Solar Halo


Adds a solar orbit location and supercomputers. Brave the heat of the sun to gather enormous amounts of solar power. Manage high energy supercomputers and their waste heat to use their computing power to make advancements.

Content
7 days ago
2.0
239
Planets Power
Owner:
deluxev2
Source:
https://github.com/ackeri/Solar-Halo
Homepage:
N/A
License:
MIT
Created:
15 days ago
Latest Version:
0.1.6 (7 days ago)
Factorio version:
2.0
Downloaded by:
239 users

Adds a new space location, Near Solar Orbit, which has the potential for enormous solar power collection. Watch out though, there are no asteroids that provide resources, only plasma flares weak to energy weapons.

New Technologies:
Supercomputer: A power hungry device that produces computation and needs waste heat management

Heatpump: Move and concentrate heat.

Terminal: Advanced device for charging and discharging electrolyte. Charged electrolyte can be barreled to transport it across surfaces.

Navigation Computer: Use computation to plan your space routes, reducing the number of asteroids you encounter.

Solar power productivity: Increases the power production of all solar panels.

Specialized modules: Specialize a module to the particular environment it is working in, doubling all of its effects. The bonus is temporary though, so you'll need (possibly cross planet) module logistics.

Science simulation: Use compute to simulate any science. Very inefficient but can the output can be swapped on demand or used as a sink for excess power.

Genetically modified plants: Create a sterile hybrid species of yumako and jellynut that biosynthesizes bioflux.