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Build long ranged lights that track enemies from a distance! Searchlights are non-damaging, electric-powered turrets requiring Optics technology.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds rails without gravel/wood that also conduct electricity, contains an elevated version too.
Mods introducing new content into the game.
Brings back legacy official crash site entities and items added for 1.0 and removed on 1.1. This mod does nothing alone. It is normally required by other mods that need these prototypes.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds GUI to display evolution factor and monitor alien spawn rates. Adds progressively higher tiers of aliens (configurable) at very-late game, bringing some real challenge! (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Русский)
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds 5 furnaces whose crafting speed depends on the transport-belt speed * 3. Energy consumption and pollution is appropriate. In the settings, you can increase energy consumption. Сan work with other mods for example angelssmelting, bobplates, PY, IndustrialRevolution. fixed bad code and angelssmelting. added Bio Industries stuff. please report bugs or ideas. Language en, ru, de, fi.
Mods introducing new content into the game.
Adds more powerful combat capability to keep up with numerous and/or powerful enemies and huge biter bases.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Valves have been removed due to the current engine limitations. *Check out “Configurable Valves” by Stringweasel for a very clever and convenient valve mod* --Adds I, L, T, and Cross underground pipe extensions. --Adds pipes to ground with I, L, T, and Cross shaped underground outputs that are able to be rotated independent of the above ground port. --Adds an Underground pump. CHECK HOTKEYS FOR MOD.
Mods introducing new content into the game.
Mods introducing new content into the game.
Display LTN's Provider and Requester contents for specific Network ID's as combinator output.
Mods introducing new content into the game.
The most unhinged ways to transport items and yourself around your factory. Fling items around with Thrower Inserters, launch your trains off ramps, and soar through your base on electric ziplines!
Mods introducing new content into the game.
Allows you to change your map and map generation settings at any time you want.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds Corrundum, a planet centered around the chemistry of Sulfur.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Building a Rocket Silo is now a 6 stages process. Each silo needs to be excavated, filled and built, while requiring a lot of power, materials and generating pollution. Custom Space Exploration, Bob&Angels, Industrial Revolution and Exotic Industries compatibility New graphics by snouz
Mods introducing new content into the game.
Queue technologies for research, see research time ETAs, automatically research all prerequisites, auto-research infinite technologies. This mod will not be updated to Factorio 2.0.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A complete overhaul to the personal equipment, this mod adds several tiers and types equipments and armors that are fully customizable, and even some custom ones, like personal assembling units and backpacks. You can change almost every base parameter of all the types of equipment the mod has to offer.
Mods introducing new content into the game.