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Terra Nauvis for MULTIPLAYER: A Grand Strategy Overhaul for Factorio Space Age. Start your own team at any time and get a separate spawn with resources and clean tech tree. Get immersed in a unified, topologically grounded ecosystem with all biomes/resources on one surface.
Large total conversion mods.
Creates a feature-rich train logistics system controlled by cybernetic combinators and the circuit network.
Mods introducing new content into the game.
GZ-Loot #AUCTION_HOUSE_UPDATE: Now switch modes from loot boxes to state-sanctioned auctions! Get unique modded gear that can't be found anywhere else! #BITER LOOT UPDATE: Loot from enemies and from the sky! Biters and spawners of all kinds (incl. modded) will now drop items and FLUX. Use with GZ-Economy and RPG systems! 1.0.4: GZ-Threat enemies drop more loot!
Mods introducing new content into the game.
#DELIVERY_DRONES_UPDATE: Now deliver goods to your neighbors via disposable drone! #TRADE_ROUTES_UPDATE: Contract goods to buy or sell and get cash-on-delivery! Automatic ledger! Multiplayer and single player trade, market, ledger and currency. Fully functioning economy system for Factorio. *Make and accept offers from other players * Supply/demand based economy * Automate purchases and sell excess goods for FLUX.
Mods introducing new content into the game.
Adds logistic-train-stops acting as anchor points for building a fully automated, train logistic network. It can handle all possible train configuration. Just send all trains to depots and LTN will pick the best suitable train for a job. LTN cuts the amount of rolling stock required to run a megabase down to 30% or less. With cargo ships installed also adds a logistic port for ships.
Mods introducing new content into the game.
Makes atomic bomb blast size, bomblet counts, and expanding nuclear explosion graphics scale with item quality. Blast size/counts use 1.0x/1.3x/1.6x/1.9x/2.5x; damage uses 1x/3x/9x/27x/81x.
Small changes concerning balance, gameplay, or graphics.
Unified hazardous-materials system for the GZ ecosystem: industrial chemistry and gases, hydrogen energy, corrosive/molten fluid containment and pipe families, underground tanks, and non-stacking poison/toxic protective equipment.
Mods introducing new content into the game.
Adds asteroid impact events that leave craters and add mineable promethium to Terra Nauvis! Also adds an asteroid mining drill and a hypercooled explosive mining slurry that is used as coolant and then a blasting agent. Coming soon: detection research mitigation tech space research overhaul
Mods introducing new content into the game.
0.4.9 #TEAM_TERRITORY_AND_LAND_GRABS A fully featured Oarc-style multiplayer module for GIZMOD. Allows for multiple forces (teams) with their own tech trees, resources, spawn locations, private chat, and personalization settings per-team and per-player. Fully integrated with the GIZMOD modular ecosystem for maximum depth of gameplay and advanced multiplayer interaction.
Large total conversion mods.
Make contact with the artificial planet Ferrum. An iron husk with a deadly atmosphere, Ferrum is an experimental planet mod where robots, buildings, and even the tech tree don't work the way you expect.
Mods introducing new content into the game.
Translations for other mods.
Add a specific concrete floor that can transfer electricity, no need for poles
Mods introducing new content into the game.
Change steam turbine priority to primary (to keep steam engines from running)
Small changes concerning balance, gameplay, or graphics.
Adds scaled up versions of some machines. For improving UPS/FPS by building less machines.
Mods introducing new content into the game.
Mods introducing new content into the game.
Gizmod-family compatibility and tweaks mod. Contains: Extended Agriculture, Fuel Barrels, Cranes, Quality Agriculture, Mythical Quality, Extended Quality, Barreling Machine, Acid Weapons, Honeypot, Personal Launcher Equipment, Wooden Platform, Bioflux Autofeed, Burner Seafloor Drill, starter bots, Early Mech Armor and Copper Bots (early bot tech), extended multiplier options for science
Mods introducing new content into the game.
Mods, Modernized. Modular. 0% LEGACY SILT. 100% MODERN GRIT. Core only. Provides some basic functionality, but extensions are recommended for the full GIZMOD experience. Router, registry, debugger, and prototype export. QOL included: Milestones, Game stats HUD, Rate Calculator, Auto-sort chests, Bottleneck lite
Mods introducing new content into the game.
Turn up the heat by adding incendiary ammunition to your arsenal, now brought to you by Solarium Frontier Industries! Fight back the local fauna! * Napalm fluid, for recipes and flamethrower turrets * Naplam and incendiary ammo upgrades * Fuel-air explosive rocket and artillery shell * New flame capsule, the Dominator * Fire-proof Mech armor and spicy railgun ammo
Mods introducing new content into the game.
This mod is a scenario that overhauls multiplayer merging Brave New World and OARC for an awesome single player / multiplayer game. Play on teams or solo in your own base, while other players do the same. Chat with players, learn from their builds. You get to do your own design. You choose to play legacy character mode, or BNO Mode where you have no body, unable to craft anything yourself (lazy bastard) and must command bots to build everything. You start with resources and a little power.
Scenarios, maps, and puzzles.
Put research costs on a curve you design. Set the tech cost multiplier for early game, late game and infinite research, preview every tech's new science cost for your exact modpack on a companion web page, then paste one line into the settings. Tune difficulty for any modpack. In the spirit of Technology Overload.
Small changes concerning balance, gameplay, or graphics.