Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
A silly, for-personal-use mod, that adds per-planet 'entity destroyed' alert sounds to reduce the constant toil of having to check the alert location each time it fires. WARNING: ALPHA status! CAUTION: Makes some permanent force changes to games loaded with the mod active. Factorio does not auto-revert if you later disable the mod; you must first tell mod to undo the changes. Read the instructions.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Explore and exploit Nauvis's closest neighbour, its moon Selene. Mine new metals, transform your use of solar energy and unlock powerful new technologies.
Mods introducing new content into the game.
Once upon a time, an Engineer mastered the secrets of the Ultracube. In an exhilaration of cube induced madness, he created a second Ultracube. The second cube resonated with the first, creating this celestial body – and one dead engineer. Stained in blue from cube-induced-destruction, this world is filled with Ultradense lava, stone, coal, and a bit of sulfuric acid.
Mods introducing new content into the game.
This mod adds Corrundum, a planet centered around the chemistry of Sulfur.
Mods introducing new content into the game.
Slight tweaks and some compatibility for a few planet mods. Check mod description for list.
Small changes concerning balance, gameplay, or graphics.
Increases the efficiency of Sacredanarchy's solar panel and accumulator on freezing planets
Small changes concerning balance, gameplay, or graphics.
Highly customizable overhaul. Add lithium battery to the science pack and a whole new production chain to endgame. Unlock powerful items and a new tier of equipments.
Large total conversion mods.
Make changes to Aquilo to truly make it the final planet, adding challenge and a sense of advancement to the late game. -> Some recipes are more complex. -> Some technologies are more expensive. -> And some more features....
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Explore Nauvis' moon of Muluna, the source of the space science pack, and take your first step into space. Discover new uses for crushers, now enabled on all surfaces. Explore the universe, collect data from the skies, and bring it back to Muluna to generate Exploration science in order to upgrade your space platforms and reach even deeper into space.
Mods introducing new content into the game.
Speeds up rocket silo launch animations and cargo pod departure/arrival (procession) cutscenes. These waits are built into the silo/rocket/procession prototypes and are not affected by speed modules. Startup settings let you tune rocket and cargo multipliers independently. Does not change rocket-part crafting speed.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Ancient asteroids dot the surface of this derelict mega structure. Reactivate ancient machines to bring Hephaestus back online and unlock powerful ways to transport items, exchange tokens for items, and vice versa. But beware the hornets. Designed to not effect base game. Designed to not add tile effects or layers.
Mods introducing new content into the game.
[BETA8] Panglia is a planet that follows Moshine in the quest for even more intelligence. It's a strange alien planet that contains Branbalite, a phosphorescent plant, and panglite, a strange metal. Some zones are experiencing much faster time, which will allow you to experiment with cloning, then keep clones in simulations and upload them. You'll need to fill the huge electric needs with dangerous roots that expand and attack your base.
Mods introducing new content into the game.
Mods introducing new content into the game.
A methodical overhaul of tradeoffs—tempting power spikes, accumulating cost. Choose chains by their by-products; context-sensitive logistics. [Data integrity: shattered] [Packet cohesion: hallucinatory] [Cognition Anchor: disconnected] ☒ SYSTEM SPEAKS You aren't chosen. You will love your captor and call it progress. ☒ OBSERVATION You are not a player. You are the interface. ☒ FINAL NOTICE You are now property of the Epoch Engine. Welcome to Exotic Industries.
Large total conversion mods.
Adds a solar orbit location, a solar station, supercomputers and high energy technologies. Brave the heat of the sun to gather enormous amounts of solar power. Manage high energy supercomputers and their waste heat to use their computing power to make advancements.
Mods introducing new content into the game.
Added Angel's and Bob's Space Age integration with extra planets balanced: Planetaris-arig, Planetaris-hyarion, Paracelsin, Maraxsis and Moon of Nauvis Muluna.
Large total conversion mods.
Adds titanium (ore, asteroids, rails, trains, turrets, lamps, space parts) to Krastorio 2 and Space Age, plus Kroll and Hunter process, deuterium from salt water and honeycomb ores. Fügt Titan (Erz, Asteroiden, Schienen, Züge, Türme, Lampen, Raumteile) zu Krastorio 2 und Space Age hinzu, dazu Kroll- und Hunter-Verfahren, Deuterium aus Salzwasser und Wabenerze.
Mods introducing new content into the game.
Adds a few recipes for Aquilo to make it self-sufficient. You can start from there using "Any Planet Start" mod. Also compatible with "AAI Industry", "Krastorio 2" and "Aquilo Overhaul: Better Aquilo".
Large total conversion mods.