allows you to make yourself an enemy entity or not with a simple click.
Mods introducing new content into the game.
Add alien loot for resources transformation. Add virtual loot box for managing big number of loot. Intent to be used with big number of alien. Can be used for "loot only" ressources after the early game. Compatible with mod managing resources.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod allows behemoth spitters to spit small nuclear warheads. Good luck.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
์ํ"ํผ์น๋ธ๋(์์ด๋ฆฌ์ธ 2020)"์ ๋ณด์ ์ ์ด ์์ต๋๊น? ์์คํ ๋ฒ๊ทธ ๋ฆฌํฌํธ๋ Vin_Diesel@PitchBlackSupport.com์ผ๋ก ์ฐ๋ฝ์ฃผ์ธ์. ๊ฒ์ ํ๋ ์ด ์ ๊ณตํด์ ๊ฒฝ๊ณ ๋ฉ์ธ์ง๋ฅผ ํ์ธ ํ์๋๊ฒ ์ค์ํฉ๋๋ค. ์๋ก์ด ๋ฒ์ ์ด ๋์ฌ ๋ ๋ง๋ค ํ๊ตญ์ด๋ก ๋ฒ์ญํฉ๋๋ค. ๋ฌธ์ ๊ฐ ๋ฐ์ํ๋ฉด Xagros๋๋ Choumiko๋ก ๋ฌธ์์ฃผ์ธ์.
Mods introducing new content into the game.