Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Adds the "undisclosed" track from FFF-406 to Aquilo's soundtrack pool, fixing the most egregious issue with Space Age and restoring balance to the space-time continuum.
Mods introducing new content into the game.
Adds two more tiers of enemies to Nauvis and Gleba balanced, but good luck anyways
Mods introducing new content into the game.
Choose an item and a target quality, the mod designs the entire upcycling loop blueprint and places it as ghosts.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a new, bigger, heat-powered furnace to Space Age with base productivity and more module slots. -Fixed heat pipe cover graphics
Mods introducing new content into the game.
Adds circuit-controlled RTS spidertron harvesters and refinery drop-off points with top-off shotgun ammo reloading.
Mods introducing new content into the game.
This time, you can bring a hammock. Overhauls Gleba into an archipelagic planet, with expanded planting options for more versatility and a simpler early-game. Boats recommended.
Large total conversion mods.
Adds an electric transmission tower with extremely long wire connection distance and a large footprint. Optionally buildable on water.
Mods introducing new content into the game.
Make changes to Aquilo to truly make it the final planet, adding challenge and a sense of advancement to the late game. -> Some recipes are more complex. -> Some technologies are more expensive. -> And some more features....
Small changes concerning balance, gameplay, or graphics.
Highly customizable overhaul. Add lithium battery to the science pack and a whole new production chain to endgame. Unlock powerful items and a new tier of equipments.
Large total conversion mods.
Add the circular collider lab, a powerful endgame upgrade for the lab. Unlocked on aquilo, you can use it on every surface, even in space!
Mods introducing new content into the game.
Mods introducing new content into the game.
Lowers the research requirements and/or cost/limitations for Cliff Explosives, Foundations, Landfill and Rail Supports. Optionally increases Rail Support reach.
Small changes concerning balance, gameplay, or graphics.
Above the clouds of Nauvis lies the ancient moon Eneas. Not only does it hold secrets concerning the history of this star system, it is also home to an enigmatic machine called unit-05. Eneas does not modify vanilla content, only adds new items and recipes. It also contains improvements to early game progression and a database for factorio lore enthusiasts. >0.6.11 should fix multiplayer issues but keep me updated
Mods introducing new content into the game.
Graphics I use for my factorio mods. All of these are kitbashed from vanilla assets and mods with an appropriate license.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A Factorio 2.0 combinator for the circuit network that manages item stack sizes and related computation.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Reports logistic requests for entities that participate in the logistics network.
Mods introducing new content into the game.