Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Valves have been removed due to the current engine limitations. *Check out “Configurable Valves” by Stringweasel for a very clever and convenient valve mod* --Adds I, L, T, and Cross underground pipe extensions. --Adds pipes to ground with I, L, T, and Cross shaped underground outputs that are able to be rotated independent of the above ground port. --Adds an Underground pump. CHECK HOTKEYS FOR MOD.
Mods introducing new content into the game.
Allows changing stats for electric locomotives, adds kr2 equipment grid if installed
Small changes concerning balance, gameplay, or graphics.
Brings back legacy official crash site entities and items added for 1.0 and removed on 1.1. This mod does nothing alone. It is normally required by other mods that need these prototypes.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
My collection of quality of life improvements I find hard to live without. This mod does little by itself besides add in-game help for the mods it imports. All credit to the actual mod creators. Want to know how to use all the helpful mods? Just press I in game.
Collections of mods with tweaks to make them work together.
Variations of hazard concrete intended for various use cases. Technically OSHA compliant.
Small changes concerning balance, gameplay, or graphics.
Utility mod to help replace/upgrade bots within a network. Bots in the replacer provider chest are released to the network when a bot of the same type, but different name is found in a roboport. The bots that do not match the provider are removed from the roboport and placed in the logistics storage network. Should work with all modded bots and roboports. *** Megabase warning: Chest is Calculation heavy when any items are in it. Only put bots in it and keep empty to idle efficiently. ***
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
3.3.x ALL ZOOM FEATURES BACK (Factorio >=2.0.46 required) This mod allows to heavily customise the zooming behaviour. Running speed depends on zoom level. Zoom out to run faster, zoom in to run slower.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a tech tree to biter force. Biter units will improve in several ways, based on configurable factors.
Mods introducing new content into the game.
Adds a command to create custom cutscenes. Use /cutscene and shift-click anywhere on the map to specify waypoints.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Provides a better multiplayer experience by allowing players to have separate spawns around the map. This mod provides a custom spawn system for multiplayer co-operative play. The goal is to provide as close to a vanilla experience as possible (while also supporting compatibility with other mods where possible.) [Now supports all the new planets in Space Age!]
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
A small overhaul which expands the factory onto Nauvis' moon: Luna. Launch reusable rockets to and from Luna at mid-game. Process moon rock into silicon (for circuitry) and oxygen (for diffusing to nearby machines). Generate research data from telescopes, and conserve water from turbines using steam condensers. Unlock advanced aluminium smelting processes and a unique late-game quantum challenge... Compatible with 2.0. Not yet compatible with Space Age: expected by July-August 2025.
Large total conversion mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod exports some event data to files to be picked up by factorio-bot
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Completely removes the Tier 2 Logistics System research, since I consider using robots to transport items around the factory overpowered. Roboports, Construction and Logistics robots are still available, and can still transfer items to/from the player, only the second tier Logistics research is disabled (no Buffer, Active Provider or Requestor chests). Additionally, if this research is completed in an existing game, these items will be hidden and can no longer be built.
Small changes concerning balance, gameplay, or graphics.