Predictabowl Enemies


The purpose of this mod is to smooth the curve of evolution of biters filling the gap between big and behemoth enemies, it also incentivate the use of vehicles of my other mod (PredictabowlVehicles) to assault biter's bases.

5 years ago
0.14.0
888
Owner:
Predictabowl
Source:
N/A
Homepage:
none
License:
The Unlicense (Public Domain)
Created:
5 years ago
Latest Version:
0.0.2 (5 years ago)
Factorio version:
0.14.0
Downloaded:
888 times

The purpose of this mod is to smooth the curve of evolution of biters filling the gap between "big" and "behemoth" enemies, it also incentivate the use of vehicles to assault biter's bases.
The enemies added will slightly raise the difficulty as the game progress, especially if you like to take your time and not rush to endgame (like me). The waves of enemies at maximum evolution will be slightly harder because they will come from a mix of stronger enemies.

The bases of biters will be harder to destroy with the addition of 1 type of spawner and 2 type of worms which will make life hard for a player with power armor. The vehicles included in my other mod "PredictabowlVehicles" are specifically designed to take on such bases.

ver 0.0.2
- Quick Bug Fix: strong biters will not spawn anymore at low evolution factor.

Know Issues: The Evolved Spawner can and will spawn at very low evolution factor, this spawner is nearly unkillable at the start of the game. This should not happen but right now i lack the time to fix it.