Productive Concrete
Applies dynamic module bonuses to machines based on the concrete tiles under them.
When used together with Quality Concrete, module effects can scale with tile quality.
Features
- Automatically creates a hidden beacon for:
-- Assembling machines
-- Furnaces
-- Labs - Applies different module effects depending on tile type
- Effect and strength can be configured in the mod settings
Supported Tiles
| Tile Type | Default Effect |
|---|---|
concrete |
Speed module |
refined-concrete |
Speed module T2 |
hazard-concrete-left/right |
Productivity module |
refined-hazard-concrete-left/right |
Productivity module T2 |
A machine must be fully on the same supported tile to receive the bonus.
Mixed or unsupported tiles result in no bonus.
How It Works
- When a qualifying machine is built:
A hidden beacon (concrete-beacon) is created at the machine's position. - When tiles under a machine change:
The mod checks if the machine is fully on a supported tile.
The beacon module is updated accordingly. - When a machine is removed:
Its corresponding beacon is destroyed.
Performance
This mod does not run continuous scanning logic. Outside of build/mining events, it performs no active work and should have a negligible impact on performance.