Unified Chemical Plant
A powerful 7×7 industrial building that combines the chemical plant, oil refinery, and fuel refinery into a single versatile structure.
Features
All-in-one processing — handles chemical, oil refining, and fuel refining recipes in one building.
Fully configurable — adjust module slots (4/6/8), crafting speed (4–12×), and base productivity (0–200%) through startup settings.
Dynamic energy scaling — power consumption scales proportionally with crafting speed (75 kW per speed unit).
5 fluid connections — 2 inputs (north) + 3 outputs (south) to support complex multi-fluid recipes.
Space Exploration compatible — automatic fuel-refining detection with optional space platform placement.
Full quality support — higher-quality buildings get increased crafting speed and HP. Module slots and energy stay as configured — no unwanted scaling.
Bilingual — full English and Russian localization.
Default Stats
- Size: 7×7 tiles
- Module slots: 5 (configurable: 0–8)
- Crafting speed: 4× (configurable: 4/6/8/10/12)
- Base productivity: +50% (configurable: 0–200%)
- Energy: 300 kW (scales with speed)
- Unlock: Advanced Oil Processing technology
Recipe Cost
- 2× Chemical Plant
- 100× Steel Plate
- 80× Pipe
- 100× Stone Brick
- 40× Advanced Circuit
Settings (Startup)
| Setting | Options | Default |
|---|---|---|
| Module slots | 0–8 | 5 |
| Crafting speed | 4, 6, 8, 10, 12 | 4 |
| Base productivity | 0–200% | 50% |
| Allow in space | Yes / No | No |
Compatibility
- Factorio 2.0 required
- Space Exploration — optional, auto-detected
- Other mods — inherits recipe categories from base buildings, so mod-added recipes should work automatically
- Multiplayer — fully supported
Feedback
Found a bug or have a suggestion? Leave a comment on the mod portal page or use the Discussion tab!