NoWay Overhaul (Beta)


Adds titanium (ore, asteroids, rails, trains, turrets, lamps, space parts) to Krastorio 2 and Space Age, plus Kroll and Hunter process, deuterium from salt water and honeycomb ores. Fügt Titan (Erz, Asteroiden, Schienen, Züge, Türme, Lampen, Raumteile) zu Krastorio 2 und Space Age hinzu, dazu Kroll- und Hunter-Verfahren, Deuterium aus Salzwasser und Wabenerze.

Content
2 days ago
2.0 - 2.1
57
Planets Environment Mining Manufacturing
Owner:
Chryosalis
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
a month ago
Latest Version:
0.28.1 (2 days ago)
Factorio version:
2.0 - 2.1
Downloaded by:
57 users

NoWay Overhaul (Beta)

An add-on for Krastorio 2 Spaced Out and Space Age (Factorio 2.1). It adds titanium, a new mid-game metal that is
mined with chlorine and used all over Krastorio 2 and Space Age, plus a few quality-of-life and look changes.

Requires: Space Age and Krastorio 2 Spaced Out 2.0.19 or newer. Quality is optional. For Factorio 2.0 use version 0.25.0.

Highlights

  • Titanium ore on Nauvis, Vulcanus, Gleba and Fulgora (switchable), also a rare byproduct of metallic asteroids.
  • Titanium gear: pipes and tanks, armor, chest, walls, lamps (7 designs), gun turret, mining drill, rails, trains, car, tank,
    electric poles, inserter, rifle and shell ammo, space parts.
  • Titanium as an extra ingredient in about 40 late-game recipes (rocket silo, roboport, reactors, refinery, ...).
  • New processes: Kroll and Hunter process, enriched titanium, casting in the foundry, titanium chemistry.
  • Deuterium from salt water instead of plain water.
  • Honeycomb look for all solid ores, night glow for uranium and titanium.
  • 17 titanium achievements, translated into all 46 languages.

Titanium

  • Unlocked by Titanium processing (red and green science plus Krastorio's fluid chemistry).
  • Ore -> ingot -> plate (furnace); plates make gear wheels, rods and beams. On the map titanium is turquoise.
  • Mining needs chlorine (10 per ore, setting), so you need a drill with a fluid input.
  • Kroll process: titanium ore + coke + chlorine -> tetrachloride, then + hydrogen -> 6 ingots and hydrogen chloride (loop closes with titanium chemistry).

Titanium items

Item Technology Notes
Beam, alloy plate Processing, Alloy Alloy plate (2 plates + 2 steel + coke) is needed for the top tier: railgun turret, fusion reactor, advanced tank, big roboport
Pipe, pipe to ground, storage tank Titanium pipes Twice the volume of steel pipes, 45 tiles underground, 100 000 fluid per tank
Armor Titanium armor Between heavy and power armor, 5x5 equipment grid
Chest Titanium storage 64 slots, 600 health
Wall, gate, rifle magazine Titanium fortifications 1000 health wall; magazine +45 % damage
Shotgun and cannon shell Titanium shells +40 % damage
Lamp (and 6 more designs) Titanium lamp (designs) Range 96 (small lamp 40); designs range 72 - 120
Gun turret, mining drill Fortifications / Titanium mining Turret 1000 health, range 28; drill 15 % faster than MK2, 4 module slots
Rails, locomotive, cargo and fluid wagon Titanium rail, Titanium train Own rail type with 3x health; wagon 60 slots / 75 000 fluid
Car, tank Titanium vehicles Car 800 health, tank 4500 health, more power and slots
Medium and big pole Titanium poles Longer wire reach, more health
Inserter Titanium inserter 35 % faster than the fast inserter

Recipes of the original items are copied, so they follow other mods. Recycling titanium parts returns 70 %.

Titanium as ingredient

Added to existing recipes (the technologies now need Titanium processing or Alloy; recipes available from the start stay as they are):
logistics and production (express belt, assembling machine 3, electric drill MK2, beacon, laser turret), chemistry (refinery,
pumpjack, filtration plant, big storage tanks), space (platform foundation, thruster, cargo bay, landing pad, rocket silo),
equipment (exoskeleton, shield, batteries, reactors), vehicles and turrets, power and research (nuclear reactor, heat exchanger,
advanced lab, roboport) and the alloy tier.

Titanium in space

  • Space parts: asteroid collector (radius +50 %), thruster (+30 % thrust), cargo bay, platform foundation.
  • Space defense: rocket and laser turret with more range, solar panel 130 kW.
  • Titanium asteroids on all routes (rare); crushing a chunk gives 10 titanium ore.

Processes and recipes

  • Enriched titanium (like Krastorio's enriched iron and copper): 9 ore + sulfuric acid + water -> 6 enriched titanium, which gives plates, gear wheels, rods and beams.
  • Casting (foundry): molten titanium from ore, enriched titanium or lava; casts plates, gear wheels, rods, beams, pipes and alloy.
  • Titanium chemistry: closes the chlorine loop, titanium dioxide for solar panels, plastic with a titanium catalyst, alloy without coke, smoke grenade.
  • Hunter process (after Fusion energy): salt -> sodium + chlorine, then sodium + tetrachloride -> ingots.
  • Pressing: 2 ingots in an assembling machine -> 3 plates.

Deuterium from salt water

Krastorio's "heavy water" is now deuterium: stone + water -> rock salt -> salt -> salt water -> deuterium (electrolysis).
Unlocked with Fusion energy; the internal name stays, so saves keep working.

Krastorio 2 leftovers

Improved pollution filter, Power armor MK3 and MK4, big batteries (MK1-MK3) and nuclear reactor equipment use Krastorio graphics that were never used.

Look and uranium

  • Honeycomb ores for coal, iron, copper, stone, uranium and titanium; new crude oil sprite; the piles shrink with depletion. Only graphics change.
  • Walking on uranium ore hurts (poison); players in vehicles are safe.

Achievements

Titanium Age, Titanium drill / express / track layer, lights, fortress, guard, roadster, tank commander, grid, hands, armored, liftoff,
Alloy master and three Mass production tiers (1,000 / 100,000 / 1,000,000 plates). Modded games do not give Steam achievements.

Settings

Startup (restart needed): Honeycomb ore graphics (on/off), Titanium amount in other recipes (50-200 %), Chlorine per titanium ore (5-25),
Ore amount multiplier (x1, x2, x5, x10; richness of all mined ores in newly generated areas), Titanium on other planets (on/off).
Map (any time): Uranium ore damages players, Uranium ore damage, Extra inventory slots (0 to +680, on top of research bonuses).

Compatibility

  • Safe to add to an existing save. Changed recipes need Titanium processing first; researched technologies stay researched.
  • The extra inventory slots use the per-player bonus; another mod that sets the same bonus may conflict.
  • New ore graphics apply to existing ore tiles.

Known limitations (beta)

  • Pipes, tank and armor reuse tinted Krastorio 2 / base game sprites; wall, gate, chest and turret base are recolored base game sprites; the lamp designs come from AI generated images.
  • Balance was tested in normal play; long late-game runs may still need tuning. Feedback is welcome in the discussion tab.