Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Angel's and Bob's route every basic intermediate through the full Nauvis chain, and Space Age's planet recipes need exactly those. This adds local ways to get the missing pieces from what each planet actually has. Numbers are taken from real extraction chemistry.
Large total conversion mods.
Adds lead ore to the base game as an early game resource. Lead is used in ammunition, pipes, batteries and more.
Mods introducing new content into the game.
Adds useful applications for Cerys methane gas. Methane can now be used to produce solid fuel, produce ammonia outside Aquilo, enhance Gleba plastic, yumako mash and jelly production and generate 500 °C steam with new Superheat methane boiler. Convenient methane conversion, production and transportation means are also included.
Mods introducing new content into the game.
A handy in-game pop-up calculator for quick math without leaving the game. Default hotkey Ctrl+Alt+C.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Fully Interactive GUI: Select items and set custom quantities using built-in element selectors
Mods introducing new content into the game.
Adds Space Pipe Variants Of Flow Control's Pipe Junctions, An Extra Setting And Some Setting Compatibility With Other Mods
Small changes concerning balance, gameplay, or graphics.
Companion dialog for personal logistics: presets, blueprint import/export, inventory import, network-gated trash, spidertron presets, and request status. Works alongside vanilla logistic sections on Factorio 2.0 and 2.1.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds the iconic Allied Prism Tower defense structure to Factorio.
Mods introducing new content into the game.
Adds new by-products; slag and tailings which can be reprocessed into raw materials. - NEW - now with Angels Refining support - Smelting ore generates slag - Process slag into useful materials - Processing nuclear materials produces tailings which also need to be processed - Further research improves slag processing - New slagblock option - mining ores produces a configurable amount of slag, from 5% to 95%. - New spaceblock option
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Explore Nauvis' moon of Muluna, the source of the space science pack, and take your first step into space. Discover new uses for crushers, now enabled on all surfaces. Explore the universe, collect data from the skies, and bring it back to Muluna to generate Exploration science in order to upgrade your space platforms and reach even deeper into space.
Mods introducing new content into the game.
Ground-based logistics: transport drones haul items and fluids between depots. Fork of Transport Drones (Continued) with a recipe compatibility fix.
Mods introducing new content into the game.
Reduces all circuit ingredient costs to 1% (minimum 1) and multiplies final circuit output by 20. Fully compatible with Krastorio 2 circuit recipes. 全ての電子基板の素材コストを1%(最低1)にし、完成品を20倍にします。Krastorio 2 の電子基板レシピにも完全対応しています。
Small changes concerning balance, gameplay, or graphics.
Missile Defense Systems adds three tiers of missile-firing defensive turrets: Basic, Advanced, and Ballistic - an end-game rapid-fire artillery launcher.
Mods introducing new content into the game.
⛏️ Dig, explore, loot, and survive in a vast underground world. Discover hidden treasures, special caverns, dangerous enemies, and depth-based progression from Easy to Nightmare. Experience reworked digging, balanced ore and oil progression, 8-level resource scaling, optional challenge modes, Train Interiors, research upgrades, and a balanced coin market. Enter the optional Dark Zones, where you have only 30 seconds to place lights before the darkness becomes dangerous.
Mods introducing new content into the game.
Contains almost nothing, just a dependency list to download mods for my personal server more easily. Do not download, compatibility and stability not guaranteed. Expect dependencies volatility.
Collections of mods with tweaks to make them work together.
The factory must grow, but only if you have the proper permits. Replace biters with complainers and weapons with bureaucracy.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
The Square is a Factorio challenge mod where your factory begins inside a tiny square and can grows by researching Square expansion. Each square expansion level adds one buildable tile in each direction. The intended purpose of this mod is to constrain space and force efficient design of the factory.
Scenarios, maps, and puzzles.