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A new science pack to smooth out the transition between logistics and chemical science. I DO NOT recommend adding it to any existing saves.
Small changes concerning balance, gameplay, or graphics.
Part of the Stellar Horizons modpack. Includes mods that enhanced graphics
Collections of mods with tweaks to make them work together.
Part of the Stellar Horizons modpack. Includes optionals mods but that are great for the modpack.
Collections of mods with tweaks to make them work together.
Large total conversion mods.
Adds shooting speed research for Tesla weapons from the Space Age DLC.
Small changes concerning balance, gameplay, or graphics.
Removes assembler restriction to all items. All items can be crafted in hand.
Small changes concerning balance, gameplay, or graphics.
This scenario is a test playground for the Water Is Not Infinite mod. It is designed to demonstrate how finite water sources behave in the game. Lakes can be drained using pumps, and once a lake is depleted, the water tiles turn into land
Scenarios, maps, and puzzles.
Press Alt + Z over anything to see how many you have in your logistics network, and of what quality. Now supports searching the space platform hub for items! Requested on the forums by Tinyboss
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
Science packs retexture made by AI (ChatGPT) Just test release to grab some feedback. TEXTURES WILL BE IMPROVED!!! I hope... :D If you hate AI work, you can find the discussion thread here :D
Mods introducing new content into the game.
In addition to the HD textures for the Space Age DLC, this modpack includes visual enhancement mods and tweaks. All included mods are automatically set and adjusted to create a consistent look.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
The solution for all who don't like the idea of infinite circuit wires. Make them real items that do not appear out of nowhere!
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Increases recipe costs by 3x for buildings with a collision box area >= 2 tiles or in whitelist (laser-turret, steel-furnace). Reduces stack sizes to {1, 5, 10, 20, 50} and increases weights for rocket capacities to {1, 2, 5, 10, 20, 50, 100, 200} based on building size. Includes overrides for rocket-silo (always too heavy for a rocket), nuclear-reactor (Stack Size = 1, Weight = 1000 kg) and crusher (Stack Size = 10, Weight = 200 kg). Exempts rail-support by default.
Small changes concerning balance, gameplay, or graphics.
Colors all train wagons, not only locomotives, based on the destination train stop. Works with cybersyn.
Small changes concerning balance, gameplay, or graphics.
This mod allows you to plan your production in advance, specifying the recipes and machines that make up each assembly line. It provides powerful features that are fast and intuitive to use, so you can focus on actually building your factory.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
In addition to the HD textures for the Base Game, this modpack includes visual enhancement mods and tweaks. All included mods are automatically set and adjusted to create a consistent look.
Collections of mods with tweaks to make them work together.