Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Adds thorium fuel cycles, advanced waste processing and new nuclear fuels.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A collection of mainly weapons and turrets to provide more options of defence and offence.
Collections of mods with tweaks to make them work together.
Adds new equipment - Exoskeleton Mark II with enhanced properties (inventory slots +20, speed movement +60% and trash slots +10, mining speed +30%). Just like in real life exoskeletons expands human capabilities to carry more and move faster.
Mods introducing new content into the game.
The ultimate factorio meme mod. Filled with 100+ cursed gameplay changes, such as replacing small electric poles with big ones, causing coal to burn into fish, and adding more yummy science packs to slurp. Now with 100% more green!
Large total conversion mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
7 micro furnace that can cook an entire belt by itself (this is a fork original in description)
Mods introducing new content into the game.
Hit Kruise Kontrol and let it take care of your problems. Also, use it as a library from mods. This fork adds a remote API
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Reskins items, entities, and technologies within mods that don't fit within the scope of the other Artisanal Reskin mods, limited to those mods that extend or play nice with Bob's and Angel's mods. Features high-res icons and updated sprites to align these mods with Artisanal Reskins, and supports player-customizable tier labels, colors and mapping. See the mod portal for a detailed list of supported mods. Part of the Artisanal Reskins series.
Small changes concerning balance, gameplay, or graphics.
Options are visible in the image provided, added a few bits to the originals, e.g bots use no power. All options are editable via startup mod settings.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Convert Science up and down a tier! Now with: N.A.R.O.S "N.aros A.rtificially R.esearched O.uter S.pace" Space science! Updated for 2.0.0!!!
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Переклад деяких модів Українською мовою Translation of some mods in the Ukrainian language
Translations for other mods.
An expansion modmod for Bob's. Includes lots more chemistry, some weapons, enhancements for nuclear production, and various balance changes.
Large total conversion mods.
Adds new Advanced furnaces from the old ones! from the first 3 its just normal furnaces from the game that are modified to be electric and do less pollution. After mk3 there is no pollution and furnaces go extremly fast.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Balance and compatibility fixes. I publish it to play with other people, but feel free to use if you prefer similar play style: feeling powerful but not cheaty easy, and when different mods are linked like a single overhaul mod. Check mod homepage to see main changes, and see the dependencies for compatible mods.
Small changes concerning balance, gameplay, or graphics.
Reactor overhaul. Adds fuel and control rods, allowing you to build highly energy dense reactors.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Large total conversion mods.