Unified Chemical Plant


A powerful **7×7 industrial building** that combines the chemical plant, oil refinery, and fuel refinery into a single versatile structure.

Content
8 hours ago
2.0
334
Fluids Manufacturing
Owner:
MikdadAgasiev
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
a month ago
Latest Version:
0.5.0 (8 hours ago)
Factorio version:
2.0
Downloaded by:
334 users

Unified Chemical Plant

A powerful 7×7 industrial building that combines the chemical plant, oil refinery, and fuel refinery into a single versatile structure.


Features

All-in-one processing — handles chemical, oil refining, and fuel refining recipes in one building.

Fully configurable — adjust module slots (4/6/8), crafting speed (4–12×), and base productivity (0–200%) through startup settings.

Dynamic energy scaling — power consumption scales proportionally with crafting speed (75 kW per speed unit).

5 fluid connections — 2 inputs (north) + 3 outputs (south) to support complex multi-fluid recipes.

Space Exploration compatible — automatic fuel-refining detection with optional space platform placement.

Full quality support — higher-quality buildings get increased crafting speed and HP. Module slots and energy stay as configured — no unwanted scaling.

Bilingual — full English and Russian localization.


Default Stats

  • Size: 7×7 tiles
  • Module slots: 5 (configurable: 0–8)
  • Crafting speed: 4× (configurable: 4/6/8/10/12)
  • Base productivity: +50% (configurable: 0–200%)
  • Energy: 300 kW (scales with speed)
  • Unlock: Advanced Oil Processing technology

Recipe Cost

  • 2× Chemical Plant
  • 100× Steel Plate
  • 80× Pipe
  • 100× Stone Brick
  • 40× Advanced Circuit

Settings (Startup)

Setting Options Default
Module slots 0–8 5
Crafting speed 4, 6, 8, 10, 12 4
Base productivity 0–200% 50%
Allow in space Yes / No No

Compatibility

  • Factorio 2.0 required
  • Space Exploration — optional, auto-detected
  • Other mods — inherits recipe categories from base buildings, so mod-added recipes should work automatically
  • Multiplayer — fully supported

Feedback

Found a bug or have a suggestion? Leave a comment on the mod portal page or use the Discussion tab!