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WARNING: NOT INTENDED FOR PUBLIC DOWNLOAD YET. ONLY FOR FRIENDS. DOWNLOAD AT YOUR OWN RISK. When you need to call down the thunder to deal with those pesky biters, launch a rocket with an ion cannon into orbit and show the bugs who's boss. Customized with progressive shot charging, orbital capacitor banks, moving platform orbit reorientation, and smarter auto-targeting.
Mods introducing new content into the game.
Automatically blueprint pumpjacks, pipes, and power poles for an oil outpost. Also supports adding heat pipes on Aquilo and beacons. Install Module Inserter Extended for modules support. Inspired by, and using some code from, Mining patch planner, by Rimbas
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Maintained continuation of Modular Chests. Adjacent iron or steel modules merge into long train-loading chests, with working construction-robot and blueprint support. Existing prototype names are preserved for migration from LB-Modular-Chests.
Mods introducing new content into the game.
Continuation of Belt Overflow mod by GopherAtl and Sparr. Causes belts to overflow at the end as soon as items reach the terminal tile.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Simple tweaks for my own conveniences. Will probably add more tweaks in the future.
Small changes concerning balance, gameplay, or graphics.
A forked and edited version of Spiderissmo. Original mod by Gerkiz. Adds Field Shelter, configurable interior sizes, and selected gameplay additions.
Mods introducing new content into the game.
A fork of Train Construction Site, updated and ported for Factorio 2.0.
Mods introducing new content into the game.
Explore Nauvis' moon of Muluna, the source of the space science pack, and take your first step into space. Discover new uses for crushers, now enabled on all surfaces. Explore the universe, collect data from the skies, and bring it back to Muluna to generate Exploration science in order to upgrade your space platforms and reach even deeper into space.
Mods introducing new content into the game.
This mod adds realistic guns, mortars, and artillery pieces to the game. This mod is mostly meant to help with the mid game struggle against biters. The added personal guns are realistic to real life and not in any way balanced to factorio. Read mod page for version #s. If you have comments about game balancing, recipes, or items/structures you want added then please let me know in the discussion page of this mod. I am always working on this mod and more than willing to add more content!
Mods introducing new content into the game.
Use the Inter-platform travel keybind while inside a platform hub to travel to another platform at the same space location.
Small changes concerning balance, gameplay, or graphics.
In this new major endgame expansion, you'll have to build complex production chains on every planet. Build an interplanetary logistics empire and master the unique mechanics of each planet in order to craft the Solar System Science pack and win the game !
Large total conversion mods.
Extends quality scaling to locomotives, wagons, storage tanks, rocket silos, roboports and more.
Mods introducing new content into the game.
An updated technology tree and recipes based on the manipulation of light and optics. This mod is currently in beta and only has the first 2 science packs worth of content right now.
Large total conversion mods.
Everything On Nauvis, until Fulgora is discovered.
Large total conversion mods.
Build your base on a platform that warps from planet to planet and escape biters before they overwhelm you.
Large total conversion mods.
[BETA5] Panglia is a planet that follows Moshine in the quest for even more intelligence. It's a strange alien planet that contains Branbalite, a phosphorescent plant, and panglite, a strange metal. Some zones are experiencing much faster time, which will allow you to experiment with cloning, then keep clones in simulations and upload them. You'll need to fill the huge electric needs with dangerous roots that expand and attack your base.
Mods introducing new content into the game.
The Cosmic Incubator creates a miniature universe that harvests unstable and unobtainable materials. Gameplay wise, it generates various ores, with a different set of results on each planet.
Mods introducing new content into the game.