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Translations for other mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
Sorts recipes/items/fluids and modifies these icons to make them easier to see and find.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Expands the Promethium Endgame and adds another planet with new production steps and ressources. savegame compatible. The content of the mod is complete. New content will still be added, of course ;) This mod will be continuously improved and fixed. I am writing this mod in my spare time and therefore cannot work on it every day. I would be very happy about feedback :)
Mods introducing new content into the game.
A Factorio 2.0 overhaul with custom ores, heavier processing chains, expanded science and materials, cleaner starter-region worldgen, and deliberate outpost progression.
Large total conversion mods.
Tellus, a planet full of life, mycelia and chlorophyll, infected by dangerous parasites and clouds of pollen corrode materials. Create and plant living machinery and try to keep it alive
Mods introducing new content into the game.
Mods introducing new content into the game.
太空探索-末日方舟MOD,该MOD的太空飞船初期就获得,同时的体积更容易升级,并大幅度提升了燃料热值方便飞船起飞,飞船上可以建设大部分地面建筑。但是一旦部署飞船控制台,将会引来可怕的虫群攻击(该选项可以关闭),玩家需要发射飞船逃离所在行星,在轨道上才能安心发展
Mods introducing new content into the game.
Voltaic Biters for Mineshafts. Copper-charged biter variants with faster attack speed.
Mods introducing new content into the game.
Ironhide Biters for Mineshafts. Stone-encrusted biter variants with extreme physical resistance.
Mods introducing new content into the game.
Ember Biters for Mineshafts. Coal-infused biter variants with fire death effects and increased speed.
Mods introducing new content into the game.
Ferrite Biters for Mineshafts. Iron-laced biter variants with increased damage and physical resistance.
Mods introducing new content into the game.
Radiant Biters for Mineshafts. Uranium-mutated biter variants with poison death clouds and increased health.
Mods introducing new content into the game.
Explore procedurally generated underground mines beneath ore patches! Fight biter-infested dark caverns, discover boss rooms with treasure, navigate poison gas chambers, and mine rich ore deposits with tiered underground miners. Features multi-level mines, dynamic biter waves, ambient cave sounds, vault rooms, and rare ore deposits. Each mine is a unique dungeon with organic cave layouts scaling in difficulty with distance from spawn.
Mods introducing new content into the game.
Adds dungeons, quests, an economy/trading system, scaling DPS boss fights, ability to level up items, new music for the title screen, and an extra tier for many things such as belts, modules, combat robots, nauvis ores (endgame), and more. Also divides the planets into hexagons, which contain resources, enemy bases, or profitable trades. Get rich by selling your production, buy hexagons, and plunder the powerful dungeons on every planet!
Large total conversion mods.
Explore the derelict fulgoran ringworld of Ribbonia, an artificial planet where spatial reasoning and creativity are the key to your survival. Can you handle C.H.A.R.L.E.S., the crazed and lonely AI? Discover Fulgoran crafting techniques involving molten plastic and fusion plasma and dive into pure Factorio nostalgia on Ribbonia. Ribbonia minimally affects the vanilla game and can be added to existing saves.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Add a bit of complexity to the space science pack, which is otherwise too simple and a bit boring. Also bring back the satellite in a new form :)
Small changes concerning balance, gameplay, or graphics.