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The mod does not change your existing recipes. It just adds some additional recipes. There is a new fluid 'liquid ore'. Liquid ore can be produced out of any ore, but can only be converted to iron ore (with 6 to 1 conversion rate).
Mods introducing new content into the game.
The mod does not change your existing recipes. It just adds some additional recipes. There is a new item 'rich stone'. Rich stone can be crafted out of any ore, but can only be crafted into iron ore (with 8 to 1 conversion rate).
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod enhances common recipes with valuable byproducts, encouraging intricate designs and circuit system use. Addressing the simplicity of base game outputs, it stays close to vanilla gameplay. Toggleable byproducts in settings allow customization and compatibility with other mods. Examples and uses include Slag for bricks or trace minerals, Plastic Waste for plastic/fuel, Spent Etchant for copper reclamation, Copper Sulfate for copper/sulfur/lubricant, and Plutonium for...
Mods introducing new content into the game.
Once upon a time, man had a dream, a dream of expanding without the need to spend 1/3rd his day expanding into bugs nests hundreds of KM away just for ore, 1/3rd his day making sure his mods doesn't crash the game...and the other 1/3 expanding the factory. A super simple mod that adds recipes to turn basic ore into 2, chemical plants use oil plus any ore. and yes, you can use productivity module. Vanilla orientated and balanced.
Mods introducing new content into the game.
Clean water is not free. This mod adds three tiers of natural water processing recipes to Krastorio2. The processing requires water filters, which has similar mechanisms to air purifiers. original by Ayashiemon
Mods introducing new content into the game.
Brings back legacy crash site entities that were removed and gives them recipes
Mods introducing new content into the game.
Adds arc furnace recipes for all recipes in the smelting category or kiln category from Space Exploration
Mods introducing new content into the game.
Roguelike weapons (no recipes, use /editor) Author: kij336 (https://mods.factorio.com/mod/roguef) Modified by ZwerOxotnik
Mods introducing new content into the game.
Dramatically simplify arcosphere folding by preventing stacking arcosphere ingredients in the folding recipes
Mods introducing new content into the game.
Alternate recipes for synthesizing rubber. If you really don't want to deal with rubber trees in early game, this is for you.
Mods introducing new content into the game.
Sick of the same old boring science recipes, want some variety in your games... give this mod a try. Adds several alternative science packs to the base game, Bobs or AB games. Also adds Research Facilities for generation of science packs from fluids & power, a Particle Accelerator for endgame generation from power alone.
Mods introducing new content into the game.
A recipe that requires 1 of all craftable items in the game. As everyone knows, rubber duckies are notoriously hard to produce. How many RDPM can you sustain?
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod modifies the recipes for all tiers of transport belts, splitters and underground belts to make them less expensive.
Mods introducing new content into the game.
Adds virtual signals with multiple appearance (background color, shape) for each item. NEW: Virtual Signals for recipes
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
为新星工业增加了一些更为合理的核武器制作科技,以及可制作的新星插件塔//Add some better nuke weapon & Craftable Alien Beacon recipes for Exotic Industries.
Mods introducing new content into the game.
Edit these recipe files with a software like Notepad++ and create your own mod with modified recipes. See Mod Portal - YouMod Recipe for tutorial.
Mods introducing new content into the game.