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**Too much wood? Not enough oil? Turn surplus wood into petroleum gas, solid fuel and crude oil instead of letting it pile up.** Updated Wood Gasification from cappie https://mods.factorio.com/mod/Wood_Gasification And included the K2 Greenhouse https://mods.factorio.com/mod/Krastorio2greenhouse None of these mods are mine, i just modified them to work with 2.0 / 2.1
Mods introducing new content into the game.
EARLY BUILD (WIP). Playable: classes, Early/Mid/Late roadmaps, subclasses, events. NOT ready yet: cross-wipe account, battle pass, auto seasons. Server: hrt-rpg.ru
Mods introducing new content into the game.
Reconstitute wood on Vulcanus by cultivating bacteria found around the sulfuric geysers
Mods introducing new content into the game.
Modpack: full Pyanodons suite (Coal Processing, Raw Ores, Petroleum Handling, Fusion Energy, HighTech, Industry, Alien Life, Alternative Energy) plus quick-start, veganism, cargo ships, nanobots, and a large set of QoL/visualizer mods. Installs and pins all 62 mods as dependencies. Contains no code.
Collections of mods with tweaks to make them work together.
Fork of Recursive Resource Calculator by Herddex. An in-game calculator, opened with ALT + X by default, which can be used to automatically compute the information you need to build a final product at a given rate of production: precise number of machines for each intermediate product, required production rates for all said intermediate products, approximate pollution and energy costs, with options for specifying module configurations, as well as machine types.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Large total conversion mods.
Stable version of classic Maraxsis, as close to the 2.0 version with fixes from the 2.1 experimental version. Dive into the uncharted waters of Maraxsis, a world where the sea covers everything. Utilize submarines to explore, craft advanced fluids inside the hydro plant, build pressure domes, and master the challenges of deep-sea logistics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Sets trains placed via blueprints to target the nearest station and switch to automatic mode.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Want to see the mesmerizing animation on the Singularity Lab? Even with ALT mode enabled. Now you can.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Quantum Logistics stores items and fluids on QL disks instead of ordinary chests. Build independent QL networks on the same planet, connect them between planets with Space Age, and automate production with the QL Autocrafter.
Mods introducing new content into the game.
Mods introducing new content into the game.
Tachigami Itsuki Modpack for Space Age, Bob's and Angel's. Seamless integration of Space Age with Angel's & Bob's mods. Unified balance, new entities, items, fluids, recipes, and technologies, plus updated icons.
Collections of mods with tweaks to make them work together.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Dive into the uncharted waters of Maraxsis, a world where the sea covers everything. Utilize submarines to explore, craft advanced fluids inside the hydro plant, build pressure domes, and master the challenges of deep-sea logistics. MIGRATION: This mod has changed significantly in the update from 2.0 to 2.1. Old saves will need cleanup unless you use maraxsis version 1.33.0!
Mods introducing new content into the game.
Adds Wit, a moon of Nauvis covered in asteroid craters, glass, helium and coper sulfate. Use these resources to produce helium power cells, a necessary ingredient in space science, laser turrets and the robotics facility (req to craft asteroid collectors, 50% base prod). Return post Aquilo for interstellar science pack.
Mods introducing new content into the game.
A space-flight adventure built on Space Age: your ship is your only base, and planets are the milestones of progression, the source of contracts and trade. Start a new game with the "Space Start" scenario. Приключение о космических перелётах на базе Space Age: корабль — единственная база, планеты — вехи прогрессии, источник заданий и торговли. Начните новую игру со сценария «Космический старт».
Scenarios, maps, and puzzles.
A fast assembling machine with a built-in 12.5% quality chance on every craft.
Mods introducing new content into the game.
A Fallout: New Vegas homage. Sometimes, when the fighting gets rough, a trench-coated stranger appears: he one-shots your target, tips his fedora, and vanishes into the smoke. A rare treat with a 60 second cooldown, so every visit stays special.
Mods introducing new content into the game.