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This mod integrates Krastorio 2 materials into Expanded Rocket Payloads Continued. Optionally SpaceX and Ion Cannon too.
Small changes concerning balance, gameplay, or graphics.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
An overhaul mod focusing on end-game technologies and moderately increased complexity.
Large total conversion mods.
Explore Nauvis' moon of Muluna, the source of the space science pack, and take your first step into space. Discover new uses for crushers, now enabled on all surfaces. Use the Interstellar science pack to upgrade your space platforms and reach even deeper into space.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds an upgrade planner that can be used to upgrade tiles. Fork designed to work with "Muluna, Moon of Nauvis."
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Once again launch satellites into space! Let them be your eyes in the sky. After launching sufficient satellites, unlock the ability to toggle on and off the fog of war, scan new territory, or enter "Satellite Mode".
Mods introducing new content into the game.
Mods introducing new content into the game.
An overhaul modpack that delivers ways and reasons to automatically produce wood throughout the universe.
Large total conversion mods.
More control over pipes. Similar results as Flow Control, but with the GUI and hotkeys of Inserter Configuration instead of unique items per bend. Run pipes with different fluids next to each other!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a new type of asteroid that gives earlier access to copper in space.
Mods introducing new content into the game.
This mod adds Corrundum, a planet centered around the chemistry of Sulfur.
Mods introducing new content into the game.
Translations for other mods.
Inserters will be able to interact with cargo bays on platforms and planets.
Small changes concerning balance, gameplay, or graphics.
Adds a new solar system containing three planets: Lunaris, Solune, and Crymora. FIRST CONTENT AVAILABLE FOR TESTING - PRE-ALPHA!
Mods introducing new content into the game.
Adds stations that will automatically deploy/remove trains. Updated for Factorio 2.0 and Space Age 2.0.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Removes all technologies that prevent cargo drops on particular planets. Designed with Cerys in mind, but other planets are intended to be compatible as well.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Dive into the uncharted waters of Maraxsis, a world where the sea covers everything. Utilize submarines to explore, craft advanced fluids inside the hydro plant, build pressure domes, and master the challenges of deep-sea logistics. Maraxsis is a polished and complete mod that minimally effects the vanilla game, so is easy to include in existing saves.
Mods introducing new content into the game.
Adds spells, mana, spirit, magic. (+10 fancy spells with customization) (Currently, the mod isn't so stable for multiplayer) Author: OwnlyMe Modified by ZwerOxotnik Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Mods introducing new content into the game.