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Mods introducing new content into the game.
A forked and edited version of Spiderissmo. Original mod by Gerkiz. Adds Field Shelter, configurable interior sizes, and selected gameplay additions.
Mods introducing new content into the game.
A fork of Train Construction Site, updated and ported for Factorio 2.0.
Mods introducing new content into the game.
Explore Nauvis' moon of Muluna, the source of the space science pack, and take your first step into space. Discover new uses for crushers, now enabled on all surfaces. Explore the universe, collect data from the skies, and bring it back to Muluna to generate Exploration science in order to upgrade your space platforms and reach even deeper into space.
Mods introducing new content into the game.
This mod adds realistic guns, mortars, and artillery pieces to the game. This mod is mostly meant to help with the mid game struggle against biters. The added personal guns are realistic to real life and not in any way balanced to factorio. Read mod page for version #s. If you have comments about game balancing, recipes, or items/structures you want added then please let me know in the discussion page of this mod. I am always working on this mod and more than willing to add more content!
Mods introducing new content into the game.
Use the Inter-platform travel keybind while inside a platform hub to travel to another platform at the same space location.
Small changes concerning balance, gameplay, or graphics.
In this new major endgame expansion, you'll have to build complex production chains on every planet. Build an interplanetary logistics empire and master the unique mechanics of each planet in order to craft the Solar System Science pack and win the game !
Large total conversion mods.
Extends quality scaling to locomotives, wagons, storage tanks, rocket silos, roboports and more.
Mods introducing new content into the game.
An updated technology tree and recipes based on the manipulation of light and optics. This mod is currently in beta and only has the first 2 science packs worth of content right now.
Large total conversion mods.
Everything On Nauvis, until Fulgora is discovered.
Large total conversion mods.
Build your base on a platform that warps from planet to planet and escape biters before they overwhelm you.
Large total conversion mods.
[BETA5] Panglia is a planet that follows Moshine in the quest for even more intelligence. It's a strange alien planet that contains Branbalite, a phosphorescent plant, and panglite, a strange metal. Some zones are experiencing much faster time, which will allow you to experiment with cloning, then keep clones in simulations and upload them. You'll need to fill the huge electric needs with dangerous roots that expand and attack your base.
Mods introducing new content into the game.
The Cosmic Incubator creates a miniature universe that harvests unstable and unobtainable materials. Gameplay wise, it generates various ores, with a different set of results on each planet.
Mods introducing new content into the game.
PRE-ALPHA! Production chains built on real basis. Can you finish it completely?
Mods introducing new content into the game.
Complete Angel's and Bob's Space Age integration with extra planets: Planetaris-arig, Planetaris-hyarion, Paracelsin, Maraxsis and Moon of Nauvis Muluna.
Collections of mods with tweaks to make them work together.
Fair input, useful output: mall, factory, logistics, and mod-content package recipes for players who still build the belts themselves.
Mods introducing new content into the game.
Compost wood or spoilage into artificial grass tiles that consume pollution. Build Zen Towers for compact wood production on Nauvis or Gleba. Grow wood in Zen Gardens on any surface.
Mods introducing new content into the game.
A Factorio 2.0 full-overhaul alpha that replaces vanilla production with real ores, ore beneficiation, metallurgy, hydrometallurgy, petrochemistry, gases, catalysts, industrial materials
Large total conversion mods.
Trains plough through biters and spitters at full speed without taking damage, killing them in the process. All rails, rail signals, train stops and electric poles are indestructible to biters.
Small changes concerning balance, gameplay, or graphics.
Large total conversion mods.