NoWay Overhaul (Beta)
An add-on for Krastorio 2 Spaced Out and Space Age. It adds titanium, a new mid-game metal that is mined with
chlorine and used all over Krastorio 2 and Space Age. Around it there are titanium pipes, tanks, armor, walls, seven
lamps, turrets, a mining drill, rails and trains, parts for space platforms, titanium asteroids, the Kroll and Hunter
process, enriched titanium and casting in the foundry. Krastorio 2's heavy water becomes deuterium made from salt water.
The solid ores get a new honeycomb look, and uranium and titanium glow in different colors at night.
This is a beta (0.24): the numbers are balanced against Krastorio 2 but not play-tested yet, so feedback is welcome.
Requires: Space Age and Krastorio 2 Spaced Out. Quality is optional.
Titanium
- New ore that spawns on Nauvis, Vulcanus, Gleba and Fulgora (can be switched off) and drops as a rare byproduct when crushing metallic asteroids.
- Unlocked by the technology Titanium processing (red and green science, plus Krastorio's fluids chemistry).
- Chain: titanium ore -> ingot -> plate (both in a furnace), then plate -> gear wheel (2 plates), rod (1 plate -> 2 rods) or
beam (2 plates). - On the map titanium ore is shown in turquoise, so it cannot be mixed up with the other ores or water.
- Mining needs chlorine (10 per ore), like Krastorio's rare metals, so you need a drill with a fluid input.
New titanium items
| Item | Unlocked by | What it does |
|---|---|---|
| Titanium beam | Titanium processing | Structural part for the rocket silo, roboport, cargo landing pad, space platform foundation and the titanium tank |
| Titanium pipe, pipe to ground, storage tank | Titanium pipes | Twice the fluid volume of steel pipes, 45 tiles underground, 100 000 fluid per tank. Connects to Krastorio steel pipes |
| Titanium alloy plate | Titanium alloy | 2 titanium plates + 2 steel plates + coke. Needed for the highest tier (railgun turret, fusion reactor, advanced tank, big roboport) |
| Titanium armor | Titanium armor | Between heavy and power armor, 5x5 equipment grid |
| Titanium chest | Titanium storage | 64 slots, 600 health (steel chest: 48 slots) |
| Titanium wall, gate | Titanium fortifications | 1000 health, stone brick + 4 titanium plates; riveted titanium look, the gate is gray |
| Titanium lamp | Titanium lamp | Light range 96 instead of 40 (small lamp), cool white; 3 titanium ingots + 2 glass + 3 copper cables |
| Titanium rifle magazine | Titanium fortifications | Krastorio 2 armor piercing rifle magazine +45 % damage |
| Kroll process | Kroll process | Titanium ore + coke + chlorine -> titanium tetrachloride, then + hydrogen -> 6 ingots (+20 % per ore) and hydrogen chloride |
Where titanium is used (as an additional ingredient)
| Area | Recipes |
|---|---|
| Logistics / production | express transport belt, assembling machine 3, electric mining drill MK2, quarry drill, beacon, laser turret |
| Chemistry | oil refinery, pumpjack, K2 filtration plant, air purifier, atmospheric condenser, big and huge storage tank |
| Space | space platform foundation, thruster, cargo bay, cargo landing pad, rocket silo, crusher |
| Equipment | exoskeleton, energy shield, battery MK2, fission reactor, discharge defense, K2 vehicle roboport and engine equipment |
| Vehicles / turrets | tank, artillery wagon, flamethrower turret, K2 rocket turret |
| Power / research | nuclear reactor, heat exchanger, K2 advanced steam turbine, advanced lab, research server, roboport |
| Alloy tier | railgun turret, K2 fusion reactor, K2 advanced tank, K2 big roboport |
The technologies that unlock these recipes now require Titanium processing (or Titanium alloy). Recipes that are
available from the start are left untouched, so nothing becomes unobtainable.
Recycling titanium parts returns 70 % of their ingredients.
Krastorio 2 leftovers brought to life
Krastorio 2 ships graphics for things it never uses. They are in the game now:
| Technology | What you get |
|---|---|
| Improved pollution filter | Improved filter (3 titanium dioxide + filter + biomass): the air purifier cleans twice as much and the filter breaks less often (5 % instead of 10 %); used filters can be restored |
| Power armor MK3 | 12x12 equipment grid, 40 extra inventory slots, better resistances (needs titanium alloy and imersium) |
| Power armor MK4 | 14x14 equipment grid, 50 extra inventory slots, even better resistances (needs Fusion energy and space science) |
| Big battery, MK2, MK3 | 2x2 batteries: 100 MJ, 500 MJ, 2500 MJ |
| Nuclear reactor equipment | 4x4 reactor, 3.6 MW from nuclear fuel (more than the fission reactor equipment) |
Titanium in space
| Technology | What you get |
|---|---|
| Titanium space parts | Asteroid collector (radius +50 %, 2 arms), thruster (+30 % thrust), cargo bay (30 slots), platform foundation (4x tile health) |
| Titanium space defense | Rocket turret (+15 % range), laser turret (+20 % range), solar panel (130 kW instead of 100 kW) |
| Titanium asteroids | Titanium asteroids on all space routes (rare), crushing a chunk gives 10 titanium ore; metallic asteroid crushing with a titanium ingot gives 4 titanium ore + 8 iron ore |
Titanium lamp designs
Technology Titanium lamp designs (after Titanium lamp): six lamps with their own look, light color and range.
| Lamp | Range | Power | Light |
|---|---|---|---|
| Honeycomb | 84 | 7 kW | blue-white |
| Lantern | 72 | 5 kW | warm white |
| Dome | 78 | 6 kW | white |
| Cylinder | 90 | 7 kW | cool white |
| Twin | 88 | 8 kW | cool white |
| Crystal | 120 | 12 kW | cyan |
(small lamp: range 40, 5 kW; titanium lamp: range 96, 8 kW)
More uses for the titanium ingot
| Technology | Recipe | Result |
|---|---|---|
| Titanium pressing (after Automation 4) | 2 titanium ingots in the advanced assembling machine | 3 titanium plates (the furnace: 1 per ingot) |
| Titanium alloy | 2 ingots + 2 steel plates + 1 coke (furnace) | 3 titanium alloy plates |
| Titanium pipes | 2 ingots | 3 titanium pipes |
| Titanium casting | 20 ingots | 200 molten titanium |
| Titanium rails | 2 stone + 1 steel beam + 1 ingot | 4 titanium rails: own rail type (ground and elevated) with 3x the health, metal tinted blue |
| Titanium train | locomotive / cargo wagon / fluid wagon + ingots and plates | Titanium locomotive 2.5 MW, +8 % speed, 1400 health; cargo wagon 60 slots; fluid wagon 75 000 |
| Titanium fortifications | rifle magazine + ingot + steel plate | titanium rifle magazine |
| Titanium gun turret | gun turret + 4 ingots + 6 plates + 2 gear wheels | 1000 health, range 28, faster fire |
| Titanium mining drill | MK2 drill + 6 ingots + 3 gear wheels | 15 % faster than the MK2 drill, 4 module slots |
| Titanium lamp | 3 ingots + 2 glass + 3 copper cables | range 96 instead of 40 |
Molten titanium and casting (foundry)
Technology Titanium casting (after Foundry and Titanium enrichment):
| Recipe | Result |
|---|---|
| 50 titanium ore + 1 calcite | 300 molten titanium |
| 40 enriched titanium + 1 calcite | 600 molten titanium |
| 500 lava + 1 calcite | 60 molten titanium + 10 stone |
| 20 molten titanium | 2 titanium plates |
| 10 molten titanium | 1 titanium gear wheel or 2 titanium rods |
| 20 molten titanium | 1 titanium beam |
| 10 molten titanium | 1 titanium pipe |
| 50 molten titanium + 10 titanium pipes | 2 pipes to ground |
| 20 molten titanium + 20 molten iron | 2 titanium alloy plates |
Titanium chemistry and alternative recipes
| Technology | Recipe | Result |
|---|---|---|
| Titanium chemistry | 50 hydrogen chloride (electrolysis) | 25 chlorine + 25 hydrogen (closes the Kroll loop) |
| Titanium chemistry | 20 titanium tetrachloride + 40 water | 5 titanium dioxide + 40 hydrogen chloride |
| Titanium chemistry | Solar panel with 2 titanium dioxide instead of silicon | 1 solar panel |
| Titanium chemistry | 20 petroleum gas + 5 tetrachloride + 1 coal | 3 plastic bars (instead of 2) |
| Titanium chemistry | 2 titanium plates + 2 steel plates + 5 tetrachloride | 3 titanium alloy plates (no coke) |
| Titanium smoke grenade | 10 tetrachloride + 2 steel plates + 5 coal | 2 smoke grenades: radius 13, slows twice as long as the slowdown capsule |
| Hunter process (after Fusion energy) | 6 salt + 20 water (electrolysis) | 3 sodium + 30 chlorine |
| Hunter process | 20 tetrachloride + 10 sodium | 7 titanium ingots + 10 salt |
| Titanium enrichment | 1 enriched titanium | 2 titanium pipes |
| Titanium fortifications | rifle magazine + 2 titanium plates + steel plate | 1 titanium rifle magazine |
Enriched titanium
Like Krastorio 2's enriched iron and copper (technology Titanium enrichment):
| Recipe | Machine | Result |
|---|---|---|
| 9 titanium ore + 3 sulfuric acid + 25 water | Chemical plant | 6 enriched titanium (+ 25 dirty water) |
| 5 enriched titanium | Furnace | 5 titanium plates |
| 1 enriched titanium | Advanced assembling machine | 1 titanium gear wheel |
| 1 enriched titanium | Advanced assembling machine | 4 titanium rods |
| 2 enriched titanium | Advanced assembling machine | 2 titanium beams |
| 100 dirty water | Fluid filtration plant | 100 water + stone + a little titanium ore |
Deuterium from salt water
Krastorio 2's "heavy water" is now called deuterium and is no longer made from plain water:
| Step | Machine | Recipe |
|---|---|---|
| 1 | Chemical plant | 5 stone + 50 water -> 1 rock salt |
| 2 | Crusher | 1 rock salt -> 1 stone + 4 salt |
| 3 | Chemical plant | 2 salt + 100 water -> 100 salt water |
| 4 | Electrolysis plant | 500 salt water -> 20 deuterium |
The recipes are unlocked together with deuterium by the technology Fusion energy. The internal name stays the same, so
Krastorio 2 and existing saves keep working.
New look for the ores
- Coal, iron ore, copper ore, stone, uranium ore and titanium ore are redrawn as honeycomb-shaped hexagonal chunks.
Every ore has 8 variants (tilted and mirrored), coal is packed densely so no ground shows between the tiles. - Crude oil has a new ground sprite: a black pool with a rim of tar and stones.
- Depletion: the piles get smaller with every depletion stage, like the vanilla ores.
- Night glow: uranium ore pulses slowly in toxic yellow-green, titanium ore flickers quickly in cold ice blue, so you
can tell them apart in the dark.
Only the graphics change: spawn rules, mining time and stack sizes of the vanilla and Krastorio 2 ores stay as they are.
Radioactive uranium
Walking on uranium ore hurts (poison damage). Players in vehicles are not affected.
Titanium achievements
13 new achievements in the style of the base game (game-time progress, shown in the achievement list):
- Titanium Age - produce a titanium plate. Titanium drill / Titanium express / Titanium track layer - build a titanium
mining drill, locomotive or rail. Let there be titanium / Titanium fortress / Titanium guard - build a titanium lamp,
wall or gun turret. Titanium armored - craft a titanium armor. Titanium liftoff - build a titanium thruster.
- Alloy master - produce 1,000 titanium alloy plates. Titanium mass production I / II / III - produce 1,000 /
100,000 / 1,000,000 titanium plates.
Names and descriptions are in English and German (other languages show English). Modded games do not give Steam achievements.
Settings
Startup settings (need a game restart):
- Honeycomb ore graphics - on/off (default: on). Off gives you the original Factorio ores and crude oil; titanium
then uses its earlier hand-drawn sprite.
- Titanium amount in other recipes - 50 %, 100 %, 150 %, 200 % (default: 100 %). Scales the titanium that was added
to Krastorio 2 and Space Age recipes.
- Chlorine per titanium ore - 5, 10, 15, 25 (default: 10; Krastorio's rare metal ore uses 25).
- Titanium on other planets - on/off (default: on). Titanium ore also spawns on Vulcanus, Gleba and Fulgora.
Map settings (can be changed at any time):
- Uranium ore damages players - on/off (default: on).
- Uranium ore damage - damage per check, twice a second. 5 = 10 damage per second.
- Extra inventory slots - dropdown: 0, +113, +227, +340, +453, +567, +680 (default: 0). Applies to every player, on
top of research bonuses.
Item, fluid, technology and setting names are translated into 46 languages.
Compatibility
- Needs Krastorio 2 Spaced Out (Space Age is required by it).
- The extra inventory slots use the per-player bonus, so they stack with research bonuses; another mod that sets the same
bonus may conflict. - Safe to add to an existing save. Recipes that now need titanium require you to research Titanium processing first;
technologies you already researched stay researched, but you need titanium to craft the changed items. - The new ore graphics apply to all existing ore tiles when the mod is loaded.
Balance
All numbers of the titanium machines are set in one file (prototypes/compat/titanium-balance.lua), relative to the final
values of the original machine. They stay below the Krastorio 2 top tier (nuclear locomotive, MK3 mining drill). Titanium
items stack to 200 and have rocket weights like the Krastorio 2 intermediates.
Known limitations (beta)
- Pipes, tank and armor reuse tinted Krastorio 2 / base game sprites; wall, gate, chest and the turret base are
recolored base game sprites; the lamp designs come from AI generated images. - The balance has not been play-tested yet.
- Titanium asteroids, the space parts and the trains were only tested on the data level, not in a long game.